Mistfit
Deity
Pre-turn: Not much action will happen off island in my turns. I have a grand total of 2 Knights that can be moved. The others are all inside of Armies that will never leave the island because we will never have large enough transports. On the other hand that may be good as they will make fine defenders. one for the northern portion of the island and one for the south. Please remember all future armies will have to be left unfilled until they get across the water. Everything looks good except our economy which is pretty putrid. But I suppose after MT we can turn off science and just kill people.
IBT:
One scandi ship fails at a bombard attempt.
The Hero Epic finishes
JS Bach completes in Washington (this will be our biggest challenge)
Turn 1(660AD)
Move troops and work workers
IBT:
Persians bombard our improvements around Crazy Frog
American LB and Cav dropped off (took 2 galleys to get them there)
Cav Dropped off
Arabs, Persians, Vikings, & Zulu building Smiths
Vikings complete Smiths in Bergan
Turn 2 (670AD)
Kill off the invaders 0 losses 3 kills no promo's
Move my huge invasion force over to Arab lands
It consists of:
3 Knights
2 Muskets
2Trebs
IBT:
No Drop-Offs
Indians do their normal Parade up north
Meliville riots because I took troops out of the city
Turn 3 (680AD)
Invasion of Arab Lands
Bombard eMusket 2 times once successful
Attack with rKnight and redline the musket revealing a spear underneath
eKnight kills rSpear
vKnight kills 1hp eMusket and Bagdad is taken I accpet the city. Sell off the Harbor and abandon the city.
Move Settler in to replace the city.
IBT:
No Drop Offs
Lots and Lots of Scandi ships headed our way
Turn 4 (690AD)
Settle New World one tile NE of where Bagdad was. Start a Harbor
Settling the new town shows a Persian Cav just outside of our new borders. I hit him with one of 2 trebs.
IBT:
No Drop-offs
2 vKnights are killed by Arab LB's the knights were even on a hill.
Turn 5 (700AD)
Move troops and bombard some passing ships
IBT:
6 Zulu troops are dropped off 4 Impi, 1 LB, and a Horseman
Turn 6 (720AD)
Kill all 4 Impi loosing 5 hp of the Armies Have to leave the Horse and LB
Move Troops towards Medina
IBT:
The Scandi's attack New World with a Zerk and Kill him. What is strange is that Meliville only had 1 Knight in it. I'll chaulk it up to luck
MT Comes in
Narjan Deposes us to the Arabs grr....
Turn 7 (730 AD)
Turn Science off and Hire a Scientist towards Navagation
All bombarment fails on medina so I will wait to attack
IBT:
The Vikings attack New World with 4 zerks and take the city 3 died to our 2 Muskets. It was burned to the ground.
One Drop-off a Arabic LB
Turn 8 (740AD)
The Bombardment fails again
Kill the LB with our newly minted Saphi and our Golden Age Begins
Balance Lux and Science to bring Astronomy in 6 turns. We really have little need for cash as we have no Knights to upgrade to speak of.
IBT:
No Drop Offs
Turn 9 (750AD)
Move and work
IBT:
No Drop Offs
Turn 10 (760AD)
Kill off a Spear in Mecca and Land 3 Saphi's in Arabic Lands...Now the fun begins
I and going to play some more turns as I want to do some damage to the Arabs before i turn it over
IBT:
4 Impis and a Zulu Horse are dropped off (I may loose a town)
1 LB from Persia is dropped as well
Turn 11(770AD)
Manuver to Cover the homeland as best as possible
Attack and Kill 1 Impi with the Army. Move the other Army to AtFL to cover it against attack.
Move a spear to Iron in the Borders to hope it covers as well
Attack on Medina
3 Saphi and 1 Knight attack 4 Muskets in Medina (the Knight dies) and we take the city
IBT:
No drop offs
Persian LB impales himself on our Pike
Zulu horse impales himself on our spear in Irons
and the remaining Impi move inland towards undefended cities instead of finishing off the spear. HMM???
In doing so the walk next to our army which takes 1hp off of all of them
I see trouble on the horizon. I spot a Zulu Rifleman.
A zerk impales himself on our army in Meliville
Turn 12(780AD)
Kill off everyone on our lands and Move 2 health Saphi's towards Mecca
IBT:
No Drop Offs
Turn 13 (790AD)
Kill 2 Muskets in Mecca and reveal a spear....Next Turn the Capital is ours
IBT:
No Drop Offs
Turn 14 (800AD)
2 Saphi kill 2 spear in Mecca and we Take the City
Pass off report:
There is nothing to sell and 10 resistors. I didn't abandon the city but you can pre-turn. It does have a 16% chance of flipping.
I have a settler over by the dyes I'd send him one South on top of them. We Maybe should stop making cannons and make Muskets for our new towns.
