The map at 3000BC
4000BC (Turn 0) Team consensus seems to be head settler west. Doing so reveals a cow on the coast with river, so that is very promising. Head settler and worker in that direction.
IBT-zzzz
3950BC (Turn 1) Scouts next move reveals the terrain to be less attractive than first thought. Only about 3 grass tiles, with the remaining land mass still tundra. Decide to send the worker on a trip away from what we think will be our capital. In doing so, I just want to make sure we are not missing a much better opportunity.
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3900BC (Turn 2) Scout north revealing nothing significant, worker onto the mountain reveals wheat tile and land similar to the western location. But not significantly better, so continuing the settler west still seems best play.
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3850BC (Turn 3) Scout still sees little of interest in north, worker on his way west, settler west also.
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3800BC (Turn 4) Settler moves to what will be capital location. See GH across the water which well pop on culture pop. Scout sees a GH north, worker still returning west.
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3750BC (Turn 5) Marcomanni GH popped by scout provides us 25g. Moskva founded.
Scout in 5.
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3700BC (Turn 6) Pottery @ 90%, due in 12. worker movement reveals fur 3 tiles SE of Moskva.
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3650BC (Turn 7) Nothing
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3600BC (Turn 8) Worker arrives at cow.
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3550BC (Turn 9) Worker starts irrigating cow tile.
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3500BC (Turn 10) Nothing
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3450BC (Turn 11) 25 gold from Burgundian village by north scout.
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3400 (Turn 12) South scout learns CB from Iberians.
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3350BC (Turn 13) worker finishes irrigation, starts road.
IBT- Moskva scout>rax
3300BC (Turn 14) Noth scout sees another GH.
IBT- Moskva expands but the GH Bulgar village is deserted.
3250BC (Turn 15) North scout GH pops a map.
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3200BC (Turn 16) Pottery in 1 with science @ 70%. Road finished, worker to BG tile.
IBT- Pottery in, writing in 40 @ min science.
3150BC (Turn 17) Switch Moskva from rax to granary. Scouts move about, nothing seen. Lux to 10% to keep pop happy.
3100BC (Turn 18) Scouts wander.
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3050BC (Turn 19) Southern scout sees another GH.
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3000BC (Turn 20) Hut pops a conscript warrior. And done.
Post turn: Firaxis score 35. I went with pottery/writing because it makes sense to get our one city up in pop as soon as possible, plus those two techs combined can get us to MM which we need to get a galley off this land and explore. First 3 builds for scouts has our land pretty well explored. You can see there was no ideal city site, the grassland locations off the start position only have about 4-5 tiles. Moskva is scheduled to pop in 4 with the granary in 5, so it will need to be managed in order for that the food bin isnt emptied before the granary completes. No civs detected, so not much need for a military yet, unless some barbs show up. We will want to connect that fur tile 3 SE of Moskva at some point.
The save file