SGOTM5 - Team Smackster

Wotan said:
I am soo looking forward to playing SCOTMs, since RCP is a terrible feature in PTW.

I just hope there will be enough people interested to play SCOTM...
So many people still don't have conquests... X-Team for example uses Macs so there won't be SCOTM for them, which is bad since those guys make a strong team.
 
Great great.
I have time to play tomorrow night too.
JJ
 
dmanakho said:
I just hope there will be enough people interested to play SCOTM...
So many people still don't have conquests... X-Team for example uses Macs so there won't be SCOTM for them, which is bad since those guys make a strong team.
They all have PC's really, so I have no sympathy for them.
I think we'll find a good enough core group for SCOTM, I'd still like to play both.
 
T0 450AD
This one is rather complex. I've studied the map, and looked at the deals. The best deal is with India for 67 gold and 6GPT, they must be getting something from elsewhere, so I'll take that and move on.
From Egypt for Eng we get 49 gold, 1GPT and Republic. From Scandy 29 gold for Mono, from France for peace 26 gold and 1GPT (we don't need that city), Japan 25 gold for eng, Zulu peace for 20 gold, Aztecs 17 gold for Monarchy, Spain 15 and China 13.
OK that is enough, I'm not giving them all everything. I'll just try to keep them all broke.

We have 650 gold now.

T1 460AD
Chivalry comes in. Resisance reduced but still in 3 American cities. Worker built in Calcutta.
We upgrade 8 horses to Knights, trying to make best use of movements and upgrading on the 6th move where possible.

Suddenly our map is worth something and we net about 100 gold in map trades, somebody must have gone somewhere and traded it to us.
So make that 9 Knights. Hold the iron disconnect to see if we can get two more upgrades next turn.

War ends with France and Arabia, will look at getting them back together again.


T2 470AD
2 Galleys built, and resistance is futile and its over.

Can't find gold for two upgrades, so get 18 gold from Iro, for 1GPT. Two more horses upgraded.
Jungle cleared going to Karachi, which really helps getting over there. 3 knights arrive at the coast, but its going to take 6 turns to get to the Mecca jump of point. But Kufah is reached in 4, so the initial troops will go to Kufah. Then as the rest arrive we'll march to Mecca. France will probably want Chivalry and we are not giving them that. So we go alone.

Iron is cut, but Bombay stays on Knight as it gets one in 3

Push the slider to 30%, as we are pushing everything east.

T3 480AD
Seattle Temple->worker, Calcutta horse->horse

First galley leaves, but its only 3 turns to Kufah

T4 490AD
Lahore barracks->horse
We rush another galley as we have too many Knights->galleys. Two more galleys leave, and two more should go next turn.

Our power is strong, so we reneg peace with Egypt for 56 gold. We had 16 turns left of a deal anyway. It will either be 20 more turns before we attack Egypt or it wont matter

T5 500AD
Bombay Knight->horse send to spain as spain shows us a sword
Calcutta horse->horse

Aztecs sell us two workers for Republic
First troops arrive outside Kufah, we will wait for more and should be able to take Medina same turn.

T6 510AD
Seattle worker->galley
Delhi Marketplace->horse
More troops arrive at Kufah, waiting for two more galleys in two turns and we go in, we should have a steady flow from then on in.

Reneg peace with Scandy and we get 46 gold, and not one, not two, not three, .......9 GPT. for Peace reneg??????

T7 520AD
Washington Temple->Barracks, Bombay and Madras Horse->Knight, or back to horses when we cut the iron in two seconds.

T8 530AD
Delhi and Bombay horse->horse
Barb comes out of nowhere and sacks Detroit for a citizen, this time I rush the spear for 48 gold.

Time for war declare on Arabs.
At Khurasan, 3 Knights
Knight->spear 1/4 knight retreat
Knight->spear 1/4 victory Khurasan is taken
Final knight moves to Medina
At Kufah, a knight and an knight army (single still)
Knight->spear 4/5 victory (upgrade)
Army->spear 1/4 retreat (whoops)

4 more knights are dropped off

Another galley is loaded, so now we should have that steady flow coming

T9 540AD
Detroit spear->harbour
Calcutta horse->horse

At Kufah
Knight ->spear our Knight dies
Knight->spear 5/5 Knight (upgrade)
Knight->spear 3/5 Knight Kufah is taken

We reneg peace with Japan for a worker, Currently I'm avoiding deals with Spain, France, Iroquois, pending wars
With Celts we reneg for 2 workers. Note they would not give one worker for Engineering, guess they are close to it.
England we reneg for 1 worker. Bizzarre, half of them have workers for trade

T10 550AD
Horses hooked and we upgrade 3 more Knights.

