SGOTM3 Rome - Team Smackster

smackster said:
The AI will not attack the army cities, so try to get to Antium 2, and that allows me to pick them off.

That is what I did as well, unfortunately I did not make this tactic clear enough to DH so he must have moved the army out of the Caesaraugusta on the east coast as it did fall during his turns.
 
Wotan said:
That is what I did as well, unfortunately I did not make this tactic clear enough to DH so he must have moved the army out of the Caesaraugusta on the east coast as it did fall during his turns.
Note that I lost one of the armies this set of turns, I was using them to pick off the Cavalry, but one got too weak (a Cavalry army attacking a Cavalry and lost 6 attacks in a row) so they attacked it and defeated it.
 
smackster said:
Note that I lost one of the armies this set of turns, I was using them to pick off the Cavalry, but one got too weak (a Cavalry army attacking a Cavalry and lost 6 attacks in a row) so they attacked it and defeated it.

I can't remember ever having an army attacked that was "green", yellow and of course red are constantly attacked in PTW. So using armies to avoid attacks and "channel" enemies towards other targets is as common as using empty cities to lure attackers from important locations.
 
Wotan said:
I can't remember ever having an army attacked that was "green", yellow and of course red are constantly attacked in PTW. So using armies to avoid attacks and "channel" enemies towards other targets is as common as using empty cities to lure attackers from important locations.
Agreed, but I had to use the armies to attack the spare Cavalry, as we just didn't have enough individual Cavalry to attack them, one just got unlucky with the RNG.
 
That is what I did as well, unfortunately I did not make this tactic clear enough to DH so he must have moved the army out of the Caesaraugusta on the east coast as it did fall during his turns.

The army was in the city when it was killed. Many of our cities on the front lines lacked barracks at the begining of my turn, which made the slow-healing army even more vunerable.

In reagrds to the rest of your advice, I will certainly keep it in mind and try to follow it. This is the first time I've really played civ in a competetive manner outside of PBEM so I am experianced with this style of play. Furthermore, I did not play PTW/Vanilla civ nearly as much as I have played Conquests, so I am still trying to adjust to that as well. That is not to say that I am offended or upset by your criticism; far from it, but I am just pointing out why I keep making the same mistakes in regards to wonder rushing, for example.
 
I hope captain Smackster finishes game tonight, and 1st thing i do - download other teams saves to compare their progress with ours at the same time frame.
It is allowed to do, isn't it?????
 
dmanakho said:
I hope captain Smackster finishes game tonight, and 1st thing i do - download other teams saves to compare their progress with ours at the same time frame.
It is allowed to do, isn't it?????
Yes once we finish you can look at their threads play their games, although I would limit comments as we have spoiler information that they probably don't want to hear and we don't want them to know.

I will finish tonight for sure, although i might be very late. I'm staying up until its over.
 
DeceasedHorse said:
The army was in the city when it was killed. Many of our cities on the front lines lacked barracks at the begining of my turn, which made the slow-healing army even more vunerable.
As I stated before, we just lacked the basic Cavalry to make this comfortable. Consider that in a normal game the AI would all have been fighting each other and we would have won this part of the game very easily. I do think we started with enough troops and should have been able to finish by now, but I'm only saying that after playing for this time. An easy way to win this would have been to send the armies to their capital, pillage the tiles and that would have stopped them building any Cavalry. But the method we chose looked like the quickest way to victory, but it just proved harder than we thought. We should not be dissapointed, hopefully we all learned more about waging war in Civ.

DeceasedHorse said:
In reagrds to the rest of your advice, I will certainly keep it in mind and try to follow it. This is the first time I've really played civ in a competetive manner outside of PBEM so I am experianced with this style of play. Furthermore, I did not play PTW/Vanilla civ nearly as much as I have played Conquests, so I am still trying to adjust to that as well. That is not to say that I am offended or upset by your criticism; far from it, but I am just pointing out why I keep making the same mistakes in regards to wonder rushing, for example.
To be honest I'm nervous about posting a save now, as Wotan will spot all my mistakes too. But seriously (or not) we just have to make the tone of the criticism in a way that is not offensive and we'll all benifit from it. So I'd like the criticism to be in the form of "just wanted to let you know that I intended that Army for defence, and that the AI wont attack it unless its yellow etc" and generally it doesn't need much more than that.

