I. Larkin
Deity
- Joined
- Feb 21, 2003
- Messages
- 4,417
1) I think that because of fur. Am I right? However, MA is next level of reputation, and better keep it.AdrianE said:1) We have lost our 1st level reputation. We can't buy anything for gpt. We can trade timed things (resources, luxuries) for timed things (gpt, resources, luxuries).
2) I have changed my mind: we only need about 2 to 3 more caravels.
3) We need a couple of defensive units to garrison our horse and fur colonies. We should also screen off parts of the Persian continent with workers. Watch out for barbarians though. They were starting to sping up.
4) We need 6 slave workers and 1 unit on our saltpeter. When necessary we disconnect the saltpeter, and build horsemen. When we want to upgrade units, use the 6 workers to build a road. Note that since we sold our iron we don't have to disconnect it. If we have iron then we would build knights not horsemen.
5)Unfortunately we will need to use this trick to build lots of horsemen. It effectively doubles our production. Our cities can build 2 turn horsemen or 4 turn cavalry.
6) Persiopolis will need a courthouse to really be effective.
Strategic options are:
Attack Greece first - they are the strongest and have the Great Wall
Attack Ottomans through Germany, then Greece
Attack someone else?
2) Yes, I think that we have enough. May be we can upgrade them after Magnetism. We will losee Lighthouse 1 tile move however.
3) Another remedy is trade WM every turn. We will know barb Camps location in this case.
4) Good point. I think we may bring first wave of 12-15 cavs on 4-5 caravels, anoter will bring horsmans to Persepolis. When caravels will return we will upgrade and send the rest (21-24 Cavs). I think it will be enough.
5) We can do it once, IMHO.
6) We may build Caravel there each 2 turn (buy horse change to caravel).
Strategic options: Greek first, then peace, then Ottomans. Germany, Babilons, Kelts...