SGOTM6 - Team Bede

@ eldar, So, you taking a skip?

And just so you all can satisfy your curiousity I'll write the spoiler today, maybe
 
Bede, I guess you'd be next if so.
 
I'm not skipping - I'm leaving work now and should get it played this evening, barring incident and accident.
 
S'right. Okay, cool.
 
looking forward to reading that spoiler thread :D :crazyeye: :eek:
Good luck with the turns eldar
 
Whoever's next... have fun:
bede_1150ad.jpg


In other news:
0 1050 Move some troops around.

IT: Galley survives two English attacks. America vs Iro. Keshiks appear out of Carthage, East Japan. Babs impale on a stack I left on a mountain.

1 1060 Kill a few Babs, but not much else happens.

IT: Iro/Viking peace. English ships run away. Lots of Wonders are being built with tech we don't have.

2 1070 Babylon is Industrial. I pray she's not got Rifles.

IT: America/China MA vs us!

3 1080 For the number of wars we're in, not much going on. Our military is thinly spread.

IT: France/Babylon vs us!

4 1090 An Evil English Redlined Galley sinks both a Caravel and a Galley. Boo!

IT: Carthage/Iro peace. Vikings/Babylon vs. us.

5 1100 Run around mopping up. We're reacting more than acting, but I should be able to move into China in a bit.

IT: Oh dear… now Carthage has signed in against us. France vs Iros.

6 1110 Okay, I have to sign peace with Babs now. They're scary - they are catching us in culture. But Carthage needs to be dealt with. Sign peace with England too. Hand Grand River and New Bombay to Iros because they're toast to Carthage anyway.

IT: England/Babylon vs Iros.

7 1120
bede_beijing_falls.jpg


'nuff said :D

IT: Oh dear. Babs/Viking EMBARGO. Yes, Nationalism is about. Babs/Iro peace.

8 1130 Capture Shanghai from China and Centralia from Carthage. Sign peace with Abe.

IT: Lots of Carthage troops appear.

9 1140 We may lose the Knight Army - an attack on Hippo left it on 5hps deep in enemy territory. Tsingtao captured from China.

IT: Carthage forces move on Mauch Chunk.

10 1150 Shanghai's Spears provide tougher than the rest of the Chinese put together… two Knights redline and retreat. China, though, will be off our backs in a turn or two. Peace for towns, and no need to worry about them ever again. The Battle of Mauch Chunk... could be nasty. Fingers crossed and pray, but I don't think it'll hold.

And finally: The Save

Neil. :cool:
 
I'm glad Bede's up on this one, TR03 was stressful enough. I hope things settle down a bit before I get it again....

Just on a training note, Is it best to attack the Num. merc stacks with knights? Aren't they 1.4? that's some crazy defense they have...

Roster check:

Pied Piper
eldar - Almost finished off the Chinese
Bede - up
Minute Man - on deck
Mab
Tubby Rower
 
They're 2.3.1, and sitting on a mountain. There are two Med Inf hidden in that stack, the rest are Mercs and most are Regs. I'm kinda hoping Mauch holds. There's a few Cannon in there that should even the odds.

Anyone know if defensive bombardment shot takes into account terrain? I'd prefer to have 8 vs 3 def. bombard, but 8 vs 6 still isn't terrible.
 
I got so excited when I saw that pile of NuMercs that I forgot to post a "Got it".

So here we go....

This is what they started with

bede_1150ad.jpg


This is what's left:

TeamBede_1250_01.jpg


I did have a little help from my friends

TeamBede_1150_01.jpg


who were suitably rewarded

TeamBede_1150_00.jpg


Don't think I've ever seen a 12 town nation pay quite so much for fur trim for their hats before. I think I'm guilty of profiteering.


That little diversion worked a treat as the Mongols absorbed most of strays heading toward Mauch Chunk and killed some of the rest.

So in 1170 we cannoneer the crew of NuMercs at Mauch Chunk and kill one with an elite cavalry looking for a promotion, then hunker down again. The orhers move off to heal. (This process is repeated several times throughout the set, but in different locations focused on our eastern towns. Wound most of them with all those lovely cannon, kill one or two depending on how many healthy cavalry or knights are on hand then watch the others wander off.)

There is a major threat heading towards Centralia which is covered by a single cavalryman.

The Chinese are paper tigers, Xinjan and Macao are ours for very light casualties and no losses and now they are off the continent. They will give us what little cash they have for peace and will throw in Navigation for Physics but I don't want Navigation so I take their 2gpt and bid them begone to their jungle islands. I didn't even inquire about any towns as the last thing I want are undefensible outposts....

Clean up a few more Carthaginain invaders and the threat to Maunch Chunk is in abeyance. Now to worry about Centralia...Move the knight army and a couple of wounded cavalry to cover the mountain road and then to Centralia next turn. Two more healthy cavalry are making their way down the spine of old Japan.

