SGOTM7 - Team Chunky

Yeah I know that I can unload units by right clicking but I never transferred units like this so it might be a good solution.

I will take all the pikes, a settler all of the MI's, a few trebuchet, army and enough knights with me.

Much blood will be spilled. :ar15: Hope it will be theirs.
 
Baalzebul said:
Yeah I know that I can unload units by right clicking but I never transferred units like this so it might be a good solution.

I will take all the pikes, a settler all of the MI's, a few trebuchet, army and enough knights with me.

Much blood will be spilled. :ar15: Hope it will be theirs.
Saves a turn sometimes...
Good luck, and I want to see "Blood on Baal's hands" :D :rockon: :rockon: :rockon:
 
So it shall be written so it shall be done...

I hope that my hundred post bring luck on us. Here I go now.

*puts a manowar cd on a player*

blood of my enemies....
 
Turn 0

Moved suicide pikeman towards Madras.

IBT

Persia land Musket, Immortal, Longbowman
America land Musket, 2MI
Viking land 1 Pike, 1 Crusader, 1 MI

Turn 1

Move galley towards and see what? Hell no! The forest is occupied. :(
So I land N of Madras at the open.

Kill the landing units lose 1 knight 9-1.

IBT

Americans land 1 MI.
Indians rain like cats and dogs. Kill 1 MI 5 Sword 3 Archer and lose all of the pikeman. :mad:
Man they' re too crowded but they leave South India open as we predicted. 17-11

We discover Gunpowder. Go for chemistry 13 turns with -27 GPT.
Edirne Knight--> Musket
Bursa Pike-->Musket
Aydin Pike-->Musket

Turn 2

Transported 8 Pike 6 MI 1 Army 4 Knights 1 Settler.
Killed 1 American MI.

IBT

Vikings want to talk. Go away...
Indians are coming towards our stack. We lose 1 Pike. 17-12
Riza galley-->Worker
Cankiri galley-->Courthouse

Turn 3

I count 63 Indian units coming towards us. Knight army is ready to strike.
Attack Karachi. Kill 3 pike & 1 Jumbo lose 1 MI. Conquer and destroy Karachi. :goodjob:
Sivas found. :king:
Transfer 2 knight, 2 pike, 2 trebuchet & 4 cat. Disband a cat and rush walls for 60 gp.



IBT

Lost 1 MI and 1 pike kill 5 AC 26-15
Sivas walls-->rax
Sinop galley-->library
Karabuk galley-->Library

Turn 4

I count 94 Indian units now!!! :eek:
Disband another cat & rush rax for 140 gold. We will need it.
Transport 6 cat, 1 tre 1 knight.
Kill 2 pike 1 sword 29-15

IBT

Kill 4 AC 8 Sword 2 Archer 3 MI
LOse 4 Pike 1 Knight 1MI 46-21

Ist Knight-->Musket
Urfa Galley-->Musket
Izmit Knight-->Musket
Sivas Rax-->Harbor
Ankara Pike-->Musket

Turn 5

Killed 1 Spear 1 AC Pike lost 1 MI 49-22

IBT

Americans land 1 MI
Indians attack and lose 16 Sword 4 AC 1 MI, kill our 3 pike 1 knight 1 MI 70-27

Bursa Musket-->Musket
Iznik Knight-->Knight

Turn 6

Kill 1 American MI
2 Indian AC LOse 1 Knight 2 MI 73-30

IBT

Another leader from a pike..
Kill 5 Sword Lose 1 MI 78-31

Edirne Musket-->Musket
KAfa Galley-->Library
Mugla Galley-->Library
Indians land 1 Spear 1 Archer

Turn 7

Build another knight army at Indian lands.
Kill 2 MI 1Pİke 1 Spear 1 Archer 83-31

IBT

Persia land 1 knight
Kill 3 AC 3 Jumbo 89-31
Aydin Musket-->Musket
Konya Knight-->Aquaduct

Turn 8

Kill Pers knight lose knight
Kill 1 Indian spear 91-32

IBT

Kill 2 AC 1 Jumbo 94-31
Ist Musket-->Musket
Uskudar Rax-->Musket

Turn 9

Yozgat found

IBT

Americans want to talk?
Americans sink our galley.
Persians sink our galley.
Persians have rifleman!
INdians attack and lose 4 MI 2 Longbowman 1 Galley. 101-32 :crazyeye:
Ulundi Library-->Courthouse
Bursa Musket-->University

Turn 10

nothing special.
 

