1325AD continued
sign a ROP with India so I can get to the jungle north of them
Found: Ring around France / Carthage Outpost / Merlot (move other 4 settlers to new sites, some will take 2 turns to arrive there - move in workers to road to city sites)
rushed temples: Ring around France / Cathage Outpost / Merlot [3]
rushed libraries: Crow's Rest /Innocent Spies / Purple Moo-moo / New Augustodurum3 / Mountain Hideaway / Not My Job / Partial / Rubies & Diamonds / Shimmer / Snow Angel / Suburban Sprawl / This land is your land / Tomoyo's Place / Too late / Wine & Elephants [15]
rushed cathedrals: Mohacs3 / New Camulodunum3 / Jungle Paradise / Amber Overlook / Dragon's Lair / New Lapurdum3 / New Rheims / New Verulamium3 / Northwest Nowhere [9]
rushed settlers: Glevum3
game semi-crashed

(in middle of the turn), mouse would still move visible on the screen but would not respond to any click, however the keyboard commands still worked, so I saved as Bren
.1325 ADcrashed.SAV" and shutdown computer - resumed game from the "crash" save everything seems OK
Beijing too unhappy, set to settler since it has a uni already (would take 3 clowns and growth in 5 turns)
Carthage require 3 clowns, but can still draft in 2 turns
Quingdao requires 2 clowns, draft in 2
Cataractonium require 2 clowns 1 tax, can draft in 2 (for one more time)
Added 78 cpt
Military at end of turn: 4 settlers (2 in place), 2 explorers, 3 rifles, 3 cannons
end turn at -328 (a little higher than I'd like but it should go down next turn)
IBT - some FRA vrs VIK action / FRA vrs CART and BAB ironclad bombs CART
Turn 256 - 1330AD
66949 culture, 2709 cpt, a 78 cpt increase
treasury 4423 / at -292 with 86 of our 381 cities set to builds rest set to wealth
draft 32 rifles
military at start of turn: 5 settlers, 34 explorers, 35 rifles and 16 cannons
that's 1030 moveable shields