Great game! Well played by everyone. We have had some differences of opinion along the road but nothing that really impaired the game. My prediction re. 1000AD, was obviously too optimistic. I had not taken the fact to heart, that we needed to rebuild the territories we conquered with our own cities. With our Jason at 8800 something I am still convince the score is hurt by this fact, the need to repopulate and the lack of captured workers do prolong the game and I am quite sure Jason is based on a normal game. So the 34 turns we were delayed must be attributed to the variant.
The Conquest VC is probably less impaired by the Variant and with hindsight I guess we should have pursued this instead. Hopefully our luck in the opening stages of the game will be enough to put us in front of the teams going after Conquest.
Tarkeel said:
As DH said, lack of rails slowed us down most, and lack of captured workers/cities for frontline healing and roading.
Rails is really not a tech you go after in a Domination/Conquest game. It is way too far into the future. The game should be over and done with before that, besides the cost to research it is rarely worth doing so. I am myself trying hard to go from Domination with Navigation/MT to Domination after Chivalry only. It is a hard journey but some of the best players in this community are able to so it is feasible. Researching rail would really have slowed us down!
All games however do not play out well with this strategy but they are rather the exception to the normal game. Eg. I am now in a prolonged Gotm33, well into the industrial age, the tech pace in this game is frantic. In 790AD I have all of my territory railroaded.
So, the only thing left now is to pray our game will stay in the lead. And prepare for the next SGOTM, were we will show them this game was no lucky break. We will improve our game next time and be even more focused on the mission. Always asking the question: Do we need this to achieve our goals? Every time we start building something. Right?
Oh, BTW, one thing remains, the named units. Was it possible to extract the letters from the names as intended in PTW?