By 1180 the Carthaginian squads have been whittled in half and most are wounded.

In 1200 take 100 gold pieces out of Joan's tunic for a peace treaty. Then sign a peace treaty with Ragnar and get Magnetism for 290 gold pieces. Then use our new attractive powers and our extra horses to buy wool from the Iroquois. Buy Gems from England for Dyes and Metallurgy.

Our people are now very happy and it is time to apply the whip....

Turn our research off and hire a few collectors.

In 1210 attack Malacca and a leader spawns. And we begin the process of bringing Carthage to its knees with Mosby's Raiders, an invading force of cavalry, a Gallic army and knights. The leader forms a cavalry army and heads the Mobile Strike Force in the east.

In 1240 sign an RoP with Hiawatha so he can do a better job of killing Mongols, then renegotiate the Peace Treaty and pay him salpeter, iron, furs and 60gpt for Theory of Gravity.

And in 1250 eliminate most of the Carthaginian invaders with the Mobile Strike Force and Mosby's Raiders are heading across Carthage after leaving one town cut off and starving (it lost two pop points in three turns)

TeamBede_1250_00.jpg


The key to defending the east is to keep the forces moving. Shift cannon, muskets and fast attack as needed to swat the Carthaginians. There have been no additional troops coming from Carthage since about 1200 so I would say they are done to a turn.

The pillagers are moving east to west across Carthage towards Carthage. Do not pass Go, do not collect $200 but head directly to Carthage pillaging as you go. Keep them together and don't fight any battles, this is a Mosby raid.

Isolate the capitol then move on east to Hippo where they can join up with the Mobile Defense and the artillery and then start capturing cities with bombardment support. Only one cavalryman and one knight was lost in the last ten turns, and that is how we want to fight this one, minimal losses and maximal damage to the enemy. If you are attacking, attack only the wounded and the crippled.

In the rest of the world the only terrain improvements needed are irrigated plains, roads and forests chopped outside the core. Mines and irrigation are unnecessary. I planted over twenty new towns so keep an eye on the growth and whip those temples.

Do not spare the whip!!! If a town is pop 3 has its temple and has growth in one, whip a settler. If it is pop 4 and has its temple and you have ten shields in the box whip a settler. In the new towns whip the temple as soon as the population gets to two.

We can build the Pentagon now but I wouldn't waste the shields, bigger armies are no help when you need to defend the swath of territory we have. And the Military Academy is useless until we get railroads and factories built, if ever.

This is Religious Warfare, a Celtic Jihad. Temples and settlers and cavalry and muskets are what we need. (I did build a few longbows for cheap MP's and their defensive shot).


Culture per turn grew by 85 points. Babylon is no threat to us, culturally, they are a major threat militarily. Build new towns in the interior of old China, or on the borders of Carthage and Mongolia, not on the coasts or the borders of Babylon, so protective garrisons are not needed. as we will assimilate both of those nations in the next twenty or so turns anyway.

The Save
 
WOW that's pretty amazing!! Great job Bede! I guess MM is up now

Pied Piper
eldar
Bede - saved our hide
Minute Man - up
Mab - on deck
Tubby Rower
 
Tubby Rower said:
Pied Piper
eldar
Bede - saved our hide
Minute Man - up
Mab - on deck
Tubby Rower

Never was a truer word spoken! Good one Bede! :goodjob: :king: :goodjob:

Anyone got any predictions on how many more turns it'll be before the big victory?
 
We have to shake off Babylon first. And it won't be anywhere near the best time.
Good news is we're only 3 techs shy of Communism! Hurrah!
 
Here is a draft of the spoiler. Make any changes you want and post them to this thread. Once all have seen it and commented I will put it up.

Team Bede:
mabellino
Tubby Rower
MinuteMan
eldar
Pied Piper
Bede

C3C


Settled Entremont on the spot and built five warriors for scouting duty and barbarian control.

Given the restrictions on government we needed land, cities and population and for that we need military and settlers more than anything. Initial efforts were spent building the five core cities that would provide those two latter items to produce the former three.

Our exploration efforts paid off (built two curraghs as soon as we knew Alphabet) and we met the Mongols, Chinese and Carthaginians by 2550BC (T30); Japan, Iroquois and Indians by 1250BC (T70) and the rest of the world by 50AD.

