SGOTM5 - Team Smackster

MM around Delhi, Bangalore and Wash.

Was there lots of stuff to rearrange, dman?
You know, its nice to know what couldve been better :)

Progress looks nice and dandy.

JJ
 
Not much,
Same thing i told before your turn... switch BG between Delhi and Bangalore, so Bangalore can benefit from extra shields instead of wasting it on sea tile..
I also hired few specialists in Wash. since that cities overproduces food and doesn't so many citizens on flood plains to grow.
 
Turn log

0 – 750AD Pre-flight
Peace with Arabia, we get Mansura, Bukhara, Aleppo and 24 gold. Peace with Spain, we get Murcia, Santiago, Ciudad de la Luna and 12 gold. I plan and plan and plan. Finally see a solution to war with France without us ruining our rep over them, will have units in place in three turns to cut all resources they have connected, 2 horses and one iron. The one-tile island worries me. What if we wreak our rep and we cannot make a peace deal with Japan for the island?

1 – 760AD
So many cities now so I guess a rundown of what is produced is less important.
Iron hooked up and 4 Knights upgraded, next turn another Knight will be upgraded before unhooking it again.

France and Iroquois at war!!! In two turns France will have moved any surplus they have towards Iroquois and we will have an easy task. Will DoW Egypt next turn.

2 – 770AD
Dow Egypt, move in on Thebes with 7 Knights and Horsemen. Disconnect Iron.

3 – 780AD
3 Knights was enough to take Thebes, no losses! Only three Spearmen defending it! Pyramids are now ours! Alexandria was defended by one Pike and one spear, only two Knights attacked and took it. Two Horsemen without a mission left! ;)

DoW France. Chartres falls, One Knight killed one promoted to Elite.

4 – 790AD
Memphis falls. Lyons falls.

5 – 800AD
Harbours built on both continents, no “contact” though???. I thought it was enough to have a ship able to cross. So not until Astronomy… Paris falls.

6 – 810AD
Cut Egyptian Iron. Orleans falls. Peace with China, we get 7 gold but no cities, Smallest Chinese city is size 2.

7 – 820AD
Of course, China have a size 1 city now! Too late… Connect iron, 3 Knights.
Rheims and Rouen falls. France are now 1 size 2 capital and 7 size 1 cities. Need to wait a couple of mere turns for them to give us more. Now they offer 3 of the cities for peace.

IBT: Lyons flips.

8 – 830AD
Tonawanda and Besancon falls. Heliopolis and

9 – 840AD
We retake Lyons. Peace with France for all cities (4) but their Capital. We jump capital to Mecca.

10 – 850AD
Pi-Ramesses falls. When attacking I used a Elite Horseman as the second unit to attack by mistake, but it works out just fine since Comrade Stalin steps up. Peace with Egypt for all cities but their capital.

After action report:
Research: Invention in 2 turns. GL will be ours when we take Kyoto so no need to research in any real way.

Peace across the map. I have left most units wo moving them on the last turn. We are gearing up for war on Iroquois now. If we can start that war honourably and wait with the RoP rape until after we have secured the one-tile Japanese island in a peace I would be less worried.

One –tile islands: Two left near Heliopolis, I have started building a galley there, as soon as the resistance is gone rush it, send two horsemen with it and put one on each of the two one –tile islands off the coast.

Both Egypt and France down to one location, just wait 20 turns and take them out… Arabia has a one-tile island so we cannot force them out of the game. In 10 turns we can DoW again. Take their present capital and demand the island. Then wait for “the mother of all rep destructions” after we have received the one-tile Japanese island. To help us gain the japanese island we should build a few galleys on that coast and put them on the sea tiles that produce more than 1 food so the city shrinks. Spain also ready for a new war in 10 turns time.

We should shift the connect/disconnect process to our new capital sphere. We can build HMs in former india and wait for them to be transported there for upgrades.
Two Knights on the central island. Should be enough to take Zaragosa in 10 turns time, but if you feel unlucky we could send a couple of extra HMs there. A galley is being built in Bangalore.

Mecca looks like it will shrink but it will expand culture this turn so better tiles will be available for food production before it shrinks.

Forgot about India. We should put them out of their misery.

And, we need to start thinking about a landing in Scandinavia.

Firaxis: 456

smackstereast1.JPG

smacksterwest1.JPG
 
smackster said:
Wait, did you say jumped capital to Mecca. Guess it worked ok?
Yup, I joined 8 of our "own" workers to it. I did not even have to add any military units to it.
 
Great turns as usually Wotan!!!
Thos one tile islands are worrying me...
I bet M-B put them just for the reason...
We should dump our units on all un-occupied one tile islands to prevent AIs from colonizing those... Even slaves will do the job. no need to use military units. (well... i wonder how many chances of Scandinavians using berserks to attack those islands).

