Ok here goes: first a map then my report.
Turn log
0 - 2150BC preturn
Changed Veii build to Spearman
IBT: Nada
1 - 2110BC
Nada
IBT: Nada
2 - 2070BC
Veii: Spearman -> Settler
Moved Warrior from Veii towards Antium.
IBT: Worker clears forest.
3 - 2030BC
MM Antium to finish Granary in 2. Warrior reaches Antium. Worker roads former forest.
INT: NAda
4 - 1990BC
Nada
IBT: England and America have appeared in F4. One or both of them have IW so sots dropped dramatically and will be ready in 1 turn. Greece builds Termopylae
5 1950BC
Antium Granary -> Warrior
Iron appears in hills SE wines near Veii!!!
And another at the second settler factory site in N. Researching the Wheel ready in 11. The high cost 100-110 beakers suggests neither England nor America have it. A bonus would be to get it before them and contact one of them to trade before DoW period countdown starts?
IBT: Nada
6 - 1910BC
Worker finish road move to game.
IBT: Nada
7 1870BC
Veii: Settler -> Spearman
IBT: Nada
8 - 1830BC
Antium: Warrior -> Barracks
IBT: Nada
9 - 1790BC
Settler and Warrior moving towards 3rd city site.
IBT: Russia, Germany and Babylon appears in F4 and someone have the Wheel since the cost went down a bit.
10 1250BC
The Wheel in 2 turns.
Veii will build a Spearman/Archer next turn. Antium is set to build a Barracks but this can be shifted to a Settler if needed, some MM required to get full benefit from the shields generated here. 3rd city settler in position to build city next turn. Since our economy will be rather low (understatement?) building Warriors for Legionary upgrades seems wrong. Maybe a few?
We have plenty of possible contacts. A discussion re. this is needed. I suggest we at least wait until the Wheel is researched. And then check the F8 screen for current scores to help us decide in what order to approach our neighbours.
Caveat: With the game forest due to clear in 7 turns this will by default go to the new city. If we do not want it to go to that city but to our Settler factory just reallocate the new citys production to a palace build the turn before the worker finishes his chopping and the shields will end up in Antium.
Firaxis score: 130, we lost a few points compared to earlier turns but since we are going with the variant score is of less importance than speed. The settler being built this period did have some impact too.
Turn log
0 - 2150BC preturn
Changed Veii build to Spearman
IBT: Nada
1 - 2110BC
Nada
IBT: Nada
2 - 2070BC
Veii: Spearman -> Settler
Moved Warrior from Veii towards Antium.
IBT: Worker clears forest.
3 - 2030BC
MM Antium to finish Granary in 2. Warrior reaches Antium. Worker roads former forest.
INT: NAda
4 - 1990BC
Nada
IBT: England and America have appeared in F4. One or both of them have IW so sots dropped dramatically and will be ready in 1 turn. Greece builds Termopylae
5 1950BC
Antium Granary -> Warrior
Iron appears in hills SE wines near Veii!!!

IBT: Nada
6 - 1910BC
Worker finish road move to game.
IBT: Nada
7 1870BC
Veii: Settler -> Spearman
IBT: Nada
8 - 1830BC
Antium: Warrior -> Barracks
IBT: Nada
9 - 1790BC
Settler and Warrior moving towards 3rd city site.
IBT: Russia, Germany and Babylon appears in F4 and someone have the Wheel since the cost went down a bit.
10 1250BC
The Wheel in 2 turns.
Veii will build a Spearman/Archer next turn. Antium is set to build a Barracks but this can be shifted to a Settler if needed, some MM required to get full benefit from the shields generated here. 3rd city settler in position to build city next turn. Since our economy will be rather low (understatement?) building Warriors for Legionary upgrades seems wrong. Maybe a few?
We have plenty of possible contacts. A discussion re. this is needed. I suggest we at least wait until the Wheel is researched. And then check the F8 screen for current scores to help us decide in what order to approach our neighbours.
Caveat: With the game forest due to clear in 7 turns this will by default go to the new city. If we do not want it to go to that city but to our Settler factory just reallocate the new citys production to a palace build the turn before the worker finishes his chopping and the shields will end up in Antium.
Firaxis score: 130, we lost a few points compared to earlier turns but since we are going with the variant score is of less importance than speed. The settler being built this period did have some impact too.