SGOTM3 Rome - Team Smackster

Its on the upload / scores site, look at the link below the first post on this thread. You'll see that we are top of the pile. I think we are meant to post it here each time, but if everyone agrees shall we just post it there. We would go there anyway to look at the scores.
 
It doesn't bother me where people leave posts, and it is also not a big deal for me to leave a link to the post right here in forum to make others lifes easier...
I say, everyone can leave posts whichever way he prefers...

And i didn't know about archers not having defensive bombardment in PTW...
too bad...
 
hammisbargain.JPG
Preturn: I swap Antium to build a worker. With our starting worker tied up chopping down the forest for awhile, we need another laborer immediately.

IBT: Well, isn’t that nice. Hammurabbi shows his ugly face, and offers us a rather silly trade. We could get Masonry off him, but he refuses to trade writing (and trading for the Wheel would be silly). HOWEVER we can get Masonry and Ceremonial Burial for Iron Working. I feel that this decision is just too critical to make without consulting with the team; do we take the risk that Hammi starts with access to early Iron and/or count on the superiority of our legions, or give up the two-fer and risk him just getting it off someone else?
 
In general I would say take the deal, as the AI trades so cheaply that they will get it anyway, in a few turns. Obviously we have no idea what the others have or even if we could get these techs from anyone else right now.

I don't like them having Iron either, but I think we just have to take what we can.

Now its up to you if you wait until tomorrow for more advice, but either way once you declare war then is this a chance for us to get all the other contacts and do some trading at least (not sure what we have to trade however). And we get a chance to decide the order of our trades.

Sadly we can't get embassies, or I'd want to start some alliances.
 
OMGTHEPYRAMIDS!!!!.JPG





Turn 1: Found Cumae where the settler stands, starts on a barracks. Adjust science to compensate for added unit support costs; we still get the wheel next turn anyway. Now, who to try and trade with? England is currently on top; they have a sizable edge in score and size-5 London is the number one city at the moment. On the other hand, this will mean that they will be less likely to need anything we have. The other top five cities belonging to a civ that we are not at war with showing is Indian, but we do not have contact with them. I decide to contact Bismarck; given Otto’s aggression, we will end up at war with him anyway, so we might as well get it over with…

Unfortunatly, Otto has nothing. I decide to try England; they are up writing, mysticism, and the wheel (for one more turn anyway. I’ll try one last civ: Russia. She’s up the same techs, no trade’s possible. Oh well.

Veii->Spearmen, starts archer. Antium Worker->Settler

Turn 2: The Wheel comes in, start on Mathmatics. What’s that you say, we need writing? Well, yes we do, but we also need catapults and no one we’ve contacted has Mathmatics yet, making it perhaps our best chance at swinging a trade deal. We currently have 3 gold and are running a +0 economy.

Turn 3: The Greeks still cower in fear, hiding behind their hoplite’s shields.

IBT: Veteran Greek Archer spotted in the woods west of Veii.

Turn 4: Not much

IBT: The Greek archer chases after our Elite Archer taking the mountains on a southeastern route.

Turn 5: Veii->Archer, starts spear. Let’s see: The greek archer, if he decides to attack will have an attack 2 versus a defense of (1 * 100% defense bonus from mountain + 25% crossing the river + 50% for fortifying)…LET THEM COME!

IBT: I guess the Greeks can do math to, as their archer just fortifies on the plains. Wine, or Vinum I should say, is connected to Veii.

Turn 6: Lux tax to zero, thanks to the wines. Well, I suppose I will just attack the greek archer then. Odds are still slightly in my favor; we lose 4 hitpoints in a row, and then…

TAH DAH!!!!

Trajan arises to lead us!

TRAJAN! TRAJAN! TRAJAN! WOOOOHOOOOO!

Well, we are a ways away from being able to rush the Great Library, but that’s ok, the Pyramids are perfectly fine with me…

Trajan draws up plans to construct several marvelous limestone triangles which will somehow cause our cities to grow twice as fast, as well as provide us with a border expansion.

Turn 7: Antium builds a settler, starts on The Pyramids. Trajan supervises construction, but perishes in a tragic gigantic limestone cube accident.

Turn 8: The pyramids are completed in Antium. Everyone else switches their builds over to the Oracle. Fools! They are all fools! AHAHAAHAHAH. Ahem.

Turn 9: Lux back to 10% as Veii hits size 5. Veii builds spear to replace the one that was sent northwest to cover dot 1, starts on a worker/settler to get its pop back down again.

