SGOTM5 - Team Smackster

Pre-flight: Rushed a horse in Bombay for Atlanta delivery. Sending worker from Seattle south to help around Calcutta. Calcutta switched to spear to short rush next turn. Feudalism in 6 turns.

T1. 260AD Bombay horse-spear. Short rush spear in Calcutta and switch to horse in 1 turn.

Seattle area:
Elite horse vs. reg. sword -> 1hp elite horse.

NY area:
Vet horse vs. reg 3hp spear -> 2 hp horse. We capture NY and also a worker and a settler.
Fortifying 4 wounded horses in NY, next target Atlanta.

Wash. area:
Horse moves on top of Iron.

IBT: Resistance in NY ended. One American sword moved towards our horse on iron. Another sword approached Seattle
Calcutta Horse->Spear. Calcutta increased its size and produces 12gpt... Japanese built The Great Lib. Celts build The Hanging Gardens. Chinese built The Great lighthouse. Spanish built The Great Wall. Wonder cascades ended here.

T2.270AD Science down to 90%, feud. in 4 turns. Workers to road near madras. Convert scientist in madras to citizen and barracks are due in 11
Increase lux. slider 10% since Delhi and Calcutta are about to riot.
Short rush spear in Bombay and changed to horse in 2 turns.

Near Wash.:
Horse cuts the iron and retreats, but still within the reach of American sword.

Near Seattle:
Vet. Horse vs. reg sword -> 1hp horse retreats
Elite horse vs. reg sword -> 4hp horse

Civ assists tells me that Zulu will talk peace, let’s check... they want peace only if we give them Mono...Yeah....
Forget it Shaka... Alliances against France expire next turn and I will make peace with Joanne.

IBT: Reg sword vs. vet horse -> sword gets promoted with full 4hp life.

T3. 280 AD. Short rushed spear in Calcutta and switched to horse in 1 turn. 4 horses are moved to a tile near Atlanta. Dispatched workers.

IBT Bombay horse->spear; NY is rioting; Calcutta horse->spear; Jaipur (I haven't even noticed we have this city) spear->temple (can be changed to something else later)

T4. 290AD.

Near Atlanta:
Vet horse vs. reg. spear -> 1hp horse
Elite* horse vs. reg. spear -> 2hp horse
Atlanta has been captured with no casualties. 2 horses from Atlanta area are set back to help up north.

Alliances against France have been expired and oops making peace with France is not possible... Stubborn Joanne wants some gold in addition to peace, forget it for now.
I am going to save this game, quite and come back later... Nick is here and I can't play in less than normal conditions

T5. 300AD. Regrouping troops send horse to scare American workers in iron. Vet swordsman is moving in jungle, I am not sure where is he going to turn to. Science slider down to 70%. Feud. in 1t.

T6. 310AD. Feud came, switched to chivalry in 19 turns. Start moving horses towards Boston...

T7. 320 AD
Bombay horse->spear
Cash rush spear in Calcutta and switch to horse.

Near Boston:
Elite horse vs. reg. arch. -> 3hp horse and Peter the Great arises. [party]
Vet horse vs. vet sword -> 1hp horse retreats
Vet horse vs. 2hp sword -> 2hp horse
Move units further towards Boston, can take the city in 2 turns.

T8 330AD. Calcutta horse->horse in 2 turns, Calcutta finally can produce 15gpt. Boston will be attacked next turn.
AIs are stupid and obsolete, so far no real trading opportunities.

IBT. Scandinavians asking audience... well... they want WM in exchange of our WM+Feud... dont' think so...
Near Boston: reg. archer vs. our elite. Horse -> 1hp horse... FP is built in Delhi, switching to barracks in 4 turns.

T9. 340AD. Peter the great has finally arrived to Calcutta. Making an army.
Attacking Boston:
Vet horse vs. reg spear -> 2hp spear, horse retreats
Vet horse vs. reg spear -> 1hp spear, horse dies.
Vet horse vs. 2hp spear -> 3 hp horse
Elite horse vs. 1hp spear -> 4hp horse.
Boston is captured, 1 slave taken.

