I think i have had somewhat successful set of turns (i have had a leader after all

), well, not sure if i did a good job on last minute trading though....
So here we go:
Pre-turn...
Checked the troops; sent workers to guard Ivory Coast and few more down to the wool coast.
T1. 1060AD. Sabratha: knight->knight. ToG in 1 turn; Persian settler pair is heading towards their horse colony.
IBT: Xerxes founds new town of Ergili on top of the horses.
T2. 1070AD. Carthage: knight->knight; we have some barbs to disperse; Rusicade knight->caravel.
Knight attacks barbarian and is promoted to elite but there is another barb in a hut. I will use another knight next turn.
ToG is discovered; Magnetism in 5 turns 100% science slider. Switching Utica to Newtons
I was checking the trades previous two turns and it looks it is the best time to trade banking now:
So here we go: Greeks 20Gpt and 6Gold (he is furious for some reasons); Babylonians 11Gpt and 60Gold (also furious); Osman 7Gpt and 20Gold... (Also furious). Sold PP to Germans for 13Gold. (Oh my, he is furious too). The rest are broke....
Our treasury 196Gold +16GPt and 100% science.
IBT Xerxes asks for the peace treaty; tell him no way, we are officially at war.
T3. 1080AD. Persian pike leaves Karachi and I decided to ask what his business was.
Vet horse attack that pike and dies. Pike redlined. Elite horse attacks and
Himilco rises... We've got another leader!!!
Switching Utica back to bank.
Have a terrible RNG luck attacking Karachi...
Knight attacks reg pike, retreats
Knight attacks 2hp pike, retreats
Horse attacks dies
Horse attacks dies
Finally army attacks kills that pike, Karachi is razed.
I will wait on attacking Celts until we have our leader delivered to Utica and used on Newtons.
IBT:
Persian longbow attacks our MDI and dies. Vikings founded new city of Goteburg on top of the silks.
T4. 1090AD
Hamadan is razed; Argii is razed; Knight takes care of barb hut.
T5. 1100AD
Extend luxuries trade agreement with Hammurabi
Loose another knight attacking spear in Persian settler pair; but next horse kills spear, 2 more slaves
Our sabotage platoon lands from caravel on top of Celts iron and will cut it next turn.
Upgraded horse in Rusicade.
IBT Celts longbow attacks our stack and dies. Persian long bow shows up
T6. 1110 AD
All cities completed builds (except Utica), switched them to knights
Knight attacks Persian longbow -> promoted to elite. Rushed bank in Utica, leader will be there next turn to rush Newtons.
More trades, this time I am selling democracy.
Greeks whopping 46Gpt and 91 gold;
Babylon 7Gpt and 38gold
IBT: Talking about bad RNG... Persian galley attacks and sinks our Caravel... fortunately, it was empty
T7. 1120 AD. Newtons is rushed...
Upgraded horse in Rusicade.
Entremont siege is started;
We lost only 2 horses; 4 elite attacks with no leader appeared.
Entremont is razed;
Celts have 2 cities left on their main island and up way up north on a small island.
Babylon will give 15gpt for economics, but the rest of our main trading partners (Osman and Alex) are broke, so I will postpone trade.
T8. 1130AD. Utica has completed Newtons... I shifted Utica to maximize food and gold and switched it to palace pre-build
Right now it produces only 12shields per turn and palace will be ready in 25 turns...
I really want to use it as a factory pre-build; I expect we will have industrialization in less than 25 turns.
(My guess estimate -Metallurgy 5turns, plus Steam power and Industrialization 8 to 10 turns each, total 25 turns top)
We should monitor Utica carefully and make sure it doesn't finish palace on its own, at the same time making sure we are as close to the factory pre-build as it gets. We can not use any leaders from now until US anyways... so any leader we get will have to be stockpiled for future use... I see no sense using leaders for armies.
Babylon will give 22gpt for economics, but Greeks and Osman are still broke... I don't want to sell it now just to Babs, I will wait one more turn.
Oh, there is something Ive just noticed. Babylonians will give only 13Gpt for Astronomy... Khmm... They must have been researching it since they give so much less money for the tech... Should I sell it now????

ok, i will wait another turn...
Sending Celtic slaves back to the home land.
Size of Persepolis is decreased this turn, they must have built another settler, lets hope so... we need more slaves.
Oh, I sank that Persian galley...
Celts will talk peace and would give us one city... I'd say we wait until next person plays, and then when we take that city, gift it to Germans. Poor Bismarck is too small to be useful at the moment.
T9: 1140AD. I was right and Xerxes sends a settler pair. Another elite win and again with no leader. 2 more slaves we have.
And Babylonians are researching astronomy indeed. Price for the tech dropped again... I am not sure how you feel about it but Hammurabi is not getting a free tech... I am selling him Astronomy for 11gpt and all little cash he had, plus he bought Ivory for 14gpt...
I bet Alex is at war with Osman, and that is why those 2 guys are so cheap. I was so curious, I built embassy with osmans... no they are not at war... strange...
I don't want to do any deals with Vikings, we need to let them grow and then declare on them after making peace with Celts.
Upgraded 2 caravels
T10. 1150AD.
Moved slave caravels across ocean toward Utica, did nothing else...
Some units are fortified, but it should not be difficult to find them.
6 or 7 elite wins - one leader... I got few more elites though and that should help next person, too bad not many enemies left.
we will have metallurgy competed in i believe 3 turns and then we should switch to Steam Power full speed. No need researching MT ourselves in this game.
Utica 6835 points 95CPT Estimated win date 1768AD according to Civassist.
Post play comments:
Since we have nothing else to build I think we should continue building an excessive number of Knights, some of them will be upgraded to cavalry later and some of them we should disband to rush factories
In Utica we should also build a coal plant.
Only 20 turns ago we were screaming for leaders but we have had 3 since and it looks like we wont really need them in next 20 turns until Universal suffrage, so hopefully this is long enough time to get one even with bad RNG luck.
If we dont get a leader it still would probably be faster to build factory and coal plant and then start Un. Suff. from scratch rather than using existing pre-build. (I could be wrong, but that is what my past experience tells). Please monitor Utica and make sure it doesnt switch the tiles and builds a palace. Actually when we know how much Steam power will take to research we should be able to correct Utica worked squares accordingly.
I havent posted the map, there is nothing really to see but ruins.
One thing different you will see is that I lined up workers to safe guard our shores.
Babylonians have astronomy and they will want to land on free space on our island anytime now. Rest of the gang doesnt have this tech, but I guess they will have it at any time also
We should discuss this but I suggest
NEVER MOVE those slaves even for the railroading
(And if you move then replace empty spots with another units). As soon as we open the shore tile someone will land and we will be in a pretty bad situation.
Osman will actually buy astronomy, he doesnt have much money but he will pay with Dyes and some small amount of cash. So it's something to think about for the next player.
I recommend do not make any deals with Vikings, but rather declare war on them when peace agreement is over
Thats all folks!
Oh right, the save -
there we go