For myself there are certain levels of MM that I will skip as the hours get late, if I get bored and if I don't think it will make much difference. I want this to remain fun for us all, and not become a real chore as these last turns can be, just manipulating workers. Note that I killed a few of our workers that were too far from anywhere useful, maybe if I'd printed the map and searched for an hour I could have found somewhere to put them.
 
Another reason AIs can build cavalrys in so high quantities - mobilization.
I am sure all AIs at the moment in mobilized state and produce nothing but cavalry and riflemen.
 
smackster said:
To be honest I'm nervous about posting a save now, as Wotan will spot all my mistakes too.

We all make mistakes. Spotting the mistakes and making them known to the team is what will make us unstoppable in future SGOTM's. It is always more difficult to spot them in your own turns so any input from the other team members is appreciated. I know I have made my share of mistakes in this game. Civ is a complex game and I know I have yet to play a game wo. mistakes. It will probably never happen... Part of the appeal of the game really.

I believe we have played a great game. We had some luck in the early game, especially with the leader creating the Pyramids and in some part the leader giving us the Great Library. After that we were on a "winning path" and anything we did was just things that could possibly give us a deeper insight into the civ3 world. How to play a good/excellent game.

We have all learnt a lot and the next SGOTM will be a real challenge. I will probably continue to be a "pain in the ass" re. areas of possible improvement but that does not exclude the fact that I need to improve my game too. I do, a lot....
 
Wotan said:
We all make mistakes. Spotting the mistakes and making them known to the team is what will make us unstoppable in future SGOTM's.
And I think we have a point to prove in the next SGOTM, as certain teams are attributing our win to an early GL, I would like to prove them wrong in any style of game.

I imagine it may be a while before the next SG, but is every one up for that?

Oh, better leave now, have a certain SG to finish. Wont be until late as I have soccer practise tonight, 4 weeks to go till the season starts.

smackster
 
1275AD cont. after crash

After the crash I even lost my notes, although I don't think its that complex what i did.

Japan drops a rifle on mountain near our new continent core, protect city with Cavalry and pray

Indian Front

Cavalry attacks Pubjab kills Musket reveals spearman, two more Cavalry move in, next turn if we can defeat that spearman and take the city, we might be able to settle and then attack Chittagong too, and there are two more cities (one Iro) in range, so this looks promising for our extra growth.

Japanese Front

In the north we bombard and weaken a Samurai and a Cavalry finishes him off getting promoted. There are two places where I'd like to put settlers, although I may hold them until close to domination. Japan have Rifles/Longbows in the open and I have enough Cavalry to risk attacking them to create the space.

Cavalry fresh off the boat attacks rifle killing him with elite promotion. Elite Cavalry kills weakend rifle, then vet Cavalry kills Longbow, so far so good. No more Japanese in view
Move Musket up to front, in preperation for second settler.

At last I get some spare workers into the front lines, good for drawing them out :)

Front of death (Iro/Aztec)

Rest one army. Pull Cavalry from Antium 2, kill one Aztec, but two more are defeated (just RNG luck), we kill all but one Cavalry in view. Second army has to finish of a redlined one, which is a shame as I wanted to rest him.

IBT
Wow, unbelievable numbers of Cavalry from the south, I don't know how we'll stop them this turn.

Attack on our city, kills our Cavalry there, could have done with using that one.

Japan Attacks from the north work and kill one of our Cavalry, but Japan is only attacking with Riflemen.