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Woah, Baal! 101-32?!? :wow: Lookit all the dead Indians piled at your feet! Well done, my friend. :dance:

I'll look at the save tonight, from here it looks like time to bust those two armies out and burn more Indian cities, if we can; hopefully they will fall quick. Now that the Persians got rifles, we're gonna have to speed as fast as we can to sipahi to get anywhere after the Indians are toast.

Also, from the pictures, I'd say move those Indian slaves down to blockade duty. 32 losses is pretty steep, even though it was mostly pikes. I worry about our homeland defense, but I'll find out when I look at the save later. Can't be too bad, you were able to hold there Baal. :)

Very very well done! :thumbsup:
 
Well, congratulations my friend, that was very well played :clap:

I'll look at the save later but I can't imagine I'm going to be able to criticise it. :thumbsup:
 
Ok, there's some mm to do, and we need more knights badly, so some builds should change. We're building too many muskets. Khan I'm sure you'll figure that out. I see frigates out there, which means we're gonna see coastal bombing, and bigger landings.

Can someone explain to me what's going on up in Zululand? We have cats and a few knights scattered all over there. Meanwhile, we have only a handful of cats around Konya, where most of our landings have been. It's been this way for a few turnsets, and I just don't understand it...

I noticed we can blockade off the inner straits with a few well-placed galleys, I don't know why we didn't think of this earlier.

Chemistry in 5 turns? That's awesome! Sipahi in what, 30-35? Less? If we can take out India soon, we're still in the running...
 
The landings lessened to the mainland they're mostly heading for Zululand and our production there is not well so I didn' t want to take units from there. Took a few trebuchets only.

Yes they have frigates and began bombarding our coastal cities and sinking our galleys.

Our homeland needs units very much especially muskets & maybe a few knights, I risk to take many units to defend Sivas. After building enough units we need to build our infrastructure. We need universities, courthouse, aquaducts as soon as possible because we're tech backwards.
 
Baal said:
We need universities, courthouse, aquaducts as soon as possible because we're tech backwards.
We'll never catch up; I don't think there's any reason to try. After sipahi, the next tech that really gains us anything militarily is rep parts, which would take us over a hundred turns to get to with our economy; we'll either have won the game or be long dead by then. Our hope is to run over the Persians with sipahi before they get infantry; that should put us at about 50% land and 50% pop. Then we do everything we can to push along the archipelago against greatly superior units with sipahi and cannon to get those last few cities we need.

If we turn off research after mil trad (and sell our libraries), then we'll have lot of cash to upgrade knights or shortrush sipahi. Hopefully we'll be able to build numbers quickly. In my mind, this has been the overall plan.
 
Yeah you' re right we will have to beat Persia quickly next but we will need magnetism badly after that. I think we can never reach any other island with galleys .
 
OMG! Blood is flawing like a rain!
Very nice landing Baal, we've survived the initial assault and now India is ours. All we need to do is to minimize the victims, because we need to take it to Persia soon enough (but with Sipahi this time).
We can stop researching after MT. Definitely, I see nothing worth going on after this one.
We should have seen earlier that our homeland can be easily coastblocked with galleys, I'll try to get this done.
OMG 101:32! "You'll take my life but I'll take yours too"! I think I was right about facing 100 offensive units... even if I would have liked to be wrong.
PS: Looking forward for tonight when I'll have some Indians to kill!
:rockon:
Ottomans came across the sea
They brought us pain and misery
...
Run to the hills (and fortify)! Run for your life!
...

:rockon:
 
From now on I think our coasts can't be blocked because frigates are easily taking down our galleys.

Killing is my business, my business is good :)
 
Sucks if that's true, I'd have hoped most of their frigates would be on escort duty, and thus wouldn't go near our blocking galleys. But I've been wrong before...

We moving to 5 turns per set now? If we are and you get yours done tonight Khan, then I might be able to get mine in tonight too. Unless people want to talk about stuff. :)
 
I think the plan is pretty simple for the next round anyway (finish India, stockpile knights for upgrade), so we should just play the 5 turn sets whenever we become available. If anyone wants to discuss anything raise it at the end of your turn set.

Frigates will attack our galleys if they are blocking passage so I'm not sure that's the best use for them. We really just need them for taking down Viking boats and mass transport.

Go get 'em Khan!
 
