SGOTM4 - Team Smackster

OK, it is final and we play Carthage, lets just stay cool :cool:


Now, few words on victory condition and let's finalize this subject:

I guess everyone is on the same page that 20K and Diplo are the best choices to go... (nobody wants to go conquet path yet?)
As i mentioned before there is a huge difference in best Jason dates between 20K and Diplo in favor of 20K.
No doubt we will build UN before we achieve 20K limit... We will have to make a precise calculation at that point.... we will have to add the number of turns between best jason dates and if we reach 20k before the target date we will go 20K path, if opposite happens we finish the game with Diplo victory ASAP.
Tonight, i will try to count exact number of turns between 20K and Diplo victories and we will keep that number in mind...

So our final victory will pretty much depend on that calculation..
What does the team think?
 
Just some small observations, as my head isn't on straight yet... But we're about certified a despotic GA if we go to early war, and we have (imho) one of the worst UUs...

Also, forget about RCP. It won't matter too much in a 5CC. Use the second city for 20K (we will need to prebuild some), and get a settler out to build it fast, then send the worker to improve it.
 
Noted about RCP, and you may well be right that it makes little difference. So maybe we should just try to get the best locations. We can decide based on how the map is revealed.

As for victory condition, I think we should start by going for 20k, with UN as the backup if it just doesn't go so well. For UN maximising the tech rate is key, and really that is not totally inconsistent with 20k.
 
OK guys, the opening moves are in...

Turn log

0 – 4000BC
Sent the Worker E to confirm cows on coast they are there so decide to move Settler across river NE.

1 - 3950BC
Delhi, no Carthage, founded. We are playing Carthagians not Indians in this game. But the startup is not altered from Gotm28, we have two cows and a spice within the “city limits”. Worker to mine BG. Research into CB at 100% ready in 14 turns.

2 - 3900BC
Nothing

3 – 3850BC
Nothing

4 – 3800BC
Mining finished, Road started.

5 – 3750BC
Carthage builds Warrior, Warrior started.

6 - 3700BC
Worker to Cow.

7 – 3650BC
Worker starts mining Cow.

8 - 3600BC
Nothing

9 – 3550BC
Carthage builds Warrior, Warrior started.

10 – 3500BC
Mine finished, Worker starts road.

11 – 3450BC
Carthage expands culture.

12 – 3400BC
Carthage builds Warrior, Settler started.

13 – 3350BC
CB researched, Pottery in 14 turns. Worker starts road.

14 – 3300BC
Nothing

15 – 3250BC
Red border discovered, Rome? Worker irrigates.

16 – 3200BC
Nothing

17 – 3150BC
Worker finishes irrigating and moves to Cow. We met Rome, they are our southern neighbour, not Persia. They are up BW and WC. I will not trade with them but leave the potential trading to the next player so we can have a discussion about it.


18 – 3100BC
Carthage builds Settler, Temple started. Worker starts irrigating.

19 – 3050BC
Nothing

20 – 3000BC
Worker starts road.

After action report:

The Settler is just one tile away from it’s destination, South, hill. I would suggest using this city for 20K, it can use the palace as a prebuild. Using the capital will not give us this possibility.

The Worker, after finishing the road move first to W and road it then on to the spice forest to connect/chop it.

Trading with Rome, I would gamble on finishing Pottery before trading with Rome. They are unwilling to part with both techs in exchange for our two now. With three techs they might be willing…

Next island should be due W of Carthage, and probably populated by the Greeks.

Next city, the third might be right to place at the end of mutton valley, in the coastal grassland wo shield next to river. That should be our last city on this continent until we address the Rome issue as they will probably have the only iron within their territory. In gotm28 it was in one of the hills W of the current roman position. The 5th city should be build on coast on island to the west near horse. All this of course depending on the similarities with gotm28 or if not… ;)

Carthage is a 5 fpt city now, with one cow irrigated an the other mined. It will soon be able to “feed” workers to our 20K city pushing it to size 12 in no time. The temple might be turned into a granary when pottery is researched.

Firaxis score: 64

smackster3000BC.JPG
 
Great!!!!

I will head home in 2 hours and can play tonight...
We still have some time to discuss short term tactics...
As soon as pottery is researched i will switch to granary in capital.

Trading with romans.... what would be the next must have technology???
Map making possibly????
 
Map Making is not important until we have a west coast city and that city might be placed in position 3 on my map. We need to go over to the western island. IIRC, havn't the gotm map active now the "bridge" is best traversed due west of Carthage.
 
then i better switch to writing if pottery is researched during my turns
 
How about putting the 20K city on the plains SE of current location? Will get another hill, and can borrow the cow later on, which will help a lot. Also gets another BG in range.
 
Tarkeel said:
How about putting the 20K city on the plains SE of current location? Will get another hill, and can borrow the cow later on, which will help a lot. Also gets another BG in range.

Drawback is the overlapping, if possible we should avoid it.
 
smackster said:
I like that plains site also. I don't think that overlapping a couple of squares matters much. Getting extra shields may well do us a lot of good.


Plains isn't a good idea... I haven't counted but you may loose shields since settling on plains will mean more sea squares city will use not producing any shields.
 
What size can we maintain with all those mountain squares?

Note that in typical style we take the lead in score, no doubt we'll be in the lead for a long time assuming D plays tonight, Tarkeel tomorrow, and myself tomorrow also :) Now finishing first, is another thing.

Have PM'd DH, not sure where he is.
 
You're right, you won't gain a hill, as you lose one by moving. Overlap isn't bad thuogh, since the 20K is the most important city we have. We really need to pump workers to improve the terrain asap, and then pump the city, all while trying to sneak out 3 more settlers.
 
Settling on the hill will give us a bonus when hitting size 7, full benefit from shields in tile, right? Also settling on hill will give us 3 worked hills and one mountain with 1 food surplus at size 12 after despotism ends. We will probably not harvest any workers from the 20k city so no need for a lot of bonus food. If I count it correctly the difference at full "production" will be 2 spt. Hills 18 spt, plains 20 spt.

Another reason for settling on hill: If we are to use the site at 3 on my map they will "merge" culturally after reaching 100 culture. With the plains site this will not happen until one of them reach 1000 culture.
 
I will settle on the hill :mischief:
 
Tarkeel said:
We really need to pump workers to improve the terrain asap, and then pump the city, all while trying to sneak out 3 more settlers.

Maybe build a couple of cities and use them just build Barracks in to give us more units and more free units. Then disband the extra cities when we need to settle near resources. Carthage will be able to build some extra settlers when needed wo any real damage to it since it will grow rapidly. At same RCP as second city?
 
Wotan said:
Maybe build a couple of cities and use them just build Barracks in to give us more units and more free units. Then disband the extra cities when we need to settle near resources. carthage will be able to do that wo any real damage to it since it will grow rapidly.

That is an idea... I think it all will depend on where resources are going to be located...
For me it doesn't make sense to build far away totally corrupted city just to get a needed resource, would be wiser to have productive city close to capital and buy that resource...
 
In my 5CC game, I moved one city around, for gaining resources, and for healing troops on the front etc, but I was trying for conquests there. In this game we probably just want to get our core up and running and not to change it.

If we have resources missing then we may just have to build far off outpost and protect them with our lives.
 
I have given city placement a bit more thoughts and came up with this idea:

4 cities in a ring around Carthage, one is our 20K candidate the other three "temporary" unit factories to be disbanded if needed in the future. The NW two sites are about the same in terms of benefits, so either will work it all depends on what is under the fog...:

smackster5c.JPG
 
Back
Top Bottom