The save at 1955
Preturn- City count of the nations who we are at war with: Iro-1, Japan-4 Celts- 6 Computers in 4, so that will give us some extra mobility with Mech Infantry.
IBT- Japanese infantry and guerilla attack our elite tank. We survive and Trotsky is proclaimed Hero of Russia.
Turn 1 (1942) Bombers and artillery shell Izumo and its 3 infantry defenders fall to our tanks. Move Trotsky into Izumo, and create 1st Guards Tank Army with 3 elites. Move our Iro invasion fleet to within two of their last bastion.
Turn 2 (1944) Kawauka is taken from Iroquois with 42 gold. They are gone, so now we have 4 adversaries who remain.

Celtic town of Richborough falls. The cultural borders is making the movement rather slow.
IBT- Pentagon in.
Turn 3 (1946) Edo, the Japanese capital falls, sell the bank and raze. Mohacs with Leos is taken from the Celts. Richborough abandoned. Fill armies with 4th tank.
IBT- Computers in. Zhukov comes out of an elite victory.
Turn 4 (1948) Nara, the Japanese capital falls. Entremont, the Celt capital falls. Lugdunum, the last Japanese capital falls. They are gone, so now we have 3 adversaries who remain.

Zhukov fills elite tanks to what is now 2nd Guards Tank Army.
Turn 5 (1950) Declare on Vikings. Take Texcoco.
IBT- Some rioting.
Turn 6 (1951) Boost happiness tax, Take Verulamium from Celts, they are down to Augustodurum. Trade Zulu oil for alliance with them against Scandanavia. They agree. Then declare on Shaka. Capture Oxford from Zulu. Destroy New Ulundi, Besancon, Rheims, Marseilles, Calumodonum, Ibabango. Capture Hastings and get MGL.

Create 1st Guards Mechanized Corps. Destroy large stack of Vike units by Ebracorum. And another MGL.

2nd GMC formed. Kill a bunch of Zulu units that were going to kill Brennus for us. Well do it ourselves.
IBT- WLTK Day celebrations. Vike destroyer sinks Zulu ironclad.
Turn 7 (1952) Augustodurum falls. The Celts are now gone. And now there are two.

1st GMC takes Warwick. Coventry falls. Eboracum has a rax, so renamed Eboracum Repair Depot if you need to send units to heal.
IBT- Ironclad fire
Turn 8 (1953) Dave McWorberg and Umfolozi destroyed. Nottingham taken. Abandon Coventry and Warwick.
IBT- No land action.
Turn 9 (1954) Bombers from the Carriers Minsk, Riga and Kiev attack Karakorum. Carrier Rostov joining up to meet them. Lose about 4 tanks but Karakorum falls. Get another MGL.

Creates 1st Shock Army with 4 elite tanks. Abandon Nottingham. Interesting to see that despite the popular notion that as long as an area can be seen, that barb camps cannot spring up, that is totally untrue. Two camps have just appeared in broad daylight, which is good. We make 25g and collect an elite tank from a vet each time.
IBT- Viking ironclad sinks our destroyer.
Turn 10 (1955) 1st Guards, 1st Tank, and 1st Shock Armies capture Ta-Tu. Lose a tank army attacking Swazi. The whole area is simply honeycombed with radar towers. Destroy Umtata. Sink a couple Vike ironclads. Abandon Karakorum. Carrier Task Force forted north off the coast of Swazi where 2nd and 3rd GTA are now ready to attack next turn. And done. Score 1973.
Post turn- Hopefully that was my last turn set before this ends. Just keep steamrolling along. Capture one turn, and raze the next after selling improvements. Then just rinse and repeat. Infantry and marines is all he has, generally 4 defenders/city.