0 - 1275AD - Looking as good as it could.
IBT - Learn Physics. Set for Magnetism in 6 - still operating at small profit, but we don't have many knights left to upgrade so I feel this is a good call. Konya sipahi ->sipahi. Mugla caravel -> caravel.
1 - 1280AD - Bomb Ulundi, but it doesn't take as many hits as I would like to gamble recapturing it.
IBT - A Zerk captures Bapedi

. Vikings load another 3 units into the city from outside - they could have blitzed us if the AI was smart! Edirne sipahi -> sipahi. Isandlhwana lib->caravel. Uskudar cannon->cannon.
2 - 1285AD - Kill Viking crusader, musket, cavalry, zerk taking Bapedi. Lose one sipahi. Get a leader. Build army. 4-1
IBT - Bursa sipahi->sipahi. Aydin sipahi-> sipahi. Bolu riots cos a frigate disconnected it. Iskderun explorer->explorer.
3 - 1290AD - Fill up me army with sips and away we go. Bomb Ulundi. Kill 5 infantry, 1 guerilla, lose one sipahi. 10-2
IBT - Iznik sipahi->sipahi. Tokat explorer->explorer. Urfa carvel-> caravel. Intombe caravel-> carvel. Antalya caravel ->caravel.
4 - 1295AD - Kill one infantry and one cavlry in Ulundi. Retake our town! We are rid of the occupying forces!!

12-2
IBT - Izmit musket-> musket.
5 - 1300AD - Not much, just reinforcing blockade with military units.
Something weird happened whilst I was taking Ulundi back...
Turns out there was a cavalry underneath the slave worker, but i'm not sure why it wasn't first in the defence line...
Anyway, I've got a good feeling about staying alive for a while. We have frigates in 2 turns, although GA finishes in 2. Then we should be able to give a little bombard revenge to Persia.
We should attempt to construct a military blockade along the shore - this stops our improvements from being destroyed. Also, lets setttle some more towns in Ex-India - for the support...
I'm going to go eat something now i'll be back with some more comments maybe...