1280AD

Indian Front

Start my work in the west, elite Cavalry attacks Punjab spear, kills him, Punjab is raised. Settler moves in and settles Gordium 2 just beyond Punjab, pushing their culture back but not enough that we can get to Chittagong. The Cavalry move over there regardless, Chittagong just has spear defenders, two full Cavalry in range next turn, and one weak one. There is a settler that can settle on Chittagong next turn if we raze it.

Also we settler Aggripna, but there is a little space for another settler who will be there next turn. Quick MapStat check says we are at 64.3%, or 73 tiles to go.

Southern Monster front

Pull an elite from Indian front, who arrives and attacks an Aztec elite, kills him without loss and gets a leader. Who rushes another Cavalry.
Second Cavalry attack works too, and the front Aztec Cavalry that were in range of our open cities are gone. Now there are still too many in range of Antium 2, not enough defenders, can't use the Army its on the edge of yellow. What to do, what to do, what else look to the sea, do I spy a sail, yes its a sail, not a mirage, the cheer goes up in Antium 2, the fleet has arrived.

As if I had planned this to perfection, a Caravel of Cavalry arrives in Coruscant, the Cavalry unload and they are in range.
We kill some more Cavalry, but are left with four full power Cavalry in range of Antium 2, luckily we have enough to put 5 defenders in there, damaged or not they wont take it. We just need to hang on for a little while longer.

Japanese front

Settle Cyreane 2 on the Japanese front, and another few settlers in place to push them back more. As they are not attacking with either Cavalry or Samurai now, we can handle them. We also kill a couple of lone Riflemen

IBT
Would you believe it, Fort Neccesity about to expand borders, and they bombard it and destroy the temple. Have to rush another. 64.7% and 67 tiles needed.

Attacks around Antium, we lose 2 Cavalry in open and 1 Musket in city, so its safe. The rifleman to the north dies at last.

1285AD

Attacks on Chittagong and two spear are killed and it is raized. Their culture just stops our settler from getting there this turn.

Indian Front

First army responds and kills two Cavalry, Indian city raized
Settler fills a gap in the Indian area, 6 tiles (61 to go)

Southern Front
Army kills two Cavalry and gets home without problem.
5 More Cavalry are killed and only one of ours can't get back behind the walls. At last we seem to have stemmed the flow from the south. Palmyra 2 due to expand borders next turn. Damn Fort Necessity.

Japanese Front

Verona 2 is settled in the center of the border giving us 6 more tiles (55 to go). There is a rifle and two longbow there, which are all dispatched without problem.
On the left a Rifle is killed but for the loss of one Cavalry. With more troops from the sea Cryene now has 6 Cavalry, and they are all in range of Nara size 11 Japanese city. Two settlers are behind the action ready to push ourselves forward.

Settler arrives in the nw of our main continent and grabs two more tiles. (53 to go).

Make some serious infrastructure sales and rush another Cavalry. You'll not find many librabries left.
 
Keep going Smackter keep going. You promised to finish it off today!!! :king:
 
IBT
Last Aztec Cavalry kills our Cavalry and then retreats, another one comes through and attacks Antium 2 but dies promoting our Musket to elite. Iro puhs a Rifleman forward but only one Cavalry comes back at us and doesn't attack. They really have run out of their main stacks of Cavalry. End is in sight

1290AD
Fort Neccesity is bombed again, the temple completes and the borders exapand. So you get the culture on the turn it is built. Palmyra also expands and we have a little buffer space. There is still a roaded hill from which they can get to Antium 2 in one turn. With our spare Cavalry I may well just cut that road.

Map Stat pops to the front and says we have 65.7% and need a mere 32 tiles.

Indian Front

On the old site of Chittagong, settler creates Mediolanum 2 and at least 6 more tiles (26 to go)
Only one Cavalry can be spare to move on Kahnawa but I don't think we'll need to take it.

Japanese front

A rifle is in our way to Nara, but a Cavalry takes it out, 5 left. Next one move to Nara and its protected by Samurai, no Rifle!!!, he kills the Samurai and a Pikeman is revealed :), 4 left, next one goes in and Raizes Nara, culture pushed back. Treveri 2 is settled giving us another 8 tiles (18 to go). A rifle prooves stuborn and we lose one Cavalry and two retreats

Southern Front

Cavalry on hill is killed, for one loss, and a third Cavalry cuts the road. Stops them from reaching Antium2 in one turn. Some Cavalry will go to the northern front, but not too many.