IBT. Reg. American horse vs. 3hp vet horse -> 2hp American horse. As I predicted Americans are building horses now... Egyptians want audience, same deal, they want to much. I am ignoring Cleo's request.

T10. 350AD.
Near Boston: 4hp elite horse vs. 2hp reg horse -> 4hp elite horse. Resistance in Boston ended.

We have 5 wounded horses in Boston and 6 horses around Calcutta; we should be able to make a move on Washington as soon as Boston horses are healed and with Calcutta producing a horse each 2 turns with Boston and Delhi picking up strength we are going to have quite powerful army in very few turns. At some point we should build libraries for cultural expansion in some of our cities to get best production tiles. We are scientific so libraries are half priced and cheaper than temples. Maybe it make sense to use a horse from NY to cut american horses.

Picture:
350ADST.jpg


Firaxis score - 168; Jason - 110
 
Good progress, poised to take Washington and only 11 turns from Chivalry.

I see 9 horses that can hit Washington, in 2 turns. I think the horses in New York should move now before end turn, the rest next turn, from Calcutta and the elite from Boston.
I would ignore the American horses.

Note we can get that city from France for peace, so we should take that now (Dijon), I think it can change based on their wars. Zulu will give us peace for free now.

I think we keep at war with America until their capital moves to Buffalo.

So that we are ready, we should move our galleys to Karachi now. Maybe get one more built too.

When we get Chivalry we should obviously upgrade our horses and send them to the Arabian continent. We can then deal with the Spanish with fresh troops. Only fill one army until we have enough spare Knights in the field, remember PTW armies are not good. Tech after Chivalry is obviously Eng->MT.

I know we've talked about this before, but I prefer that no units are left sleeping in the open at turn end, better they are active and you save (if you want them fortified). That way the next player does not miss any that should be moved next turn.

Might be time to kick off some more fights, like Japan vs Iroquois etc.
 
Yes, i didn't want to leave horses on open, but then workers were putting a road towards Wash. and i didn't want to leave them unprotected in hit distance for american horses.

I agree on galleys, we should start preparing to move troops to Arabia.

Agreed on PTW armies, they suck, but the only alternative - rushing 250gold, isn't any better. :sad: .

I think I also messed up with workers a little in last two turns.

Do we really want to research anything after chivalry???

I vote for stopping research, and use resource disconnect to do horses->knights upgrades.

We will waste time and money going to MT. AIs are way to weak... so Shutdown research is really the best option we have.
 
Good turns Dman!!! :D

Agree on everything but research in Smacksters run down. Am leaning towards Dmans opinion we should shut down research after Chivalry. Maybe Engineering in 40 turns to be able to move faster over roaded rivers. but that is not an issue during my turns with 11 turns to go on Chivalry. I will just have to concentrate on taking out America... We will need 80 gold per HM for upgrade so need to play it a bit safe on the shortrushing of HMs. We seem to have enough of them ATM anyway, so normal builds should suffice.

Will probably take my lunchbreak to play my turns.
 
If you have any ideas about how leaders should act in the game then I would be happy to hear from you.

My feeling is that particularly when playing a variant, an early leader to build the FP or Pyramids or even GL makes too much difference. OTOH PTW armies do suck. I was toying with the idea of setting the "treat all terrain as roads" flag for armies. Haven't tried it yet, so I'm not even sure it would work.
 
Rocking good news! :goodjob:

Nice set of turns got us NY, Boston and Atlanta. Also, a new leader to boot.
How sweet.

As for the suggestions, I am not sure that we will need to research towards MT. As d-man suggests the AI is weak, and after chivalry and upgrades we are pretty much running the whole show. It looks like we might need to start saving up some cash too.

Like smackster said, a new phoney war is a good idea now.

