SGOTM5 - Team Smackster

Yep, that is the one we always get. :)

http://www.milligan.edu/stampede/Editions/Volume%2068%20(2003-2004)/Internet%206/v68i6a7.htm
 
Political Asylum from the cruel British government, I'm English you see and they forced us to become part of Britain and speak the same language as those damn Scots and Welsh.
 
Ah, England...
I spent a year in London, living in a small flat with window overlooking battersea square. Thames was in a walking distance, Chelsea bridge, nice pubs with lots of beer and me, still single and looking for adventures :love:

Edit: Well, i actually lived there less than a year, but still it was the best time
 
Just to remind you guys: I am going to London tomorrow night! :D

Ah.. In the morning:
Jolly Good! Some tea, biscuits and marmelade, please!

And later in the evening: two pints o'lager and a bag of crisps, please!'

Not to rub it in, mates. I am just excited about it :)
 
Very cool.
If you need to discuss something, please dont hesitate to drop me a line.
 
Heroic Epic has been changed to not require a victorious army and to be available with Warrior Code. This is because Leaders cannot hurry wonders or small wonders for this game and so I tried to balance the disadvantage for the later victory types by giving access to a small wonder *potentially* earlier. A side effect of course is that the AI will cascade to it from failed wonder builds. In playtesting the increase in the number of AI armies was noticeable.
 
(-1) 1790 BC
Switch moscow from Forest to fish. Pump research to 100%

(0) 1750 BC
Moscow: Colossus->Wealth
I spot the first ever barb-camp, 7 squares NE of Moscow.
Lux to 10 again, lose one turn fue to slider but gain food by putting entertainer down.

(1) 1725 BC
Barbs approach from both sides.
Moscow: Archer

(3) 1675 BC
Moscow: Archer->Wealth
Archer kills approaching barb, the other turns around.

(7) 1575 BC
Start prebuild.

(8) 1550 BC
Archer kills barb camp after healing. Net gain is 16 gold.
Sci down to 80%, still 2 turns to go.

(10) 1500 BC
MapMaking comes in. Order up HBR (8 turns) and switch to our first galley
Barb approaches from SW. Scout spots their camp.
 
Got it, will play tonight...
going to be away from my computer until late afternoon US Eastern time, but will read all the comments before playing.

Which directions we want to send galleys to do exploring 1st?
 
@Wotan: Will try to find one...
@TomasJJ: Have fun and enjoy your trip :drool:
 
And now for some serious comments...

Shift citizen from Forest to lake tile = more food! and shift to produce at least one more galley so lowering spt from 12 to 10 will have no effect...

Send first galley SW and pick up Scout in two turns. He might come in handy if there is a GH on the island with silk, or anywhere else... Just try to evade the Barbs!

Maybe after another galley churn out a couple of Chariots/Horsemen to go hunt barbs with?

Not much use of the Colossus in Despotism. :( Only the fish tile and tiles with 1 gpt adds another gold, we sort of forgot about that I guess... :(
 
I guess the Colossus will still be useful later on?
Would the Heroic Epic have been a better pri?
 
Colossus will be very handy to have once out of despotism, and I feel it was the right choice. Much better then Heroic Epic, which we will get no matter what. Great Lighthouse would be very handy to have as well...

I was thinking of sending the galley eastwards.
 
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