SGOTM6 - Team Bede

Minute Man said:
Anyway, enough rambling. Here's >>>The Save<<< , for the next better player. Sorry about taking so long for my turns....


*takes deep breath*

Better player? moi? :rolleyes: :lol:

I've downloaded the save and will try and play it tonight. I don't know if I'll be able to stick to the 48hr deadline (Grandad's 80th bday and have to bake a cake!) but I'll give it my best shot.


......... unless one of you bloodthirsty warmongerers wants to swap turn sets? :p
 
I would swap but I am up in my other SG. Just a reminder, land artillery can damage ships and in the narrow channel the enemy is always vulnerable. Still takes a ship to sink a ship though.

I am almost done with the last CotM which I elected to do as 100K. A lot of cities are needed and it takes many turns and lots of micro management.
 
Pied Piper said:
I am almost done with the last CotM which I elected to do as 100K. A lot of cities are needed and it takes many turns and lots of micro management.

I suspect there will be quite a few 100Ks going around.
 
Didn't manage to get to it last night but will try to finish tonight. I'll use your combined arms suggestions and hopefully the counter attack will be limited.

Are we aiming for peace with the babs? Our rep is already trashed so it shouldn't hurt too much to dump the iroquois in it? :mischief:
 
Maong a peace deal with the Babs might not be the best idea, so long as we are at war with them as a common enenmy we can do per turn deals with our allies, despite the "trashed rep". And despotic governments depend on "War Happiness". The minute you make peace the larger towns will threaten to riot.

Get some units on the Chinese border and on the other side of the Mongol and Carthage. We don't want any border towns undefended, though.
 
Sorry to do this to you but I'm going to have to ask for a skip. I haven't been able to start my turns yet and have a zillion and one RL things to do this week. I'm hoping next week will be less hectic and I'll be able to play then.

Sorry again guys :blush:

Mab
 
Roster check:

Pied Piper - up
eldar
Bede
Minute Man
Mab - took a skip
Tubby Rower - auto skip (out of town)
 
Did 6 turns so far. Only took back Grand River and New Bombay but MC will be ours next turn. Mostly building new cities but running out of room. There are definitely some cities (outside the core area) that should have been built one tile over to be able to fit in another city. Continuing the war with Babylon to make room for more cities. Mongols and Carthage joined dogpile on Iroquois, but I think they can handle it, so far.
 
Ok I'm back but it looks like I won't be playing for a while....
 
Several troop movement to reduce flip risk.
Must be careful about flip risk when founding new cities next to the border, even across water.
Change a few size 1 cities building settlers away from researching and back to growth.
Change a few size 3 cities away from growth and start researching. MilTrad in 10 turns now
Have noticed that several new cities have been placed that do not allow for high density packing.
In other words placing a city one tile over may allow another city to fit.
When building cities outside the core area we need to pack as many in as possible.

IBT:
Ent: knight>knight
Gerg: knight>market
Aged: settler>settler
Axima: library>cath
New Ebor: temple>settler
New Burd: temple>settler

960: 1
More troop movements

IBT:
England/Bab MA against us, then Babs ask for peace? Not on your life, as the case may be Hammy.
Bab longbow kills fortified MDI in the forest across river without a scratch.
Chengdu: settler>market
Shantung: settler>galley
Tolosa: galley>market
New Cat: temple>settler

sg6pp4grandriver.jpg


970: 2
Embark on major road program in old Japan. All workers to build roads and then more roads.
Most other improvements are not productive or utilized at this time.

IBT:
Carthage/Bab MA against Iroquois
Osaka: settler>library
Alesia: musket>settler
Lugd: knight>knight
Rich: knight>knight
Mats: settler>worker

sg6pp4newbombay.jpg


980: 3
Found New Axima, New Deva
Almost forgot, took back Grand River.

IBT:
Satsuma: settler>library
Grand River resistance ends
Camul: knight>settler
Nagoya: settler>settler
Verul: settler>knight
Ebor: Court>knight (actually get 4 shields instead of 3 now, guess its worth the gpt)
Nema: settler>settler
Segu: settler>settler

990: 4
Found New Lezoux, New Noviomagus, New Arausio
Lost MDI attacking MC

IBT:
Ent: Knight>knight
Chinan: cath>harbor
Deva: cath>harbor
New Madras: settler>settler
Arausio: settler>settler

1000: 5
Found New Durocortorum, Entremont 2, Alesia 2, Lugdunum 2 (Was wondering where I put those)
Mongols have Keshiks and have just poked their nose out at the border.
We have corruption creeping into the core now, Edo is only at 10% productivity now, was getting 2 shields before.

IBT:
Mongols/Bab MA vs Iroquois.
Three English galleys sail past Yangchow.
Alesia: settler>knight
Hakodate: settler>worker
Cat: galley>galley
Tolosa: galley>galley
Glevum: harbor>market
assorted temples

1010: 6
Found Camulodunum 2
We interrupt this game to play, what else, civ online with a friend, file will show a double save here.
Must remember to write up blitz plan for China, launch attack at capital with cavs from Seg and then any remaining cavs take out Canton as well
Now that we are running out of room I changed a few cities outside the core to culture improvements... especially if there is an aqueduct
...if they could scrape up 11 shields to get 2 productive ones.

IBT:
Iro/France peace

sg6ppp4mauchchunk.jpg


1020: 7
Take Mauch Chunk
Sink Babs boat and get elite, got to love that artillery.
Found Richborough 2, Verulamium 2

IBT:
Viking spice deal expires, Extend peace treaty with Iroquois.
Trade Iron and Saltpeter for Astronomy/WM/12gpt, that should help them survive the dogpile while we conquer Babylon.
Carthage has ALOT of units streaming north past Grand River.
Punjab under assault, lose knight and Musket.
Research MilTrad>>Physics, Can now build Military Academy.
MC resistance ends.

1030: 8
Trade Iroquois MilTrad/WM/8gpt for Physics, Trade Physics to Carthage for Banking/WM
Rush walls in Punjab, Kill 4 cavs and redline another, sing the praises of the trebuchet.

IBT:
America/Babylon MA against us

1040: 9
FOund Augustodurum 2, Gergovia 2

IBT:
America takes NEw Shanghai, Scand/France peace

1050: 10
Found Eboracum 2
Leave quite a few units unmoved, mainly around the Babylon front and the core "threatened" by English ships.
Need to upgrade a few more cavs before pushing north I believe. Also need to suppress resistance in New Bombay.
Room for several settlements in south Japan but we need to conquer area to handle the settlers in the pipeline.
If it is necessary to make peace with Babylon (which I don't believe) then China is looking like it is ready to topple.
 
Roster check:

Pied Piper -just played
eldar - up
Bede -on deck
Minute Man
Mab
Tubby Rower
 
I went to the first spoiler thread and read the first post and stopped there and shut down that window when I saw that we couldn't read it until someone from our team has posted our summary. Has anyone done that? I didn't look because I didn't want to jeopardize our team from being disqualified.

I'm not good at writing summaries....Is there a qualified person that has the time to do it?
 
The wording for the spoiler is a bit draconian I admit. If you meet the conditions for the spoiler, then read it by all means. I would just prefer it if one person wrote a summary of the game before everyone else piles in with their 2 cents. :)
 
:bump: eldar, any progress?
 
Umm, refer to my previous post. Also COTM10 has gotten me bogged down. And I'm hiding from SGs since my TR03 turns :blush:
 
Oh it wasn't that bad. Have you read my turnset in TR03. we're not in dire straights.
 
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