The 150 BC Save
Summary
Cleared all Evil scum off of our island.
Learned all AA techs, Monotheism, Feudalism and Chivalry from the Great Library.
Upgrades some pikes, MIs and Knights.
Decided to Revolt to Monarchy while the island was secure.
Turn Log
Turn 0 - 350 BC
Boy oh boy. Let's see. First thing to do is protect Ankara and then see if we can destroy Sidon.
One MM thing to watch for is that Istanbul somehow has 9 food in the bin. We should be doing 3-3-4 food
for 3 turn growth.
Looking back I see I forgot to maintain this too
, can't even follow my own notes 
Seem to be roading a lot of Jungle. Doesn't seem very useful. I'm going to start chopping it.
Keep Library builds going until I see how far we advance next turn.
Reinforce Ankara: Fortify a Spear and an Archer. Unfortify the Horseman so that the archer will be the one to defend.
Send 2 more swords to take out the ACs.
Close Eyes and hope for luck vrs the Ancient Cavalry.
IBT
Ancient Cavs kill fortified Spear and Archer in Ankara.
Learn Philosophy, Code of Laws, Polytheism, Monarchy, Construction, Monotheism
Couple of our borders expand.
Turn 1 - 330 BC
V. Sword dies vrs V. AC.
V. Sword kills AC
V. Sword dies vrs AC.
V. Horse kills AC.
Galley Contacts Vikings, no good trade, declare war
Advance forces on Sidon
IBT
Indians Land Warrior - Spearman pair
Learn republic and feudalism from GL.
Turn 2 - 310 BC
Curses, Feudalism sure screwed up my builds by autoswitch to Pikes and MIs.

V. Archer kills Persian R. Archer that came out of Sidon
Troops advance on Sidon
IBT
Istanbul builds Pike -> MI
Turn 3 - 290 BC
V Sword dies to R Spear in Sidon
E Sword kills R Spear in Sidon
V. Archer kills R Spear in Sidon and razes it.
V. Sword kills R. Indian Spear.
Galley meets American Galley. Lacks Mono and Feudal. No money, so no trade. Declare.
Upgrade a bunch of pikes.
Move settler toward old Sidon.
IBT
V. Persian Horse kills fortified V. Spear in Ankara No rax, couldn't upgrade

Edrine builds Library -> Horse
Isnik builds Horse -> MI
Ismit builds Pikeman -> Horse
Kafa builds MI -> Horse
Salonika builds Worker -> Harbor
Turn 4 - 270 BC
V. Horse kills V. Persian Horse.
V. Sword kills R. Indian Warrior.
IBT
Zulu Galley kills something on defence, couldn't see what.
Ankara builds Catapult -> Rax
Turn 5 - 250 BC
Catapult bombards Konya takes 1 hp.
E. Archer (Artemis) kills Spear and takes Konya.
Found Mugla on ruins of Sidon
Upgrade another spear to pike and a V Sword to MI
Switch Uskudar to Aqueduct. Bigger city will help FP more than Courthouse.
IBT
Not much happens. Enemy Galleys move a bit.
Turn 6 - 230 BC
Shuffle troops around.
IBT
Istanbul builds MI -> Horse
Edrine builds Horse -> Horse
Sinop builds Rax -> Pike
Vikes start Knight's Templar. We should get Chiv soon.
Turn 7 - 210 BC
More Troop shuffle. Nobody to fight just now.
IBT
Learn Chivalry.

I was hoping it would wait another 3 turns till I had a bunch more Horses built.
Zulu start Sun Tsu
Persia starts Knight's Templar
Turn 8 - 190 BC
More movement.
Seriously debate switch to Monarchy. On the one hand I could complete a few more items, but I think now
is as good a time as any. Our Enemies are not on our island, we have 3 horses that will be knights. Go
For it. Hope the time isn't too long. Crud. 8 turns. I hope this doesn't come back to haunt me.
MM to maximize gold and minimize clowns. Keep one sci.
IBT
Not much. Indian Galley aproaches, will bomb next turn.
Vikes complete Sun Tsu

, would rather someone else get that.
Turn 9 - 170 BC
Cat damages Indian Galley.
Cat damages different Indian Galley.
Upgrade 3 Horses to Knights. (Landing insurance during the anarchy)
Shoot, miscalculated my anarchy worker actions. Forgot about the slowdown.
IBT
Indians land R Spear and R Warrior.
Persians switch to Knight's Templar
Turn 10 - 150 BC
Cat damages Persian Galley
Knight kills Indian Spear. Will wait for Elite Sword to kill the Warrior since I want a shot at Leader.
Notes to next player
1. There is an Indian warrior by Uskudar. I killed his spear escort, but decided to leave him to the elite Swordsman that is coming from the direction of Edrine. There is a catapult that could be used to damage the warrior too if you choose.
2. We have 6 turns left on our Anarchy. I was disappointed when I got the dreaded 8 turns.
3. Uskudar will finish its Aqueduct the first turn after anarchy ends, It should then be able to grow and build the FP, assuming we still want it there.
4. There is a Pike in Edrine that was just upgraded, I suggest sending it to one of the southern coastal cities that does not yet have a pike in it.
5. I started a couple harbors and rax that I am not attached to. Change them if you feel like it.
Hope the anarchy doesn't hurt too much, it seemed like the best lull in the fighting that we were going to get.
Our Military Might such as it is
If we weren't trying to kill them, this is what they'd trade