Do we need to get an alliance with somebody against Japanese?? Their Samurai's can cause major losses in our army.

Another team to watch for - Jeffelammer... Looks like they started conquest same turn we did...
Another thing we should be worried is accidental domination victory... This map has only 27% of land, so we need to start checking soon on dom. limits.
 
You know guys, unless you confident, we might have to start researching towards Marines...

Zulu and England have 1 tile islands (cities pop 2 and pop 4) with fish source...
It will be hard to get those in peace deal and we will need many galleys and quite few turns to starve them. This game will have to be played with surgical precision.

@M-B: Did you intentionaly put those islands on the map? It wasn't at all random, or was it? ;)
 
As long as we don't let the palace go to the one tile islands, we should be able to take them. Just two galleys at Nagasaki should starve that down. I didn't notice that Arabian island before, so we have to be really careful.

I'll study the map and post my thoughts, will play tonight.

smackster
 
So I agree lets keep our rep until we get those one tile islands. I think there is a good chance that would make no difference, but with this situation we can't afford to risk it.

Japan will be tough to beat, but we should be able to build enough Knights that even the Samurai will not help them.

Plans

New leader army for invasion of Scandy

Both armies in the east will invade Iro, although it looks like taking their cities will be quicker than cutting their iron. Start to move the Knights to the border.

Start building galleys in the west and moving everything I can.
 
T0 850AD
Forces march on Iroqois. Start to build for operations mop up the western mountains and invade scandiavia

T1 860AD
Rush galley in the west, to get the single tile islands. Start sending troops to finish off india.

T2 870AD
Invention comes in. Troops move to the front lines of Iroqois, ready next turn to attack, both armies in place.

Galley leaves the shore for the one tile island.

We rush two galleys to the east, in preperation for the Japanese island. I don't like to spend the cash, but I think its needed.

T3 880AD
Declare on Iroquois, declare on India

We pick off Iro stragglers, and move on their cities, attack next turn. They have two MI's in the mountains that we'll watch.

My turn for a mistake as I wrote about declaring war on India, moved my troops in but didn't actually declare war. No real harm, I'll move them out, declare then back.

T4 890AD
India ask us to leave which is convenient. This time we declare war.

Back at Iroqois Grand River and Centralia are taken for the loss of one Knight each. Both armies move towards Salamana. My goal is that Knights will attack first, and only one of the armies will attack healed troops, the second army will only be used to pickoff wounded defenders

Upgrade a few horses, some are getting near the front lines before they are upgraded, just depends where they are and where the barracks are.

T5 900AD
Iro show us Mounted warriors but their attacks is beaten off by our knights.

India show a War Elephant in their capital, and we are attacking with only horses. We have good luck as the capital is taken with only one loss. Their last city goes down to and we take all their 58 gold. India is no more.

Three Knights attack Salamanca, there was one pike defender, Salamanca is taken. The armies were standing in reserver not required. They now move south to Muach Chunk on the border of Japan, with both armies there, now is the time, we have 384 gold. War with Japan, see if we can buy Celts into it. If we are still concerned about Rep we can by pass Celts get ROP with them and move to England and finish Celts later.

The Celts join for 160 gold, I just a little concerned that Japan may hurt them, well not really :)

We continue the attack on Iro by taking Alleghany without loss. Clean up their wandering MI.

Galley arrives at Nagasaki, but of course we can't sit on the whales as they are at sea. This is the main goal of fighting Japan to get that city

T6 910AD
No visible response from Japan.

We take Mauch Chunk for the loss of one. The rest pile into Mauch Chunk. The second army heads south alone, spies MI and 2 Samurai in various places. The army is three turns from their iron.
Realise tha the Celts will give us cash for Reneg peace, so we get 80 gold back for that.

T7 920AD
Japan wander by our armies with Samurai. Predictably we lose 3 Knights attacking one in the open. The other Knight heads to their iron at least to stem that flow.

Another fleet of horses are upgraded.

Horses, and army and Knights arrive due north of Scandinavia. There are stacks and stacks of cities on our peninsular, which are best got through peace deals, when the time is right.


T8 930AD
Samurai wanders past our army and is blitzed.

Salamanc flips, but is taken back.

Niagra is attacked from two sides, and in a strange irony it Niagra, falls.

With reinforcements arriving at Mauch Chunk, its time to move on Tokyo. The Samurai defender is killed by the first Knight without damage, only pikes remain. The army wins but predictably is heavily damaged, the next Knight retreats and the next dies leaving a longbow defender.