So Washington asap.
But do look out for a counterattack on the northern flank from Philly towards Boston/Washington approach.

If Abe is still building wonders, how very nice. That would make it easier for us, and Washington is pretty much his production hub probably.

Galleys and preparation for arabian continent :)

( I am still high on adrenaline(best kick in 10 yrs!) after Liverpool came from behind to secure a place in the last 16 of the Champions League last night, so you must excuse my rants if they go over the top :D )

JJ
 
Here goes: No map, no MMing last turn, I wanted to leave something for Smackster... Second time I finish the war just in time for his turns to commence. No, seriously had some time before/during lunch so played and finished but have to attend to RL stuff now. America = Buffalo! :)

Turn log

0 – 350AD Pre-flight
Cancel Mining of grassland near Bombay. We need irrigation there instead and to mine the hill. Sent a HM to cut the American Horse. Peace with France for Dijon might not be sucha good deal after all. With two Barb.Camps near Dijon I would prefer to wait a few turns before taking it so the French can take out those Camps.

IBT: Spain want us to add another 20 turns to our Alliance. I sell them WM for 1 gold instead.

1 – 360AD
Kill an American Swordsman near Boston. Several units move on Washington. Horses disconnected. America have researched Engineering.

2 – 370AD
Calcutta builds Horseman, Horseman started.
Battle for Washington.
1st HM -> SM HM 2hp.
2nd HM -> SM HM 2hp
3rd HM -> SM HM retreat, SM unscathed
4th-6th HM -> SM SM redlined, 2 HM retreat one killed.
7th HM -> SM HM shp
8th HM -> Archer HM dies Archer unscathed!!!
9th HM -> Archer HM 3hp
10th HM -> Redlined SM HM 3hp
Washington is liberated, 2 Workers captured.

IBT: Two American Archers counter attack. One kills a redlined HM one dies and HM 3hp.

3 – 380AD
Delhi builds Barracks, Horseman started. Culture expands at Delhi.
Madras builds Barracks, Horseman started.
Bombay will overproduce in the extreme due to the culture expansion so decide to switch to Temple. We need culture around Bombay too and this is as good an opportunity as any.

4 – 390AD
Bangalore builds Barracks, Horseman started.
Calcutta builds Horseman, Horseman started.

Philadelphia captured. 2SMs and a Swordsman defended it. We lost a HM. Worker captured. New capital, Chicago.

5 – 400AD
Delhi builds HM, HM started.

San Francisco and Houston captured. 1 Elite* HM Killed. Two SM in SF and only one in Houston.

6 – 410AD
Calcutta builds HM, HM started.

7 – 420AD
Delhi builds HM, HM started.

IBT: America and Spain signs peace.

8 – 430AD
Calcutta builds HM, HM started.
Bombay builds Temple, HM started.

Miami falls, I had 5 HMs lined up but it only took two w. no losses… :)

IBT: Iroquois demand Feudalism, I kindly decline their request. Archer moves out of Chicago.

9 – 440AD
Delhi builds HM, HM started. French have started on Sun Tzu’s.

It takes two HMs to dispatch of the Archer. The first is redlined. 9 HMs in position to strike at Chicago next turn. Hopefully I will end hostilities just in time before Smackster’s turns… “Evil grin”

10 – 450AD
Calcutta builds HM, HM started. Arabs and French starts building Sun Tzu’s.

Battle of Chicago.
1st Elite* -> SM Elite 3hp.
2nd HM -> SM retreat wo afflicting any damage.
3rd HM -> SM Kill SM wo. Wounds.
4th HM -> SM HM 3hp.
Chicago falls.

Peace: We get Engineering, Detroit, St. Louis, WM and 1 gold. I guess we accept… ;)

After action report:
Research: Chivalry in 1 turn

Still at war with France and Zulu, sorry about this but I felt it was too unsafe to accept Dijon with Barbs nearby. We do not want to lose our gold to marauding barbs.

Have been selling WM every turn to anyone prepared to pay at least 1 gold for it.

