SGOTM5 - Team Smackster

BTW when you take Mecca, post a save. Also I ran trade assist and it said that Washington was the next biggest city, so do push at least one worker out of that city to reduce it a little.
 
When the capital city is razed or abandonned, each city in the empire scores
3 points per national citizen
1 point per foreign citizen
1 point per neighboring town (1-6)
2 points per neighboring city (7-12)
3 points per neighboring metropolis (13+)
1 point per military unit
The city with the most points is the new capital!

A neighbor city must yours, and within 8 tiles walking distance from the target city (a 17x17 square). The old capital does not count as a neighbor.

If there is a tie for the most points, the palace jumps to the first city in the database, which is usually the oldest city. After some old cities have been razed the database gets out of order and it's impossible to tell where the palace will go in a tie.
 
Without doing the calcuations we would probably need to drop some worker in Mecca to get the size up. I don't see that we can do it before we've wiped them out. So I suggest right now that we just continue to finish off Arabia, capture all their cities.
 
IBT:

Dehli: HM-Knight
Madras: HM-Knight
Chicago: Barracks-Knight
Washington; Barracks-Worker (at size 12 next turn).
England are building Sun Tzu.
Resistance in Kufah has ended.
Medina grows to two...

5 - 590 AD:

Troop movements.
Arabia have pikes in Mecca. Got one right now it seems, not fortified yet.
We have 5 knights in Chicago now.
Will attack Mecca the next turn.

IBT:
Washington: Worker-Worker
Calcutta:HM-HM

6 - 600 AD:
Attack on Mecca:
Army vs. pike - army looses 2 hp
Army vs. spear - army barely survives! but kills spear (OMG.)
Knight vs. spear -knight 1hp (upgrade to elite!)
Knight vs. spear -knight retreat, spear unhurt.
Knight vs. spear -knight looses 1hp, upgrade to elite.
Mecca is ours, with two workers to boot!
5 Resisters.
 
Good work, the jump is not even close, so proceed with the fight, I can't advise where to take it. Flip chance is high (7%) so this turn put as many troops in Mecca as you can (can't flip this turn), to try to reduce resistance, then leave only one defender after that so we only lose that one if it flips.

You'll have to use your judgement where to go next. If you are unsure, post a map, with our military sizes.

Note You are actually on turn 5, 600AD is turn 5, you see 550AD was turn 0.
Your last turn should be 650AD

smackster
 
Don't know if anyone else is about, suggest you just play on. The palace jump is not close. As Washnton is 5 pops bigger, and has many cities around it. I can do the calculations tonight.

I suggest we'll have to get Mecca to size 12, and capture all the cities round it, and then put some troops in Mecca.
 
On line! Just had a look at the save. Well done. Will have a look at the palace jump too. Would like us to get a few russian workers across to join to Mecca since we want it to eventually have russian citizens.

One thing: I really want us to raze the city NE of Mecca at distance 4. It will unfortunately put a lot of cities at corruption rank 2 and it will be the sole city at rank 1! The plan to put the FP in Delhi sort of had this in mind too.
 
Right well capture that city first, and we can look at abandoning it later. Its very close to the line of what I don't do to exploit RCP. I realise its not to the letter of the banned part, and far less than what Xteam did in SG3.

Suggest JJ keeps playing. The palace jump will not work right now.
 
Attack on Medina:
Dont want them to fortify the pikeman there, so we attack.
Knight vs. pike - knight dies redlining pike.
Knight vs. spear - knight 1hp
knight vs. red pike - knight looses 1hp.
Medina is ours, but looses a pop point.

Also, reveals that arabia has more troops coming this way.
Two swords and two archers outside of Medina.
Basra is their new capital.

IBT:
We quell 4 resisters in Mecca. Only on left.
Arabs counterattack at Medina. Our injured knight puts up a fight killing an archer
but falls for a sword later. Medina is lost, and cant be taken back now because of size.
I should have waited a bit.
We also spot two arab Medieval Inf moving north from Basra.
Bombay: Marketplace-HM
Dehli: HM-HM
6 - 610 AD:

All the troops except one are moved out of Mecca. Flip chance 11%.
Second Army unloaded in Kufah. Three eager knights await their great and noble leader.
Iron will be hooked up next turn.
 
Here is a pic of Mecca.
I will take a little break now as my girlfriend came home.
Then you can also discuss a little.
I will probably play the remaining turns later tonight. If not, I will tell you.

JJ
 

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I suggest you don't load those Knights in the army, unless you have enough other spare Knights to help fight Arabia. Not sure if you play C3C, but armies in PTW are not good.
 
Ah, so very true, Smackster. There is a BIG difference between PTW armies and Conqest ones.
I shouldve noticed, almost loosing one at Mecca.

JJ
 
tomasjj said:
Ah, so very true, Smackster. There is a BIG difference between PTW armies and Conqest ones.
I shouldve noticed, almost loosing one at Mecca.

JJ
In SG 3 we got so many leaders, and put all our Knights into armies, found that we had no Knights left, just armies. They take so long to heal is one of the main problems I have with them.
I just want to use that other Army when we have enough spare Knights, as we will soon enough. On the other hand a Knight army (healed) will not be attacked by the AI, so it can be used effectively to heard them. However, we don't have that luxury right now.

When you finish for the night, post the save so we can look further. Hopefully you can finish your 10. Don't worry about MM on the last turn, Wotan is next and he loves to do that.
 
Any ideas on what to take now?
Basra with the iron next to it would be my initial thought.
JJ
 
Yes, taking the iron city, is as good as cutting the iron. Head that way with the main force, you will have to wait on Medina (they would eventually give it to us in peace so its not problem), and the other Knights to pick of their sword/MDI's.

That knight in Kufah, I suggest you use him too, if there are Knights coming from the sea, they should be able to provide protection if Arabia somehow gets near there. I would suggest that Arabia is on its last knees, so wont put up much more resistance.
 
Very good we are moving along...
Good turns JJ, keep going.

I guess my turns are next since MjM never showed up....

If we get a leader i suggest convert it to 250cash... that will make 3 horsemen upgrades... better than having an army
 
smackster said:
When you finish for the night, post the save so we can look further. Hopefully you can finish your 10. Don't worry about MM on the last turn, Wotan is next and he loves to do that.
Yummy, I just love MMing, NOT! There is only one thing worse than being witty and that is not being witty. (Oscar Wilde/Monty Python)

Oh well, I lefdt my last turns to Smackster in a chaos so I guess it is payback time... :)
 
:bump:
Who's keeping the roster in this game and every time tend to forget about me? :rolleyes:
 
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