Medina is size one without culture, so we are bypassing going to Mecca. The army has only two Knights, needs third which moves there now. Two others are near. That would give us three Knights and an army to move on Mecca, they probably have Pikes, but I would do it.

Score 247
Next post for analysis and maps
 
arabian-front.jpg
 
Here is a list of things to mention

1) Don't take Medina until we can capture it (size 2 or culture expansion)

2) To safely take Mecca, hold the army, join another Knight to it, bring the two Knights I should from the galley, and add the Knight from Kufah (leave one at Kurasn). Now that force should be able to take Mecca.

3)There are three galleys that will be back at Karachi next turn, there are plenty of troops waiting there, I've prioritised vet Knights. Also one galley with Knights at Karachi ready to move next turn

4) A number of units in the game are active, so after hitting end turn they will remain active for you to move. There are a few in cities asleep, they are providing MP, but I would have upgraded them given more cash.

5) There is one Knight on the Spanish border, sometime soon we should get some more Knights and open that front, but probably not in the next 10 turns.

6) Iron takes three turns to hook. So when its done use whatever cash to upgrade the horses, and hook it up again. Sometime soon (as a lot of barracks are going to finish) we are going to produce more horses than we can upgrade, so some of the better cities should switch to producing Knights

7) As soon as Mecca is taken stop, so that we can work out the jump.

8) Do not get per turn deals with France, Iroquois, Spain or Egypt anymore
 
Haven't loaded the save but it looks good. :goodjob:
I agreed with Smackster on all positions but one.

smackster said:
Here is a list of things to mention

6) Iron takes three turns to hook. So when its done use whatever cash to upgrade the horses, and hook it up again. Sometime soon (as a lot of barracks are going to finish) we are going to produce more horses than we can upgrade, so some of the better cities should switch to producing Knights

If you can't upgrade horses due to luck of money simply send those horses towards Spain. Horses will be almost as effective for quite some time and i reckon it takes the same time to build 3 horses as it does 1 knight... If you ask me 3 horses are always better than one knight... I suggest keep building horses, if you don't have money for upgrade send them to battle anyway (spain is a good target as i mentioned before). It will be faster to take AIs in sheer numbers than waiting for knights to be build. Just my 2 cents.

@JJ. Do you know how resource disconnect trick work??? I didn't know about it until we started playing SGOTM3.

It is probably a good idea to pause game when you take Mecca so you, Smackster and Wotan can do the math on palace jump. I will stay away, 'cause i will totally screw this up as i did in GOTM37 :crazyeye: ..


edit: Oh, Smackster is here.. When you said you would come home early to play, what time zone did you have in mind???? :) It's 1AM BTW :rolleyes:
 
dmanakho said:
Haven't loaded the save but it looks good.
If you can't upgrade horses due to luck of money simply send those horses towards Spain. Horses will be almost as effective for quite some time and i reckon it takes the same time to build 3 horses or 1 knight... If you ask me 3 horses are always better than one knight... I suggest keep building horses, if you don't have money for upgrade send them to battle anyway (spain is a good target as i mentioned before). It will be faster to take AIs in sheer numbers than waiting for knights to be build. Just my 2 cents.
So far we are not talking about many horses, like 2-3. But I agree that we should move these extras to Spain and take their land as soon as possible. This will mean that the lux slider needs to be tweaked as the extras are providing MP
 
Loaded the save, looks good but we need more workers.
Calcutta doesn't need pop 9... Build worker each time it reaches pop 9.
When Washington finishes barrack, build a worker and mine those goats for extra shields.

Now, there is a mined BG that Bangalore and Delhi share S-SW from Delhi.. Remove Delhi citizen from that BG and put it on another BG NE from Delhi and put Bangalore citizen from sea square to the now available BG.

I doubt city of Houston needs barracks, with only desert tiles it will never be able to produce anything, but take that extra maitenance gold for having barracks.
Lahore - horseman in 24 turns, may be it is worthwhile to switch it to temple so it eventially expands and can use more useful tiles.

Khm... i think i am going to get some sleep now... it's getting really late here
 
Looking good! Not much to discuss until Mecca falls. The we should take a small break and discuss the jump. Some MMing to do before hitting return.

Start planning for Spainish war. And peace with America expires in 10 turns. We should take them out soon after that.
 
dmanakho said:
Do you know how resource disconnect trick work??? I didn't know about it until we started playing SGOTM3.

