SGOTM4 - Team Ivan

AdrianE said:
1) We have lost our 1st level reputation. We can't buy anything for gpt. We can trade timed things (resources, luxuries) for timed things (gpt, resources, luxuries).

2) I have changed my mind: we only need about 2 to 3 more caravels.

3) We need a couple of defensive units to garrison our horse and fur colonies. We should also screen off parts of the Persian continent with workers. Watch out for barbarians though. They were starting to sping up.

4) We need 6 slave workers and 1 unit on our saltpeter. When necessary we disconnect the saltpeter, and build horsemen. When we want to upgrade units, use the 6 workers to build a road. Note that since we sold our iron we don't have to disconnect it. If we have iron then we would build knights not horsemen.

5)Unfortunately we will need to use this trick to build lots of horsemen. It effectively doubles our production. Our cities can build 2 turn horsemen or 4 turn cavalry.

6) Persiopolis will need a courthouse to really be effective.

Strategic options are:

Attack Greece first - they are the strongest and have the Great Wall
Attack Ottomans through Germany, then Greece

Attack someone else?
1) I think that because of fur. Am I right? However, MA is next level of reputation, and better keep it.
2) Yes, I think that we have enough. May be we can upgrade them after Magnetism. We will losee Lighthouse 1 tile move however.
3) Another remedy is trade WM every turn. We will know barb Camps location in this case.
4) Good point. I think we may bring first wave of 12-15 cavs on 4-5 caravels, anoter will bring horsmans to Persepolis. When caravels will return we will upgrade and send the rest (21-24 Cavs). I think it will be enough.
5) We can do it once, IMHO.
6) We may build Caravel there each 2 turn (buy horse change to caravel).
Strategic options: Greek first, then peace, then Ottomans. Germany, Babilons, Kelts...
 
Sorry for the delay:

1160AD: Nothing

IBT: Ottoman and German make peace

1170 Land Troops in Greece

1180 Capture Thermopylae (Sun Tzu's) flirt with idea of keeping it.... but no I destroy it. Sign ROP agreements with Kelts and Babylonians. Trade fur to kelts for 7gpt.

IBT: Kelts make peace with Greece

1190: Destroy Sparta

IBT: Germans found city on Persian Island... on top of horse colony

1200: Courthouse finished in Persepolis after progressive purchase
Destroy Knossos

1210: Move troops
1220: Destroy Mycenae

1230: Destroy Corinth

1240: Move Troops

1250: Move Troops

1255: Destroy Athens!

The greeks didn't offer enough for peace and we're set to take two more cities next turn (maybe 2 turns). I think we might want to leave them with a tiny port town and make peace so we can make some colonies... I'm starting to set up some troops to ship east of Carthage to take the small islands (don't forget we need to make peace with the vikings once). We should try to get one or two more luxuries so we can trigger some celebrations and reduce corruption and improve our overall score.

GO TEAM!!!
 
Rrau up.
Continental war goes slower than I thought. Therefore we have good chanses to discover Sanitation and have huge Cities (use Workers). Note, that Magnetism will cansel Lighthouse, so Please, bring Caravels to upgrade. Than go to ToG with 60-70% Sci. Build University in Persepolis, please.
Start war with Germany NOW. They use our Saltpeter! (It was bad idea to build road there). I think after Munich we can make peace with Greeks (Cansel alliance with Babs, demand and destroy some Cities) and go to war with Ottomans and Germans.
 
>>>THE SAVE<<<

Preflight (1255ad)

Dow Germany. Razed Hannover. Pillage Germany iron.

turn 1 (1260ad)

Capture then abandon Munich
Autorazed Bremen
Dispersed a barb camp

turn 2 (1265ad)

hunt some barbs and heal

ibt: vikings want peace, but won't give up a city

turn 3 (1270ad)

capture Delphi, generating a leader. Made army. Abandoned Delphi
Peace with Ottomans for WM, 30g as they have a stack of troops next to severely wounded cavs
Razed a german city on an island - can't recall the name

turn 4 (1275ad)

captured viking settler pair. Babylon has captured one of ottoman cities

turn 5 (1280ad)

moving troops

turn 6 (1285ad)