In 1000BC we had completed our core towns, set them up with temples and barracks and were taking a run at the Statue of Zeus. We had won the Philosophy race and taken Currency and had a nice inventory of knowledge to sell but the other nations lacked cash to buy them :sad:

TeamBede_1000BC_00.jpg


It became obvious early that Japan had the nicest, closest ground, they were growing quickly and represented a serious threat to our cultural domination. So in 1000BC opened embassies with everbody, declared war on Japan after buying Ploytheism from them for Currency, and made alliances with Mongols and Iroquois. We had no intentions of fighting them ourselves of course, the purpose was to keep them busy while we blooded our Gallic Swords on the Chinese.

The only meaningful result of the first phase of the Japanese war is that the Iroquois started their Golden Age, Japan's economy diverged to military production so that by 550BC our culture growth was greater than theirs, and the Japanese and Iroquois traded a couple of Iroquois cities back and forth. The Japanese never entered Celtic lands while we prepared for war with the Chinese.

What we didn't know was hidden in the fog were the two real powerhouses, France and Babylon. France became a known factor when they built the Statue of Zeus in 800BC and followed that up with the Temple of Artemis in 710BC. Both of these wonders were on our list, the Statue for the mounted attackers to supplement our Gallics and the Temple for the free temples in newly founded or captured cities once our army was unleashed. At that point we didn't even know where they were to mount an offensive even if we had had the troops to do so.

It took some time to prepare the Chinese Expedition but by 470BC (T104) we were ready to roll with Gallics, cats and archers. And by 370BC (T109) the war was done and we gained five more cities and some more territory to fill with Celtic towns and temples and our Golden Age begun just in time to research those expensive Middle Ages technologies, Monotheism first.

TeamBede_350BC_01A.jpg


In 310BC we began to prosecute the Japanese war in earnest with a landing in force on the spur northeast of Matsayuma and a Recon force at Yokohama.

TeamBede_350BC_01.jpg


It is a long and bloody haul across Japan, with many incidents along the way, though our forces are generally victorious. Former allies declare war on us because we have been neglecting them, or they make alliances with our enemy because we have been slighting them. Cities are captured from Japan, then lost to India, then re-captured, then lost to some third party, then recaptured.

Babylon, Mongolia and Carthage all at one point or another in the campaign declare on us or ally against us. More than once we are at war with the entire map, though only Carthage, the Mongols and Babylon are any real threats to our territorial ambitions.

We learn Gunpowder in 450AD and have a full world map in 850AD.

Finally in 790AD Japan is no more and we are ready for a short breather to consolidate our gains and plan our next invasion.

TeamBede_850BC_00.jpg


TeamBede_850BC_01.jpg


There are still the Mongols to be dealt with but they are a small threat as we have crippled their economy with a pillaging mission with our Gallic swords, so it should be a matter of mopping up.

Then, in 890AD Babylon attacks our weakly defended lands in old Japan.....

More to come, but that would be telling....

Our objectives right now are to hold on to what we have, claw our way into the Industrial Age with cash, resources and extortion, finish the Chinese, and the Mongols and Carthage, and Babylon and America and Scandanavia.....all the while painting our conquests green and converting the world to our religion.
 
Got it. Will probably take a couple of days to get it played.

Spoiler looks good, Bede. I can't think of anything to add.

eldar said:
Good news is we're only 3 techs shy of Communism! Hurrah!

Do we even want communism? Keep in mind that every city we build will increase corruption everywhere, so there does come a point where nothing is productive anymore, and we'd be better off in another government (yes, probably even despotism). I don't know what that point is, but this is exactly the sort of game where we're likely to hit it.
 
Communism is just the ticket for this kind of game. On this size map with the FP and SPHQ, OCN will be at least 1/3 greater than our current city count. Our OCN at the moment is only about 40 so you are right, every town we build adds corruption and waste.
 
SPHQ is, what 200 shields? University pre-build sounds good. Also I've been stealthily building Courts in the odd core city. As long as we get Courts there, we should be fine once we switch.
 
Looks good Bede. You're a lot better at the words-thing than I am.

As far as Communism goes, I'd get there ASAP. The courts should help. Are we building libraries and Universities all over too. Should we start the pre-build for the SPHQ now in a 2nd tier city?
 
Loved the spoiler, interesting and nice and concise. Pictures say a 1000 words and all....
Does this mean we can go and read the spoiler?

@MM
Do you think you'll be played before Sunday? I might struggle to complete my turns if they're on a work day :blush:
 
mabellino said:
Does this mean we can go and read the spoiler?
Mad-bax said that we could go ahead and read the spoiler if we had met the requirements for the thread other the write-up part. He said that was put there to encourage people to post something about their game. I went ahead and read it and it looks like only team Tao (not conquests) has posted anything so far. I'm curious to see how many of the other C3C teams got the ToA...
 
Don't worry about Courthouses in the core close to the Palace, FP and the SPHQ when built. The SPHQ should go in the town with the third highest productivity after the capitol and the FP city. The biggest benefit of Courthouses will come in the outlying towns.
 
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