SGOTM4 - Team Grayarea

Matternich said:
The diplo screen was buggy on the last vanilla SGOTM. Its annoying mainly because there's no other way to tell what civs have trade embarogs or mil alliances.
Actually, if you get the right files in place it works fine.
 
@AlanH - true, but last SGOTM was a 'standalone'.
And what happens when there are more civs than can fit in the circle?
I hope Civ 4 addresses the limitations of the current dip screen.

Shouldn't grumble really- the civfanatic GOTM upgrades have given my humble vanilla 1.29 a new lease of life. Now if only I could play a single player with the new civs I'd be laughing. :lol: like this. :lol:
 
1550(0) Change Carthage to build Factory (in 10 turns). Change Rome to build Factory (in 8 turns). Change Theveste to build Factory (in 8 turns). Change Utica to build Factory (in 2 turns) and rush it (208g). Replace Hoplite with Cavalry on terrain, move Hoplites into cities for upgrade. Traded with Persia for 30gpt our Ivory. Traded with Greece for 1g and 17 gpt our Wool.
IBT: Keltoi demanded Industrialization. Ha-ha. I refused. He promised that he will return. :)

1555(1) Utica build factory, start CoalPlant. Traded world map everywhere.

1560(2) Utica rushed CoalPlant (~450g). Traded with Greece for 121g and 17gpt our Ivory. Traded with Keltoi for 17g and 11gpt our SteamPower.

1565(3) Germany and Babylon signed a trade embargo against us. :( Utica built CoalPlant, start UniversalSuffrage (12 turns, 68 spt).

1570(4) -
IBT: Germany and Greece signed a Mutual Protection Pact. Germany declared war on the Persians.

1575(5) Traded with Vikings for 15g and 8gpt our Theory of Gravity. Traded with Germany for 102g and 7gpt our Industrialization.

1580(6) Babylon landed 1 Longbowman. Killed him and damaged his ships. Make peace with Babylon. Traded with babylon for 68g and 20gpt for our Industrialization.

1585(7) We discover Medicine, start Electricity. Theveste build factory, start Coal Plant.
IBT: It seems that new world war has began.

1590(8) Rome build factory, start CoalPlant. Traded with Ottomans for 49g and 4gpt our Industrialization.

1595(9) Carthage build factory, start CoalPlant. Percia learned Electricity, we need 7 more turns to learn it.

1600(10) Traded with Ottomans for 14g and 8gpt our Medicine. Traded with German for 1g and 15gpt our Medicine.

One more question - we have 5 banks and still are not able to build a WallStreet? Or we just need to build 5 Stock Exchanges?
 
Maybe we need 5 Stock Exchanges for Wall Street.

btw: I installed the PediaIcons.txt that AlanH posted, but Germany and Keltoi still don't appear in the Diplomacy screen.
 
Matternich said:
@AlanH - true, but last SGOTM was a 'standalone'.
It still worked fine for me.

And what happens when there are more civs than can fit in the circle?
You can substitute a civ for an existing leader in teh screen by ShiftRight-Clicking the one you want to replace. That brings up a menu of hidden, but known leades and you select one to put in that spot.

The Diplo screen is pathetic, I agree. It should be possible to cycle through the civs in the negotiation screen using left-right arrows, like in the city screen. And/or they should have a drop-down list you can select another civ from within the negotiation window.
 
King Alexander said:
btw: I installed the PediaIcons.txt that AlanH posted, but Germany and Keltoi still don't appear in the Diplomacy screen.

So that's two of you having the same trouble? That means it's not likely to be your installations, as it would mean two of you had the same error. I'll have a look at your save file and see if there's a problem in it.
 
OK, now I see the problem. There's probably nothing wrong with your installations or save files. You just haven't brought those two leaders onto the F4 screen yet. There wasn't space for them in the first eight civs originally, and they don't come onto it automatically even when you've made room for them.

If you Shift-Right-Click in each of the two empty spaces in turn, they turn into orange circles, and, as I indicated above, you get an option to add Keltoi and Germany in those slots. Once you've saved the game in this state you should then be able to see them for the rest of the game.
 
We have a hill unoccupied: a settler/rifle pair could LAND and try and settle there.

We also can send a foreing worker to form a colony on the saltpeter on that mountain, and could trade it if someone offers good money.

When you want to upgrade a unit, especially if the unit is near a coastal tile, please send another unit there for 1 turn(put it on "hold"), because I have seen galleys/caravels come from nowhere and land settlers/units.
 
