I've only reached 1778 AD - 3 more turns. We bought Radio and are in the Modern era. We have Rocketry, so does France. No one else has any modern techs. I've kicked England off the mainland and beaten up the Aztecs and Zulus a bit more. I have 19 tanks assembled in the north east ready to embark for France. We have a lot of artillery, but most of it is in the south.
I can either make peace with everyone, and buy MPPs with as many as possible now, or leave it for a few more turns. The later I leave it the more tanks and stuff we can build under mobilisation, but there's a risk that someone else will research rocketry and our bargaining power will disappear. I think i'll go for peace and MPPs now, but I'm going to sleep on it.
Turn 361 1772 AD Preflight
After discussions we agree to try to buy Radio to get to the Modern Era, then we'll have our free tech as a possible bargaining chip to get MPPs with everyone before attacking France.
Objectives:
1. Buy Radio. We should get Rocketry free.
See who has what techs. If rocketry is sellable then make peace with all opponenents so that we can strike MPP deals ... we hope! Note that when we make peace we lose mobilisation. Try to get RoP with France
2. Build and rush artillery, tanks, explorers, transports in the north west and ship to Kawauka under Iroquois RoP.
3. Take out Lyons before Turn 376 - UN ETA. Note that Lyons is already at max production with 20 working citizens, so this ETA should be OK unless they mine some irrigated plains.
State of our forces:
9 transports - capacity 72 units - about 5 turns from Kawauka. Need to move to troop pickup points now.
23 Tanks, about 5 in the north the rest in the south. We should target to build new for the France campaign as the southern ones will be required for operations against the other civs?
36 artillery. Ditto.
Decide I'll wait two turns before buying Radio to see if I can buy cheaper from France using renewal of the gems/dyes deal.
Run through the city screens to optimise production/gold. There are several cities where production and/or growth will complete in the same time with more gold. Changed some Cossack builds to Tanks. GPT Up from 220 to 241 for this turn.
Transport from Stockholm heads west. Checking for enemy shipping all the way. Unload 2 cossacks in west near unspellable Aztec town (Atzcapotzalco). 1st five tanks of northern task force assemnble in Snagarst in the north east. Transports head that way.
@Newcastle:
Five artillery near York move to outside Warwick and bombard
One redlines a single conscript infantry the rest miss.
Vet Cossack kills infantry, no damage.
Elite cossack kills regular pike, 3/5.
Elite* cossack kills regular pike, 4/5. Takes city, sinks 4 ironclads. 7 resisters, 1 taxman, market.
@Hastings:
Cossack army moves up to stand on rubber tile. Sees regular rifle defending, pop 6. A soft target.
Vet cossack kills reg rifle, 2/4.
Vet cossack kills reg spear, no damage, takes town. 4 resisters, 1 taxman, police station.
Check F4. Liz now has no saltpeter, coal or rubber. She still won't give up Dover - the one tile island, but we're getting close. She has two towns pop 1 and 2 on the SW island, Coventry, the capital, is pop 17. Dover is pop 3, Liverpool nearby is pop 4. It's possible that the capital would jump to Dover if we take Coventry, making another one for the marines. Check flip probabilities, we have six English cities over 2% flip probability, so I think it's probably a good idea to risk Dover becoming the capital in order to reduce the flips after a peace treaty. Move troops towards Coventry, standing on their iron and wool. That doesn't seem to deprive her of either. There's a vet infantry defending on top.
Hit next turn
IBT
China and Zulus sign TE.
Some English naval movements, ironclad bombards rails near Newcastle.
India and Aztecs sign TE.
Delhi, Washington, Boston, Calcutta tank->tank
Shanhai arty->arty
Philly hospital->tank
Elephantine market->tank
Turn 362 1774 AD
England is even less likely to give Dover for Peace now. 'Doubt if ...'. Coventry is down to pop 16.
Pillage iron and wool. Now she doesn't have any.
Move troops up. Arty stack will take another turn to get in range. Should have built a combat settler