The French learnt feudalism in 440AD and in 450AD Mono was researched and traded among the AI. We need to address this issue now. Do we sell any of them and to whom? Do we want to trade for Republic?

Short report but I figure you rather have this than wait for a full report tonight… ;)

No real MMing done either in the last turn, everything needs to be checked. I wanted to post the save for everyone to see. And it gives Smackster something to do! ;)

Firaxis: 200
 
Looking all nice and dandy this, Wotan. :)
Will look at the save this evening to get the real take on this.
JJ
 
Great... we are getting bigger...
For culture expansion it might be better to build libraries instead of temples...
Libraries are cheaper for us...
It is time to have a detailed plan on Russian-Arab war... Our current continent is small we can deal with it piece meal at a time and at the moment main task is capturing western continent where most of the AIs are located.
I guess few more galleys and start shipping units there ASAP during Smacksters turns.

If we can get some money out of AIs by trading techs they know already about lets do it, otherwise they will trade it anyway without any profit to us.

@M-B: I do agree with you on leaders, but i am not sure what is the best way to change them :sad:
 
Finally the gang is here... now lets talk :)
 
Good turns again, now to plan that jump to Arabia.

I think its fine to drop the research right now, to maximise our Knight upgrades. I'll have a look and if I think we can afford to do both.

smackster
 
we still might need to build few markets to max gold output...
One build at a time as we have it done in SGOTM3-Rome
I guess no GA for us in this game

We need to hook that iron near Delhi and use it for the connecting-reconnecting each turn... we need to build more workers to do it though.

what else???
 
dmanakho said:
For culture expansion it might be better to build libraries instead of temples...
Libraries are cheaper for us...
Not sure about that in this game. Three reasons for building libraries: cheaper, more culture and gives research. But, in this game we are going conquest and we are about to stop researching. So the extra 20 shields a Temple will cost us is worth it for the extra content citizen they create, compared to what a library will give us.

dmanakho said:
We need to hook that iron near Delhi and use it for the connecting-reconnecting each turn... we need to build more workers to do it though.
Done that already! So we are ready for upgrades on Smacksters watch.

dmanakho said:
we still might need to build few markets to max gold output...
Yes! Lets start with one in Dehli. Do not build any in Calcutta, we are going to abandon it when Mecca is ours...

On the topic of Calcutta, we should squeeze in a few Workers there too. Just keep it so it produce 15 spt. Size 7 or 8?
 
Cossaks, and the GA. Now that would be nice, and its a long way round to the bottom of the map.

The least we should do now, is gift/sell to all the AI Engineering, that way somebody will research the next tech along the bottom line, sooner rather than later, and we can change our technology research plan.
 
Wotan said:
Done that already! So we are ready for upgrades on Smacksters watch.


Good! let's remember to disconnect and reconnect each turn (based on availability of workers). Doesn't make sense building knights in 6 turns when we can get horse in 2.

Agreed with Smackster on Engineering....
The only problem... I don't want AIs to get to Gunpowder and fight against muskets., but i would sure love if someone builds Leo's for us.

Cossacks are really lousy in PTW, that extra defence doesn't give you much so, it is basically a cavalry that can give us GA. Cossacks in conquests are really cool with the blitz ability.... You get tons of elite cossacks in no time and they become really as unstoppable as Turkish UU.
 
dmanakho said:
Good! let's remember to disconnect and reconnect each turn (based on availability of workers). Doesn't make sense building knights in 6 turns when we can get horse in 2.

Agreed with Smackster on Engineering....
The only problem... I don't want AIs to get to Gunpowder and fight against muskets., but i would sure love if someone built Leo's for us.
Yes, but they will get it anyway. I'll see what we can get for it, and if its started to be traded.
 
I wasn't talking about defense at all :) . That's why i said Cossacks are lousy...
I want conquests Cossacks with blitz for an extra offense :ar15:

EDIT: and where is the roster captain?
 
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