I've placed lots of trebs and workers around areas that have been having landings on them
We should start a harbor on the mainland to accept the dyes once the Harbor is done in New World 2
Narjan can be gotten back at any time.
IBT:
One scandi ship fails at a bombard attempt.
The Hero Epic finishes
JS Bach completes in Washington (this will be our biggest challenge)
Turn 1(660AD)
Move troops and work workers
IBT:
Persians bombard our improvements around Crazy Frog
American LB and Cav dropped off (took 2 galleys to get them there)
Cav Dropped off
Arabs, Persians, Vikings, & Zulu building Smiths
Vikings complete Smiths in Bergan
Turn 2 (670AD)
Kill off the invaders 0 losses 3 kills no promo's
Move my huge invasion force over to Arab lands
It consists of:
3 Knights
2 Muskets
2Trebs
IBT:
No Drop-Offs
Indians do their normal Parade up north
Meliville riots because I took troops out of the city
Turn 3 (680AD)
Invasion of Arab Lands
Bombard eMusket 2 times once successful
Attack with rKnight and redline the musket revealing a spear underneath
eKnight kills rSpear
vKnight kills 1hp eMusket and Bagdad is taken I accpet the city. Sell off the Harbor and abandon the city.
Move Settler in to replace the city.
IBT:
No Drop Offs
Lots and Lots of Scandi ships headed our way
Turn 4 (690AD)
Settle New World one tile NE of where Bagdad was. Start a Harbor
Settling the new town shows a Persian Cav just outside of our new borders. I hit him with one of 2 trebs.
IBT:
No Drop-offs
2 vKnights are killed by Arab LB's the knights were even on a hill.
Turn 5 (700AD)
Move troops and bombard some passing ships
IBT:
6 Zulu troops are dropped off 4 Impi, 1 LB, and a Horseman
Turn 6 (720AD)
Kill all 4 Impi loosing 5 hp of the Armies Have to leave the Horse and LB
Move Troops towards Medina
IBT:
The Scandi's attack New World with a Zerk and Kill him. What is strange is that Meliville only had 1 Knight in it. I'll chaulk it up to luck
MT Comes in
Narjan Deposes us to the Arabs grr....
Turn 7 (730 AD)
Turn Science off and Hire a Scientist towards Navagation
All bombarment fails on medina so I will wait to attack
IBT:
The Vikings attack New World with 4 zerks and take the city 3 died to our 2 Muskets. It was burned to the ground.
One Drop-off a Arabic LB
Turn 8 (740AD)
The Bombardment fails again
Kill the LB with our newly minted Saphi and our Golden Age Begins
Balance Lux and Science to bring Astronomy in 6 turns. We really have little need for cash as we have no Knights to upgrade to speak of.
IBT:
No Drop Offs
Turn 9 (750AD)
Move and work
IBT:
No Drop Offs
Turn 10 (760AD)
Kill off a Spear in Mecca and Land 3 Saphi's in Arabic Lands...Now the fun begins
I and going to play some more turns as I want to do some damage to the Arabs before i turn it over
IBT:
4 Impis and a Zulu Horse are dropped off (I may loose a town)
1 LB from Persia is dropped as well
Turn 11(770AD)
Manuver to Cover the homeland as best as possible
Attack and Kill 1 Impi with the Army. Move the other Army to AtFL to cover it against attack.
Move a spear to Iron in the Borders to hope it covers as well
Attack on Medina
3 Saphi and 1 Knight attack 4 Muskets in Medina (the Knight dies) and we take the city
IBT:
No drop offs
Persian LB impales himself on our Pike
Zulu horse impales himself on our spear in Irons
and the remaining Impi move inland towards undefended cities instead of finishing off the spear. HMM???
In doing so the walk next to our army which takes 1hp off of all of them
I see trouble on the horizon. I spot a Zulu Rifleman.
A zerk impales himself on our army in Meliville
Turn 12(780AD)
Kill off everyone on our lands and Move 2 health Saphi's towards Mecca
IBT:
No Drop Offs
Turn 13 (790AD)
Kill 2 Muskets in Mecca and reveal a spear....Next Turn the Capital is ours
IBT:
No Drop Offs
Turn 14 (800AD)
2 Saphi kill 2 spear in Mecca and we Take the City
Pass off report:
There is nothing to sell and 10 resistors. I didn't abandon the city but you can pre-turn. It does have a 16% chance of flipping.
I have a settler over by the dyes I'd send him one South on top of them. We Maybe should stop making cannons and make Muskets for our new towns.
I've placed lots of trebs and workers around areas that have been having landings on them
We should start a harbor on the mainland to accept the dyes once the Harbor is done in New World 2
Narjan can be gotten back at any time.