DoW Ottomans as they are sending out 3 settler pairs into the cleared area
captured and abandoned Pharsalos
Killed a stray Greek longbow and got another leader (unfortunately after I had abandoned Pharsalos)

turn 7 (1290ad)

failed to take Argos

turn 8 (1295ad)

captured Argos, attemped to make a second army, but can't (forgot that you need 4 cities to support each army). Abandoned Argos. Will ship leader to Persepolis.
Captured Uksudar, sold rax, abandoned
Make peace with Greece, taking their 2 remaining cities - leaving only their capitol, plus Printing press and Music Theory
Abandoned both new towns

turn 9 (1300ad)

not much except barb hunting

turn 10 (1305ad)

Capture and abandon Nuremburg

NOTES:

There's a keltoi settler encroaching upon our island

by Persepolis, there's 3 slaves that can road the saltpeter in 1 turn with a musket that can pillage the road

There's a leader heading toward Persepolis - may want to divert to main island to get Newton's in Carthage instead of Persepolis. ToG due in 2.

For as many towns as I razed, I don't feel that I made much progress.
 
Got file. I am not sure, that I manage to play before Tuesday night.
I'll let you know about progress tomorrow.
Ivan
 
I played 3 turns, took lot of time.
Will continue today and tomorrow.
Regards, Ivan
 
Here is the save. I think we may try to stay 80% Sci because of Barb farming. Actually it may take 10-12 turns to finish. We may just build Hospitals and plant workers to Cyties.
Don't forget DEMAND 1 tiles Keltic City before destroy them. I recomend bombard Iron and Saltpeter at the south with Fregate.
Will send turlog tomorrow.
Regards, Ivan.
 
1305 AD Changed LB to knight in Rome. Traded WM with Babylon for WM and 21gold, then with Kelts for WM and 26 gold. Vikings don’t want to surrender.
IBT Greeks want to trade WM. We don’t. German LB forces cavalry to retreat.
1310 AD Cav kills LB. 3 cavs prepare to attack Uppsala. I take 2 barb camps and attack a third. Captured Ottoman capital. Ottomans are destroyed. Good, they deserved it. Captured German settler, killed German pikeman. Sold barracks in Sogut and abandoned it. Built two colonies on dyes. Set science to 30 as Theory of Gravity is researched in one turn. After much thought decide to build Magellan’s Voyage instead of Newton’s University in Persepolis. Connected saltpeter and built a frigate in Persepolis. Considered attacking Babylon. Decided not to.
IBT Two Viking galloglasses unload near Rome. I forgot to disconnect saltpeter and all knights changed to cavs.
1315 AD Killed the galloglasses. Rushed Magellan’s with a leader. Sunk German caravel. Science to 60, medicine in 12 turns. Razed Uppsala. Surround Keltic settler as he is trying to use our fur colony. Destroyed Konigsberg. Lost elite cav to German LB, got another GL. Captured another barb camp. Killed more barbs. Move troops to Hamburg.
IBT Furious Kelts cancel RoP. Furious Babylonians cancel RoP. Magellan’s Expedition completed in Persepolis.
1320 AD Capture Hamburg , pillage Saltpeter. Destroy Heidelberg. Trade WM to locate barb camps. Capture 2 (+50g). Decided to make false peace with Germans (demand Leipzig) to destroy Berlin next turn. Abonded Hamburg.
IBT. Declare war to Germans. Babilons want to talk: MA vs Greeks. Forget it…
1325 AD Try to Capture Berlin. Drawback of Leipzig demand is that all units from Leipzig have been transferred to Berlin automatically. Had not enough Cavs. Better next turn. Send GL to Rome for Newton Uni. Unload 4 Cavs to attack Oslo.
IBT German LB attack Cav from Berlin and die.
1330 AD. Raze Berlin. Build Colonies. Raze Oslo. Make Peace with Vikings for WM all their Gold+15gpt. Made embassy with Vikings. There are only spears in City. Now we can trade with Babilonians. Declare War to Kelts. Make MA with Babs vs Kelts + Incenses for Music Theory, and all our Lux. They have no Iron and Saltpeter, and have no money for gpt. Vikings agree to fight vs Kelts for WM and Species. Decided to connect Ashur with continental road system, via Ur; we will get Lux from former Germany, Greece then. Kill Kelts’ Knight+settler and Capture City at our mainland.
IBT Kelts send 2 Pickmens out of small City Veramilanium. Babilonians Ask yo remove workers. (I agree, but…)
1335 AD. Babs connect Saltpeter. I’ll attack them next turn. Concentrate troops near border. Capture barb Camp(s). Send Galleon with 4 Cavs from mainland to Kelts . Sell Navigation to Viking for 36+44gpt (they offer 42gpt initially). Sci 80%.
IBT Kelts go to Gems Colony. Barbs attack empty Galleon.
1340 AD Connect Ashur. Move troops to Asshur. 2 Frigates hunter and kill Caravell.
Elite Cav and Army did not capture small City Veramilanium. Rush Newton in Rome, it has more plain gpt then Cartage. Sci 100%.
IBT Babs ask to remove troops and I declare war. Barbs destroy 1 dice colony.
1345 AD Destroy small City Veramilanium. Raze Ashur. Move troops to attack Babilon and ninivech next turn. WLKD everywhere. Kill Bab’s Musk+Setter. Sci 80%. Med 3 turns.
IBT Viking ask remove troops and reject RoP because of Babs.
1350 AD Capture Babilon and Niniveh. Sell improvements and Abonded. Destroy Ur. Kill 2 trespassing kelt Pickmen. Bombard and kill Babs musk. Attack Monach. Lost Cav. 3/5 musk left.
1355 AD Destroy Monach. Pool more Cavs to Babs Cities. Make RoP with Viking for Spices. Destroy Monach. Build colony.
That’s it…
Sorry for long delay. I hope it was my last set of turns in this game. I recomend prebuild Hospitals (Use Military Academy, Palace, Epic, JSB, but, i thing it will change scope very little. ) Enjoy.
Regards, Ivan.
 