IBT
Some movement from Japan, and they pick off a few of our front troops, but for some loss of theirs. We see the first Samurai in ages.
Aztecs and Iro show a few Cavalry, but nothing to worry about.

Expansions give us more tiles, but not win

1295AD
Mapstat says we have 7 tiles to domination. Next turn for sure.

We can't defeat the Iro city north of India, so settle near for 4 tiles.

On the left side of the Japanese front, we have no healed Cavalry, and there is a rifle where I want to settler. So I attack him with injured Cavalry and he dies, settler moves in and we get another 6 tiles. Everything goes to defence as this is the last turn.

On the southern front, last turn I sneaked a settler on the hill I pillaged, although they attacked the Cavalry the lst one survived red-lined so we settle there, and gain four more tiles. Lots of defence is rushed there.

Hit end turn, all I can say is this.

sgotm3-finish_copy.jpg


Firaxis score 7812, 1300AD. I'm going to post it to the upload page, I don't care if the others know when we finished.

Jason score 8856
 
HIP HIP HURRAY!!!!!!!
:band:
:thanx:
We finally :wallbash: :spank: :hammer: :sniper: :ar15: all those stupid AIs.
Yes we did it 3 hundred years later than our chief strategist Wotan predicted, but still i believe we did a fantastic job!!!
You've been a great captain Smackster...
And i hope you will get this team together for the next SG that is due to start mid-september. :goodjob:
And i am going to get a beer and start lurking into other teams threads!!!! :crazyeye:

EDIT: I must add, i truly enjoyed game. And to tell the true, i played COTM3 for last couple of days, and i must admit it is not the same. SGOTM is so much more fun.

MORE EDITS: Anyone has a full list of all named barbarians?? Lets try to figure out what the catch is...
@Mad-Bax: Could you confirm that it is possible to do in PTW and names were not totally messed-up during conversion????
 
Note
Be very careful if you say anything on any other thread. I looked at the Xteam thread and they were discussing things that we know very well, like how much land to domination, so even a comment will tell them something, something they don't want to know and something we don't want them to know.
 
smackster said:
Note
Be very careful if you say anything on any other thread. I looked at the Xteam thread and they were discussing things that we know very well, like how much land to domination, so even a comment will tell them something, something they don't want to know and something we don't want them to know.

Nah, I am just having some innocent fun :crazyeye:
...and... write down the number of visits to our thread... Trust me, it will be doubled by tomorrow night by all those sneaky lurkers :) , so there won't be much left to hide

EDIT: I've loaded saves of several teams who progresses most in this game (agewise). Everybody is looking pretty pathetic comparing to us at that age. (well, with exception of X-Team , they achieved the biggest progress, but still way behind us).
Sesn team, I love that one. Guys don't have chivalry, researching invention and there about dozen of AI knights all around their territory... Poor folks are having really hard time. :rolleyes:
Oblivion team is already in modern age by 1160AD, but they own just a little piece of land on home continent and doesn't look like there is going to be much progress any time soon....
Well, i will let you guys to have fun of your own, so far we have good chances to win. At this point we should be keep our eyes on X-Team.
Staff team can become dangerous, but they are so far behind in the game progress, i didn't bother to look how they do.

We have had some difficult times and had fun, and it feels much better now when we know that other teams have their share of fun, just look at the picture.
Rome is in flames and unwelcome guests are all around :)
smacskterteamhavingfun.JPG
 
Xteam are talking about doing a Conquest, I wonder how quickly we would have done that from the turn we landed on the other continent if we switched everything to Cavalry building. But they will no doubt be faced with Rifles all the way and lots and lots of AI Cavalry, more than we saw.
 
Back
Top Bottom