Guys, we need to stay on schedule to finish this game.
EDIT:
I think that Metternich should play, since it's 2 days now that we haven't heard of Alex Top. The game must progress.
 
0- 1600 AD

Look where the coal is. If Rome had been two squares across it could have built Iron works.
Building coal plants with their pollution. Do we need them in all cities? Hoover Dam much better. Is there any thing significant to build which needs coal plant? ToE can be prebuilt.

Persia has electricity

1- 1605 AD
Coal plant built in Rome Theveste Factory in Hippo. All onto workers- to increase city size immedialty once hospitals are up.

2- 1610 AD
Not much. 5 turns to elect. Have switched Carthage to Mil Acad for 2 reasons.
i- its only 1 cpt and ii because Utica is our Wonder builder and will be too busy to build Armies.

3- 1615 AD
Pollution strikes Rome. Wool to Ottomans for 9gpt & 21g.

4- 1620 AD
Greece and Persia have signed a treaty. Greece can now buy elect rom persia as we wont have it for another 3 turns.

5- 1625 AD
Deals with Persia and Keltoi for silk and furs are renewed.
Universal Suffrage built Utica onto wealth.

6- 1630 AD
Greece ask to renew peace. How can I refuse? Not much else.

7- 1635 AD
Renew incense deal with Greece. We have elctricity. Onto Scientific Method for good old ToE. (7 turns) Typical Greece bought Electricity from Persia IBT. Sell electrcity to Germans for 44 g.
Steam power to Vikings for 4gpt & 15 g.

8- 1640 AD
Pollution Utica. The babylon/viking embargo against us has ended.
Trade coal to Greece for a healthy 33 gpt.
As luck wuold have it the Keltoi have just finshed paying for something so give 42 gpt & 50 g. for electricity.

9- 1645 AD
Ottomans and German sign peace. Mil acad in Carthage finshed onto Army (built 3 cities and abandoned them) Why? Was this a waste of resources? Maybe because we will need another 7 settlers to build another army and trigger Pentagon.

10- 1650 AD
Utica finshes worker onto Palace prebuild in 5 turns. (watch out it gains a worker next turn so this might shorten). (Scientific meth in 4)
Trade Medicine with Vikings 16gpt & 30 g.
Thank goodness Persia has gone for Communism and not SMeth.


http://gotm.civfanatics.net/saves/sgotm4/Grayarea_SG004_AD1650_01.SAV

Conclusions/Suggestions

Some of the workers can go to increase city population with hospitals. The remainder only have to clean pollution.
We already have 4 settlers- another 3 can be squeezed in before hospitals. I have queued a settler in Rome and Theveste with this aim in mind. Maybe laying some irrigation down in these 2 cities could be good for this. They can also pump more out to supply other cities with pop and will themselves need irrigation for higher pop levels.

Persia,Germany & Babylon are Furious whilst Greece is Angry. Greece will soon become polite with a gift espcially afer the coal trade. The others may follow if we trade well and give the odd tech away where it makes sense to do so.

As said before make sure once ToE is up that no research turns have been wasted on something we will get for free. If it can't be researched in time, put slider to 0. The quickest is 7 turns for Sanitation though it all depends on how fast Utica builds ToE. If it's more then 10 then go for RR.


.
 
http://gotm.civfanatics.net/saves/sgotm4/Grayarea_SG004_AD1700_01.SAV

I had an automatic reboot, so I lost my log until the end of the first turn. I’m forced to play again the first turn.

Pre-turn
Buy horses from Persia for WM + 180g.

Make upgrades.

IBT
Germany wanted an MA against Greece, I refused.
Deal with Greece ends: I offer Wool for WM +2g + 16gpt + Dyes.

1655AD (1)
Rome: settler >> settler. Theveste: settler >> settler. I make a salt colony with a foreing worker.

1660AD (2)
Rome: settler >> wealth. Theveste: settler >> wealth.

IBT
The embargo against us between Babylon and Germany ends.
Babylon and Keltoi sign MPP.

Deal with Greece ends: I offer Ivory for WM + 29gpt.

1665AD (3)
Railroading.

IBT
Persia demands TM + 78g: I say “ok”, so we have a chance for Diplomatic Victory(although I’m not sure anymore).

Persia pays us 51gpt, so they are a bit broke atm, as it seems.

IBT
The major powers know Espionage.

1670AD (4)
Nothing.

1675AD (5)
We learn Scientific Method, and switch Utica to ToE in 6 turns. There’s nothing that we can learn in less than 6 turns(we need at least 6 turns for Espionage and 7 for Sanitation at 100% science), so I temporarily shut down the research.

