SGOTM6 - Xteam

I've already founded 9 more cities and have 7 more settlers in route to new sites, some will take 2 turns to found because of road issues (no road or AI troops on our roads). I've fortified a few workers on some key intersections to try to allow us passage, I've also just signed an ROP with India which will open up that jungle area north of them. Can easily squeeze in a dozen cities in that area if we have enough time to build them all.
 
AlanH said:
I calculated then that we had 858cpt available, not counting universities. I think Gator has now built 28 universities = an additional 112cpt. So we should still have 527cpt available in the towns Gator started with, plus 8 cpt for each additional town he has built.

Alan's right on the money, I just sorted my list from Alan, which includes the first 4 or 5 cities I added (but not all of them) and I show 65 libraries and 112 cathedrals still needing to be built off Alan's list, which is 531 more culture. So we have plenty to build. I'm hoping to continue to average that 70+ cpt and to think I thought I was going to have trouble pulling 50 a turn when I first started this round :lol:
 
:lol: I dunno about culture, but I'm worried. I'm starting to get a taste for accountancy out of this exercise :mischief:
 
Great going, Gator! :thumbsup:

And keeping up the calculating, everyone! :lol:

I'll be curious to see how our page view count goes up when Gator posts the save - we're already well ahead of every team except maybe tao....
 
1325AD continued
sign a ROP with India so I can get to the jungle north of them

Found: Ring around France / Carthage Outpost / Merlot (move other 4 settlers to new sites, some will take 2 turns to arrive there - move in workers to road to city sites)

rushed temples: Ring around France / Cathage Outpost / Merlot [3]

rushed libraries: Crow's Rest /Innocent Spies / Purple Moo-moo / New Augustodurum3 / Mountain Hideaway / Not My Job / Partial / Rubies & Diamonds / Shimmer / Snow Angel / Suburban Sprawl / This land is your land / Tomoyo's Place / Too late / Wine & Elephants [15]

rushed cathedrals: Mohacs3 / New Camulodunum3 / Jungle Paradise / Amber Overlook / Dragon's Lair / New Lapurdum3 / New Rheims / New Verulamium3 / Northwest Nowhere [9]

rushed settlers: Glevum3

game semi-crashed :eek: (in middle of the turn), mouse would still move visible on the screen but would not respond to any click, however the keyboard commands still worked, so I saved as Bren….1325 ADcrashed.SAV" and shutdown computer - resumed game from the "crash" save everything seems OK

Beijing too unhappy, set to settler since it has a uni already (would take 3 clowns and growth in 5 turns)
Carthage require 3 clowns, but can still draft in 2 turns
Quingdao requires 2 clowns, draft in 2
Cataractonium require 2 clowns 1 tax, can draft in 2 (for one more time)

Added 78 cpt :bounce:

Military at end of turn: 4 settlers (2 in place), 2 explorers, 3 rifles, 3 cannons

end turn at -328 (a little higher than I'd like but it should go down next turn)

IBT - some FRA vrs VIK action / FRA vrs CART and BAB ironclad bombs CART

Turn 256 - 1330AD
66949 culture, 2709 cpt, a 78 cpt increase
treasury 4423 / at -292 with 86 of our 381 cities set to builds rest set to wealth
draft 32 rifles
military at start of turn: 5 settlers, 34 explorers, 35 rifles and 16 cannons
that's 1030 moveable shields
 
45 cpt rushed next turn (should be no problem) secures 1390AD at latest

~49 cptpt gives 1385AD win

109 cptpt gives 1380AD

great work :)
 
Ah - Gyathaar beat me to it! I was about to post:
1390: 7 cptpt
1385: 50 cptpt
1380: 110 cptpt

Excellent job!

I just have one thought - I don't have enough experience with the game to know how likely this is, but I've had civs I had a ROP with walk into undefended wonder towns before. So I'd perhaps sit a cav in Salamanca and the other "lower-half" wonder towns just to eliminate the temptation.
 
We already had ROPs with VIK and AMR so I figured one more wasn't a problem and it gets us to some new city spots without the need for transporting troops, which hasn't been an issue of major concern. Paris has been undefended for a while and it houses the more powerful Wonders. But I'll move a cav into our Wonder city anyway, better to be safe than sorry.

I imagine we can easily average the 70+ increases for the rest of the game.
 