Oil Springs is taken

T9 940AD
Japanese attack back, lb against our army, we survive bairly, then a Sam kills a knight and takes on damage then runs to Tokyo. We have enough troops near Tokyo now, and its taken without further loss.
Nagasaki is now size 3, but too early for Japan to talk to us.
The army arrives at Japans iron.

To the west troops start to load into galleys to move to Scany.

T9 950AD
Perfect timing as Japan complete Leo's for us, that will really help as we can't generate the cash for upgrades

The army cuts Japans iron and move towards their horses.

Knights attack Kagoshima and that is taken. Japan showing us lots of archers.

Knights arrive at Kyoto which is predictably showing a Samurai, most likely that is the only one.

Although I had a knight on the little island Egypt drop a settler there, I pull it off to our galley to wait out peace

Japan will now talk but are insulted by thoughts of giving up Nagasaki

Firaxis score 582

The front lines with Japan, and Iroquois

950ad1.jpg


Note the pickup point with Army, in byblos

scandy.jpg
 
We are making good progress. A few items on the agenda for the next player:
1. Finish off Spain.
2. Let the Arabian Settler settle. It is probably going for a tile near the Iron east of Mecca. Make sure, by placing units on tiles, to herd it to a location of our choice. We do want it at distance 5! Absolutely not allowed for it is to settle closer to Mecca than 5 so the tile SW of the iron is an absolute no-no, as is on top of iron for obvious reasons. Best would be the forest NW of iron. After that attack Arabia, take out Capital, wait until they will give us the island. After that it is probably a question of breaking peace and garb whats left.
3. We need to take Beijing soon. It will give us the Lighthouse! So we can put a galley on the Whale near Nagasaki. N. will not shrink to size 2 unless we interdict the Whale. Take all Japanese cities but Nagoya. After that is accomplished we need a peace with N. as part of the agreement. Or take peace at first opportunity after taking Kyoto if they give us N.
4. Send a few units toward Hieraconpolis. In 10 turns peace with Egypt expires and we need to take them out. Also keep the two Knights on the Galley in the north until we decalre on Egypt again. They will be needed to take out the new Egyptian city that will be founded on the 3-tile island.
5. Peace with France expires in 9 turns, be ready to take them out when that happens...
 
Another problem we will have with Zulus, they have one tile island with fish and it is size 4....
We should plan in advance and have galleys surrounded that island when we DoW on Zulu

(...i am repeating myself but england also has 1tile island)
 
dmanakho said:
Another problem we will have with Zulus, they have one tile island with fish and it is size 4....
We should plan in advance and have galleys surrounded that island when we DoW on Zulu

(...i am repeating myself but england also has 1tile island)
Can't believe all these one tile islands, where is Mad-Bax, I'm going to have a word with him :mad:
We are going to have to be really careful trying to take them all.

smackster
 
It will be quite pity if any team in competition will miss or miscalculate those islands and AI will be left with the only city on such an island...
That will mean manual researhc until the end of Ind. Ages and forget about the Laurels..
I don't think it was a good idea to put those islands on the map. It brings a lot of randomness and luck into the game. If SGOTM is the competition about team's skill and that is what M-B is trying to do by removing many of the leader attributes it is not right to keep 1 tile islands present.
 
I'm not really mad about it, I was joking. I'm sure M-B did it on purpose and all teams will have to face it and I like it as a good challenge, well that is because I'm still confident that we can get them all. The only one I'm really concerned about is Arabia as we got our first peace with them before they had it, and I wish we'd noticed it before (I assume it was shrouded out or something).

Doink its easy. Gift them a load of cities in far off places. Move troops close by. Declare war. Wait, wait, wait, wait, wait, until they will talk peace. Then take all those cities back, on the same turn, take the capital on the same turn, raize it. Then I guarantee they will give us the one tiler. I believe the maximum amount of damage done on the same turn makes the difference what they will give us for peace (over time the effect of the damage is reduced, we don't know by how much, but to maximise it do it the same turn).

Just make sure the capital does not go to the island.
 
If my calculations are right, we only need to put a galley on the Nagasaki whale for a turn to get it down to size 2. For it to drop to size 3, the food box was empty, obviously they had no granary, so its still empty. Its size 3, and gets 6 food from tiles (center -2, 2 sea -2, 1 whale -2), and requires 6 food, so its still empty. Just one turn on the whale will get it to size 2.

We just have to build a couple of galleys and one is sure to survive and it will shrink. Time that with the turn that we finish off their second from last city. Actually we should do a test run. Actually I wonder if it will shrink before it sinks, I think it might.

smackster
 
Guys.
I can play tomorrow night CET. If you are cool with that, fine.
If not, please go ahead and bump/skip me.

JJ
 
Tomorrow is fine for me since i am next player and I can't play tonight anyway.
I believe we are on a good schedule. :)
 
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