It is probably a good idea to pause game when you take Mecca so you, Smackster and Wotan can do the math on palace jump.

I guess you are refering to the fact that some resources have a random chance to become depleted every turn, so therefore, one unhooks the iron after doing upgrades to knight/setting prod to knights? There arent any other issues with this?

I will stop when Mecca falls.

Other than that I will, naturally, pop some questions here if I dont agree to what has been mapped out in the previous posts here when I look at the save later on today.

JJ
 
tomasjj said:
I guess you are refering to the fact that some resources have a random chance to become depleted every turn, so therefore, one unhooks the iron after doing upgrades to knight/setting prod to knights? There arent any other issues with this?
Nothing to do with the possibility of a resource being depleted. It is a technique to build horsemen and then upgrade them to knights/Cavalry.

A knight cost 70 shields from a city. A Horseman 30 shields from a city. If you first build a Horseman for 30 shields and then upgrade it to a Knight, the cost for the Knight will be 30 shields and 80 gold. In most games this is a "smart" way of having more units in the field than if you build every Knight/Cavalry from scratch. So each time you hook up Iron with workers you take the opportunity to ungrade available Horsemen then you immediately unhook the iron again and continue to build Horsemen.

To have this running at max efficiency you need 6 Workers and a soldier on the iron. So each time you want to upgrade you simply build a road with the workers and after upgrades destroy the road again with the soldier.
 
Ah, I see. Just the ability to build horsemen after chivalry.
jj
 
Note the turn you hook the iron, all horse builds switch to Knight, what you do is upgrade all the horses you have cash for (and trade to get as much as you can), and then use the warrior to cut the iron, then switch those knight builds back to horses.
 
Right on.
So, the plan:

1. Get mecca. (and stop...)
2. Continue to build army (HM - upgrade to knights).
3. Move what we can spare towards spanish border.
4. Also some of dmans suggestions on worker build, mmanaging and production sounds sound.


Any phony wars or big deal trading planned?
JJ
 
dmanakho said:
Loaded the save, looks good but we need more workers.
Calcutta doesn't need pop 9... Build worker each time it reaches pop 9.
When Washington finishes barrack, build a worker and mine those goats for extra shields.
How many more do we feel we need, there are quite a lot out there. The extra citizen in Calcutta is not wasted, it does bring us extra commerce. But I'm fine if we feel the need to get more.

dmanakho said:
I doubt city of Houston needs barracks, with only desert tiles it will never be able to produce anything, but take that extra maitenance gold for having barracks.
Lahore - horseman in 24 turns, may be it is worthwhile to switch it to temple so it eventially expands and can use more useful tiles.
Agreed, some of those outlying cities will also become very corrupt pretty soon, so maybe Houston should switch to a horse and then wealth. Its ok to have some regular horses, they can be used for resistance busting at the very least. I'm concerned that some of those 2 shield cities will become 1 shield after the jump.
 
smackster said:
Note the turn you hook the iron, all horse builds switch to Knight, what you do is upgrade all the horses you have cash for (and trade to get as much as you can), and then use the warrior to cut the iron, then switch those knight builds back to horses.
Unless you can afford to keep as many workers as needed to build the road there. Then you and connect/disconnect during your turn and no cties change from HM to Knights.
 
It's all yours JJ.
Convert arab land to christianity :) (it wasn't exactly politically correct sentence or was it? :) )
 
Pre turn:

Switch production in Lahore to temple, in Houston to Horseman.
Micromanage a litte.
Move HM from Bombay towards Chicago.

1 - 550 AD:

Calcutta: HM to HM.
Zulu are building Sun Tzu.

2 - 560 AD:

Move troops across the channel towards arabia, and also towards Spanish border.

3 - 570 AD:

An archer sneaks past us near Medina and snatches back a worker building road.
We take it back, killing the archer in the process.
Boston: Barracks-HM
Seattle: Galley-Harbor
San Fran:HM-Harbor

IBT: Japan wants to talk. They want Chivalry and WM, giving WM. Haha.


4 - 580:

Calcutta: HM-Knight
One resister quelled i Kufah.
Moving army towards Mecca now.
Upgraded some HM in NY.

I have to ask about that other army. I assume we are taking it across towards Arabia since it is in Karachi? On the other hand I seem to recall that we talked about sending only one over?

JJ
 
No send that other army over, but less priority than sending the spare Knights.
Once its over there and we feel we can spare those Knights, first check it can pillage (I assume not) and if not then work out if we can spare another unit to go with it. Send them south pillaging. This should be well into Wotan's turn of course.
 
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