IBT: The English finish the Oracle in London

Turn 10: Settler is ready to settle spot 1 next turn. Thanks to Trajan, I think that growth won’t be much of a problem. Veii is currently building a worker, but can also switch to a settler build and get a settler out at the same time it will grow to size six. Next player’s call. Score is up to 147.
The Save
 
Nice, very nice, great play DeceasedHorse, I like that leader very much, very much. Pyramids are fine with me right now, we can sell our granary of course, and that will even give us some early culture.

I assume we are at war with Babylon. And we will be declaring war with Germany soon too, player after me :) What fun.

Going to bed
 
Nice turns DH! The Pyramids will really help us. With wars starting in the N(?) we need to build some perimeter defense units there too. Math might give us more than Writing so could turn out to be a good gamble. Antium now at 4f/4s if you shift from forest to BG across river it goes to 5f/4s!

@Smackster: nite, nite. Just came out of bed myself (8am). ;)

Edit: I opened the save to have a look at the situation. I looked at the F4 and saw that we are only at war with Greece! Shouldn't we be at war with Babylon????
 
We should have declared war on Babylon the turn the trade opportunity that was presented (if they contacted us in the interturn, I think it counts from the next turn), as 20 turns after Greece was in the middle of Wotan's turns.

Nice call on the pyramids though, that growth should really turn us into the powerhouse we want to be :)
 
The team leader really should be keeping a log of the order in which contacts are made, and the date at which the next war must be declared by. I don't want to have to start examining turnlogs and asking for entermediate saves. I'm not annoyed, Im just asing that you be a little disciplined since I have a responsibility to all the teams that the game is played fairly.
 
We had an extensive discussion re. DoW on next contact right after my turns. As we would have to DoW at the moment someone did contact us and that we should not make any contacts ourselves due to this. Must have been a mistake by DH when ending the conversation with Babylon? We all make them, this maybe had a bit more impact on the game than forgetting to adjust a city before it goes into unrest, but still, it could have happened to anyone of us.

@DH: you asked about my save. I would prefer if we only post to the official site for uploards/downloads. After my team finished the last SGOTM I lurked in the other teams threads and one of them had some trouble from dl'ing different turns to the two sites during a period of bugs damaging their files. If we stick to only transfering files through the "official" site that risk is eliminated.
 
It appears at first sight that you are not at war with Babylon. I have not opened the save. It is more than 20 turns since the war started with Greece.

If this is true. Then you need to declare war on Babylon immediately, before starting the next turn. You also need to calculate the date 40 turns after the greek war started so that everyone knows the date on which the war with Germany will start. I will not permit you to wait 20 turns from now.

I may have to ask the team leaders to supply me with their lists which show the order and the dates on which contacts were made, and when each war was declared.

In fact that sounds like a good idea.
 
Mad-bax,

We only got contact with Babylon in this turn, so I could not have made a list of contacts before now.

We discussed the fact that we needed to decalre war on the next civ, as 20 turns were up in about 5 posts, maybe we had too many posts.

smackster
 
Talking about contacts, with Germany, England, Russia and Babylon "online" we might as well contact the rest of the available tribes. Since 20 turns is added for each tribe we are already about 70 turns away from DoW on the next contact. And I find it rather hard to believe they will not contact us before then.
 
Yes I'll do that (after I declare war on Babylon, is it ok if I sneak a quick trade in first M-B, only kidding) so that we at least have a chance of trading something in the next number of turns.
 
Good turns good turns Deceased Horse...
I believe, we are doing just well.
And, since I am on North Carolina, may be i can find a local ties with John Edwards so he can argue with M-B for us about rules of this game ;)
 
A note about turn logs, please include the year of each turn, as we have date based events its actually very important to keep a track of the year, also helps us so that we don't make any mistakes in the amount of turns we play.

Something like this

T1 640AD
or (if you don't know [/ B])
T2 650 AD
 
Contacts

Contact Greece 2710 BC, war declared 2710BC (20 turns to next war - 1910BC)
No contact by 1910BC, therefore war on next contact
Babylon 1750 BC, war declared 1750BC (20 turns to next war - 1250BC)
Germany 1750 BC, war declaration due 1250BC
England 1750 BC, war declaration due 750BC
Russia 1750 BC, war declaration due 350BC

edit: many times trying to make this legible
 
Back
Top Bottom