SGOTM7
(0) 850 AD
After half an hour utilities installation I’m finally able to load the save. Damn the guys that changed the filenames in the English version…
Our armies are both in the city in India. I’ll send at least one to pillage. MM a bit, set some knight and galleys builds instead of muskets (but not all). Bomb every vessel I can.
Istanbul is building 3 turn muskets, that’s useful.
(IBT) Persians land 2 cavs and 2 immortals in Zululand. A jumbo suicides. Our army does miracles with it’s zone of control out of the city. At least 10 HP worth.
(1) 860 AD
Kill the persians, but our Zululand defense is really weak.
Kill 5 Indians for a 1 unit loss. 10:1
Our offensive in India is weak. I’ll send some more knights there.
(IBT) 3 indians down, we lose a galley to American frigate. 13:2
(2) 870 AD
Kill 7 indians, manage to lose a pike while attacking a LB. 20:3.
I’ve blocked the channels, if I’m right the frigates that come with a transporters won’t attack.
(IBT) I’m right, the frigates wont charge against galleys when convoying a transport
(3) 880 AD
No Indians in sight, boring.
(IBT) No landings, but we lose another galley to roaming frigate.
(4) 890 AD
Chemistry – Metallurgy
Kill 6 indians but lose a knight and MDI. 26:5 Load 6 trebs, 2 muskets, elite pike and a settler to land near Calcutta.
(IBT) Another galley lost to the Americans 26:6 Persia finishes Shakes.
(5) 900 AD
Hide our galleys. Land offensive forces near Calcutta. I’ll go for another turn to try to take the city. Kill 3 more Indians. Bomb and kill the American frigate that costed us 2 galleys. 30:6. LAND A KNIGHT ON INDIAN IRON. It’s a risk, but worth it.
(IBT) Americans land 3 cavs. Our knight defeats a Jumbo, retreats to LB and kills a pike. That was nice, I would have succeeded with 2 knights. 32:6
(6) 910 AD
Defeat the Americans. Bomb and kill 2 pikes in Calcutta, there are at least 4 more. Lose a knight against a jumbo, but kill him after.
I ‘ve started rebuilding the road for Calcutta. Actually our armies block the access, one of them is wounded but under 2 muskets and elite pike, along with 6 trebs. The Indians are gassed, it’s time to take them.
39:7. Not the best turns, I was a bit unconcentrated.
Zululand is blocked. No landing can be done there. Watch out for the Persians, I saw them loading cavs and rifles.
I guess there can be some MM optimisation but I’m as gassed as India is. Indian Iron can be cut if we land 2 knights. I almost made it with a single (don’t ask why I’ve tried, I’ve no idea), he’s on a galley now.
See you tomorrow guys, I’ll go to sleep.
One of the armies still has movement points. We can move it 1 tile south and use it’s ZoC, it’s nice.
 
Sounds good, Khan. Seven losses, but only 2 were knights, so not bad at all actually. I'll try to beat that. :) It sounds like the Indian cities are stacked with defensive units, which isn't so surprising. I think we should just keep chipping away at them with the armies, keeping losses low, till they're dead. Hopefully we'll get another leader for the future...

I'll certainly take a look at it tonight, we'll see if I'll play it. I'm up in two others, plus TR04 if I want it...but this is the one I want to play the most. But I know I should wait for y'all to take a look at the save, so I should just play the other games first. Which urge will win? :hmm: :lol:
 
Preturn (910AD)
MM a bit. Why in god's name were we building a uni in Bursa? Switch to duct.
Awesome job with the blockades, Khan. :thumbsup:
I move the healed army into the stack, for ZoC and attacking Calcutta next turn.
(I) Wow, that's a lot of frigates.
Indians wanna talk, heh.
Jumbo takes the Indian workers back! 0-1
Americans finish Newton, bleah.
No landings, sweet.

T1 (920AD)
Kill the offending jumbo, recapture the workers. 1-1
Army kills 3 pikes in Calcutta, reg pike showing. 4-1
Metals in 7 or 8 at this point.
(I) Bombing of our coasts, but no new landings again.
Five Indians move next to Sivas, though.

T2 (930AD)
Throw rocks at the Indians.
MI kills Indian MI, promotes. Elite knight kills longbow. Elite knight kills redlined pike. Vet knight kills longbow. Wounded army kills longbow. 9-1
(I) Galley sinks frigate! And then again! Well, that was unlikely... :dance:
Then galley sinks. :( 11-2
Bomb, bomb, bomb...
A huge stack of Indian pikes appears! Twenty-five pikes and four spears!
Plus five units near Sivas.