Keep up the good work Gator. :goodjob:

Keep those cities coming as well. The more the merrier! Besides, we wouldn't want Gyathaar to be bored, would we? :rolleyes:

I am surprised at the lack of culture flips to us?? :hmm:

EDIT - Let me rephrase that, I am dismayed at the lack of culture flips to us... :scan:
 
leif erikson said:
Let me rephrase that, I am dismayed at the lack of culture flips to us... :scan:

I echo those sentiments. What are the bordering civs thinking? Our culture is the envy of the world! ;) :rolleyes: :)

On a completely different note, if it is true that 70 cpt will be no trouble, we perhaps should back off somewhat on the more expensive moveable shields (i.e., explorers and cannons) and leave more towns on wealth to help the treasury. We can handle a 300 gpt deficit for the rest of the game, but as we continue to build cultural buildings, the maintenance costs will continue to rise.
 
On the treasury issue: I think we'll hit a point in a few turns where we can not improve our finish date. We can then switch over all builds to wealth and any extra food to taxmen and coast to the finish. Gyathaar indicated 110cpt increase needed to achieve a 1380 finish and I'm not sure we can sustain that level of increase, but we can strive for it.

On the cultural flips: I'm amazed we haven't had any flips to us either, when you consider how much we have eaten into the border of some AI cities. I should post a few pics or the save so you can see that we have reduced one AI city to about 3 tiles yet it hasn't flipped to us. We know that flips are enabled because we had some of our early cities flip to Japan and India.

I made it to work today so don't look for a post until later this evening.
 
We're still several hundred tiles under DOM limit. I'll check it again tonight and include it in my update. I'll probably post the save file at that time also, to see if there is any chance of hitting the 110cpt mark, but I think we're locked in for a 1385 finish. We can easily do the 50cpt increase needed for that and even a 100 cpt increase gets us the same finish date, so that 110 is key and I don't think it's achievable.

I should be close to 1350 AD by Saturday and I may also pass the game off to you, so that I can start on COTM11. I'll have a week to finish it, but that looks like an easy dom/conquest game.
 
No rush.. I am up in LK87.. and that isnt exactly a game that is quick to play either (last round it took me 2.5 hours per turn to play in anarchy) :p
 
We are 538 tiles away from the DOM limit, so no concern there.

Here is the 1330AD save after drafting rifles, but before rushing any builds (in case anyone wants a look). EDIT: I did not upload to the SGOTM server.

Here are some of the surprising non-flipping cities.

Old France area
Xteam06_13.jpg


India and new jungle city sites, but check out the American city.
Xteam06_14.jpg


The Carthage Peninsula
Xteam06_15.jpg
 
Nice screenies!! :goodjob:

Just ran the save through CRpMapStat. 381 cities! :eek: I couldn't conceive of this when we started, it is a really cool achievement, imho. :thumbsup:

What I find interesting is the flip probability table. While the percentages are low (some are 0%), the number of cities is pretty high (69). Looking at the screenies, with France's capital almost taken over, we still have the possibility of losing a city to France?? :rolleyes: Deer Hunter is the highest chance of a flip at 0.224%. :lol: :lol: :lol:

Keep up the good work Gator!! And :hatsoff: to my teamates... :bounce:
 
What's amazing in the middle pic is that Squeezeville was founded as a three tile city, similair to how Toulouse is now.

I'm only going to get part of the turn completed tonight, I'm already at 40cpt increase and have more to do.
 
DJMGator13 said:
What's amazing in the middle pic is that Squeezeville was founded as a three tile city, similair to how Toulouse is now.
The American city near Squeezeville ought to be giving up its allegiances pretty soon, don't you think? It will look much better in green, imho! :p
 
Nice screenshots!

I'm glad to see you continuing my agressive settlement work. :)

I agree that Oka (the American city near Sqeezeville) is probably most likely to defect - it was catured from the Iroquois, so probably has one or two foreign (to America) citizens, it's far from the American capital, we occupy many of the squares in the city radius, the town has no culture of its own, we have much more culture than the Americans, etc. What are they thinking? The Celts are clearly superior!!! ;)

Keep up the good work! :thumbsup:
 
I think you are overestimating chances for that cities will flip to us...
Remember the 1 and 2 tile cities in my HoF game...? and that was on chieftain :P
 
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