1680AD (6)
I trade saltpeter with Vikings for WM + 25 + 5gpt.

IBT
Keltoi and Persia sign MA against Germany.

1685AD (7)
Nothing.

1690AD (8)
Carthage: Army >> wealth.

Persia and Babylon learned Replaceable Parts.

1695AD (9)
Trade with Babylon: I offer SM for RP + Espionage + 2g + WM.
Trade with Persia: I offer SM for 262g(all their gold) + WM + 60gpt.
Trade with Ottomans: I offer SM + Espionage for WM + 75g(all) + Communism.
Trade with Germany: I offer Espionage for WM + 13g(all) + Gems.

Greece is broke and doesn’t have money right now (only 4 g).

We now have all 8 luxuries!

1700AD (10)
We complete ToE in Utica!!! :)

Utica: ToE >> Hoover Dam in 12 turns.

WE HAVE RUBBER!!!!!!!!!! :goodjob:

I decide to trigger the Pentagon:
I settle 7 cities, select Army in Carthage, and then disband them.

Summary

1) I have closed the research, so we decide what to research next. Next player can choose the research at the PRE-TURN.
We can go for Sanitation if we want in 7 turns, at 100%, -28gpt, if we don’t want to wait for the AI to research it, so we build Hospitals and have really powerful cities.
Otherwise, I’d go for Radio.

2) Only trade when the AI has A LOT of money/gpt to offer, as the techs we have are really expensive.

3) We should build 2 more settlers – 1 from Rome and 1 from Carthage, when they reach pop12 in a few turns.

4) Utica is building Hoover Dam: if we learn Sanitation, I’d built a Hospital in Utica immediately (maybe wait 1 turn and rush it the next turn), so Utica could build
a) Intelligence Agency -1cpt.
b) the Pentagon – 1cpt (after Carthage completes our third Army) .

NOTE: PLEASE, don’t go and play with Carthage’s “menu”, as the Army option might disappear!
Until Carthage completes it’s Army, FORGET this city.


5) I’ve made some more upgrades: if you want to upgrade occupying units, take our Cavalries near Hippo, order them to “hold” in the tiles our occupying units are, so we don’t have any “unpleasant” suprises.

6) We have 1 Army filled 1 Persian Mercenary, and 1 more empty Army in Carthage: I’d leave the Armies as they are, because we might want to fill more powerful units later on.
We have enough cavalries to deal with anyone, and now, we can also produce “Militia” with the rubber we have.

7) I bought horses from Persia for 180g, and we have 10 more turns on the deal: we don't need them, but you never know.
 
1 KA - Just played
2 Gray - Playing next
3 Sir Ortin - Get ready
4 Alex top
5 Matternich

Got it. Will play tonight.
 
Pre-flight

Not much to do :)

IBT

Persia and Babylon sign peace treaty
Babylon declares on Germany

1705AD (1)

General Railroading

IBT

Swap maps with Babylon

1710AD (2)

General Railroading

IBT

Greece asks for alliance vs ottoman and ROP I say no.

1715AD (3)

General Railroading

IBT

Ottoman deal for wool ends

1720AD (4)

Traded Wool to Babylon for 120g+WM
Rome Wealth > Settler
Hippo Wealth > Settler
Theveste Wealth > Settler
Railroading is now finished!

IBT

Kelts offer MPP + ROP I say no
Renew Keltic silks+7gpt for wool and spices
Perisa renews Furs+19got for wools
Rome Settler > Wealth
Hippo Settler > Wealth
Theveste Settler > Wealth

1725AD (5)

Upgrading units

IBT
Swapped WM with vikings

1730BC (6)

Upgrading units

IBT

Renew Greece incense+5gpt for spices
We know the secrets of sanitation!
Radio in 15turns at 0.10.0 +0gpt

1735AD (7)

Hippo Wealth > Hospital
Rome Wealth > Hospital
Theveste Wealth > Hospital
Persia learned the corp.

IBT

Greece and Vikings sign MPP
Greece renews 33gpt for coal deal

1740AD (8)

Nothing

IBT

Carthage Army > Hospital

1745AD (9)

Nothing

IBT

Ottoman wanted alliance vs Greece + ROP I said no thanks.
Ottoman and Greece sign peace treaty
Rome Hospital > Wealth
Theveste Hospital > Wealth

1750AD (10)

Joined settlers to Rome and Theveste

Score 847

In turn 7 we learned sanitation, but I did not switch Utica to hospital from hoover as that would have waisted 300+ shields.

Persia will not give gpt for tech why?

According to Civassist 20k in Utica in 1988 :)
 
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