We have 9 tanks and 5 cossacks in range.
@Atzcapotzalco:
Cossack kills reg spear. Defensive shot from LB. No damage.
Cossack kills reg spear. No damage. LB left defending.
Transports continue NE.
Short rush tank Chicago (76 via Infantry)
Bomber reslines English ironclad near Newcastle.
IBT
Zulus ask for peace. No, we'll wait for our turn, thanks. They land some troops on the western land mass.
English ships move west - one transport + two ironclads, one redlined.
Keltoi ask for territory map swap. Buy a WM swap for 14 gold. Keltoi cavalry move close to El-Amarna.
TE between America and Mongols ends. America signs TE with Aztecs.
Moscow, New York, Madras, Chicago, Thebes tank->tank
Alexandria arty->arty
China builds embassy in Moscow.
Turn 363 1776 AD
@Coventry: Try an attack without arty ...
Vet tank dies vs vet infantry -> 3/4. We'll wait for arty then! Arty moves into attack position.
@Atzcapotzalco (Aztec):
Cossack kills LB->3/4, takes town + 3 resisters, barracks, 2 workers.
@Malinalco (Aztec):
Cossack retreats from 3/3 spear->2/3
Cossack kills 3/3 spear->3/4
France will sell Radio for 51 gpt + 10 gold + map + dyes + gems. OK
We learn Rocketry. France knows Rocketry + Fission + Computers + Space.
Iroquois & Japan have no MA techs and no gpt.
We'll take Coventry next turn to reduce flips, then make peace with all and try for MPPs, amphibious war and French RoP.
IBT
Zulu build Tugela near DaveMcWorgBorg in the west.
America/England sign TE.
English ironclad attacks ironclad and sinks. Ironclad/galleon approach Ta-Tu.
Keltoi/France sign MPP.
Aztec rifles capture Nottingham! I didn't spot that landing

Aztec rifle appears outside Newcastle, retreats 3/5 cossack, 3/4.
Washington, Bombay, Calcutta, Atlanta, San Francisco, Chittagong tank->tank
Ulundi flips to Zulus. No garrison.
Seville bomber->bomber
Lahore, New Orleans arty->arty
Ulaanbaatar riots
Warwick flips. One elite cossack.
Turn 364 1778 AD
@Warwick: vet tank kills reg rifle and recaptures town w 4 resisters.
Outside Newcastle: 5/5* cossack retreats from 3/4 Aztec rifle->2/4. Elite cossack kills him.
@Nottingham:
elite tank kills Aztec rifle, no damage. LB defending.
5/5 cossack kills LB->4/5 takes town, 2 resisters.
@Malinalco (Aztec): 3/4 cossack kills 3/3 spear takes town with barracks. It had a harbour, but no sign now! It was Aztecs only source of coal.
@Coventry:
We have 36 artillery outside:
fail, barracks, 3/4 inf, fail, fail, fail, fail, 3/4 inf, temple, fail, 2/4 inf, coal plant, fail, 2/3 inf, fail, pop 15, fail, pop 14, fail, 2/4 inf, fail, 1/4 inf, 3/4 rifle, fail, fail, fail, 1/3 inf, fail, market, fail, fail, 1/4 inf, library, 1/4 inf, 1/4 rifle, 1/2 rifle
4/4 tank kills 1/3 infantry->5/5
5/5 tank kills 1/4 infantry->4/5
5/5 cossack kills 1/4 infantry->no damage
5/5 cossack kills 1/4 infantry->2/5
4/4 cossack dies vs 1/2 rifle->2/3
4/4 tank kills 2/3 rifle->3/4
4/4 cossack kills 1/4 rifle->1/4 takes Coventry, 12 resisters, 1 taxman, courthouse, bank, 3 workers.
English city is Liverpool - 3 tile island. She will now give Dover for peace.
Destroy Tugela (Zulu) undefended. Kill Zulu cavalry nearby.
@Ulundi (flipped to Zulu): Cossack recaptures town from 3/3 rifle, no damage.
Sell a RoP to Keltoi for 29 gold + WM. This will allow our troops to reach some Aztec cities.
@Calixtlahuaca (Aztec):
Cossack approaches ... there's a pike on top

Cossack retreats vs. vet pike->2/4
Cossack kills 3/3 spear->3/4
Cossack dies vs 3/3 spear->2/3
Cossack retreats from 2/4 pike
Cossack army kills 2/4 pike, no damage.
Cossack kills 2/3 spear, takes city. 5 resisters + 4 taxmen, barracks, market
@Tlaxcala (Aztec):
vet tank kills vet rifle, no damage
vet tank kills vet rifle->3/4
vet tank kills reg pike->3/4 takes city with 9 resisters, 2 taxmen, barracks, granary, market, courthouse, police station, catapult. Upgrade catapult for 120 gold.
Watch this space ...