T3 (940AD)
Throw rocks at the Indians.
Bombing Calcutta shows at least 6 pikes in the city, and the army reveals a few more to the north.
Vet knight kills pike, vet knight dies to pike, vet MI kills pike, vet knight kills AC, elite knight kills longbow, elite knight kills longbow. 16-3
(I) Bomb, bomb, bomb.
Americans land cav and longbow.
Galley fends off frigate. This is funny. :)
Longbow kills musket, damn.
Musket kills sword.
Musket kills archer. 19-4
The entire stack of pikes enters Calcutta.

T4 (950AD)
I'm pulling our offensive units away from Calcutta. Hopefully all those pikes will park outside Sivas for us to whittle down. If they don't, well those cats won't be much help there anyway -- we can send the armies over there to chop 'em down.
Kill the Americans 21-4.
Kill 2 Indian pikes. 23-4
(I) Americans land 3 cavs

T5 (960AD)
Throw rocks at the Americans, then kill 'em. 26-4
Kill one, two Indian pikes in Calcutta with an army. 28-4



Ok, that's it. Metals in 3, with a small surplus. Be careful building galleys in our 'outer' cities, since there are frigates all around us that'll immediately take them out. Maybe build arty instead. Konya and Bursa have 'ducts now, so let them grow past size 7 for the unit support.

The Indians will be a tough nut to crack -- they are gassed offensively, but they got many many defensive units. I managed to see about 33 pikes and 3 spears on that one turn, and I didn't get to the bottom of Calcutta. I think next turn move all our Indian units into Sivas, see if we can't lure them out into the open. If they do that, it should be pretty easy to pick them off. We have the two armies, 5 knights, an MI, and lots of arty in and around Sivas.

There are two knights and a pike in a galley in the north, for landing on the iron next turn. See if you can get it disconnected. Leave the galleys where they are until next turn, then move them two spots and drop the units. If you move them closer now, they might get spooked into covering the iron. (It's a small point, but worth the try.)

There's a stack of workers and settlers near Urfa, waiting to be transported back to our island. The galley about to be built in Urfa can handle that. There are two blockade galleys healing in Konya.

Both American landings were at the trap north of Salonika. The only other place available for the enemy to land is near Konya, which they seem to be ignoring for now, but I think maybe we should get a musket in there to deter them further.

Good luck, chunky! :)
one big stack o' pikes
 
Great work done but it seems that it'll take some time to destroy India. They' ve solid defense units.
 
Sorry about the slaves, Mach, I forgot to mention that the healthy army was giving them the time to rebuild the road.
When I fought the Indians they were not sending too many pikes, I mostly killed LB and MDI. This stack is interesting, I think we must block them next to Sivas with our armies and slowly wipe them out. I really prefer fighting them in the open than in the cities.
And sorry again, I wasn't really concentrated last night... But it looks nice. Now we're low on artys, but if we manage to send some more bombers next to calcutta and wipe the 35 pikes stack India is ours.
Have fun chunky. And once again, watch out for the persian Cav+Rifle landings, those ones are tough to deal with even with an army.
 
Np about the slaves Khan, I didn't think of reinforcing that spot, and I should have. That story ended like this: I took the slaves back, and moved 4 of them back to the mainland for the blockade. At that point there was a jumbo visible, so I left the final worker in the open for him to take, so he didn't attack our city. I killed the jumbo, but didn't get back that last worker. I feel like I played that well. I feel stupid about the lost musket, I was bringing two back to Sivas for jumbo defense (I didn't like having a knight on top), so they were out in the open. I should have used a boat to move them.

A few more thoughts occurred to me. Our Indian armies need to heal, so we'll have two turns to see if they bring that stack o' pikes into range. If that stack remains hidden, maybe we want to take both our armies and pillage every tile they have. That way we seriously reduce their abilities to make more units, start their cities shrinking, and more importantly we can hamper their movement. Then maybe we can burn their backline cities before that huge stack can reach them, and take Calcutta lastish...

Also, I didn't detail this enough in my turnlog, but the Persians seem to be targeting our eastern galley channel block. That's why two of those galleys are hurt, it's a miracle they survived. They made no landings on my turns. I think maybe we want to give them a place to land in Zululand, shifting workers north and military units south along the blockade. Rifles aren't a problem with enough arty.

I think we want to keep our arty in Sivas where it's safe for a while. If there really is 35 units in Calcutta, then it would take something like 60 trebs or 40 cannon to get one hp off the topmost unit. We don't got that many, and with less than that there's no point in having them near Calcutta.

Finally, maybe we want to start a Military Academy prebuild. It's what, 400s? Twenty turns at 20spt, we should have Mil Trad by then.

Edit: I was also stupid in not bringing some boats over from Sivas to where those workers and settlers are stuck in Zululand, to ferry them over.
 
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