We are alone.

1360AD destroy 1 babylonian city
demolish Celtic stack
IBT Babylonians beg for peace
Vikings send out settler pair from UR

1365AD block viking settler
destroy the Babylonians

1370Ad destroy 1 celt city

1375AD and 1380AD maneuver forces, hunt barbs

1385AD take Entremont, sign peace with Celts for 1 tile island city and 100G, move more troops into celtic territory and Greek territory
IBT both Celts and Greeks demand we leave, I refuse and we have war

Push lux slider up

1390AD Move troops into Viking territory
destroy greece, take Richmond

IBT vikings demand we leave and I refuse so we have war

1395AD Raze Ur, Oslo and Bjorvin
Have terrible RNG luck at last Celtic city and fail to take it

1400AD raze last viking city, send reinforcements south

1405AD destroy keltoi

Conquest Victory with 3283 firaxis points

I uploaded two 1405 saves. The first is before the final turn and the second is after all movement. Press the space bar to see the victory screen
 
Congratulation, team. I think all team members play solid Emperor level. Probably if we (I) concentrate on Conquest from the very begining we could win faster. However, I like the style we played and enjoy the game. Thanks everybody.
Regards, Ivan.
Who would like to write spoiler 2?
 
good game, enjoyed playing with you all. But, I will go to PTW version for sgotm5 as I want to do the variant and be able to use the move stack buttons.
 
Congratulations team. I had a great time. I unfortunately won't have time to play SGOTM5.
 
rrau said:
good game, enjoyed playing with you all. But, I will go to PTW version for sgotm5 as I want to do the variant and be able to use the move stack buttons.
[/lurk]Move stack works fine on my 1.29 vanilla setup. Select a unit in the stack, of the type you want to move, then hit J and click on the destination. It won't move all units in a combined arms stack, you have to stack-move each unit type separately, but I don't think I'd want that anyway.
[lurk]
 
Who would like to write spoiler 2?
If nobody, I can do it...
Ivan
 
Yes guys. TimBentley is right. This is just like GOTM, and you must upload the save after victory. Sorry and all that.

Congratulations on your win. Well played. :thumbsup:
 
Of course the victory save is required! How else could the upload checking software know that you are about to win on your next turn, and with what condition? It would have to play the turn for you :hmm: Of course you can always choose to submit an incomplete save as a Conquest Loss :mischief:
 
I downloaded AdrianE's save from 1405ad (the one right before pressing enter), pressed enter and uploaded the 1410ad save.
 
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