The Save
Turn 0 - 650 AD
Fire up ye olde computer and take a look.
Things look pretty good, but there are some things which confuse me a bit.
1. None of the core towns are building Infrastructure. One should be.
2. We have 3 scientists hired. Seems like if we are on a minimum gambit should be 1.
3. Not wild about Zimbabwe's location, but not unhappy enough to disband.
Do some MM
1. Switch Istanbul to University as was discussed earlier. Fire scientist. (2 uncorrupted commerce from coast tile seems better)
2. Hire Scientist in Bursa (replaces clown without causing disorder)
3. Turn Scientists in Mugla to Taxmen
4. Switch Denizli to Worker to start improving Zulu islands, Until we improve squares we are wasting a rank 1 city.
IBT
Enemies move all over, no landings.
Antalya build Library -> Settler
Denizli builds worker -> Library (may change mind later)
Turn 1 - 660 AD
Knight kills ZUlu Longbow
Move up in ZUluland
Pillage in Arabia.
IBT
Istanbul University -> Musket Man
Turn 2 - 670 AD
Advance some more - Pillage some more
Switch Kafa to Library
Plant and start to chop on GL 2 NE of Mugla
IBT
1 Landings at home
2 In Zululand
Edrine Knight -> Knight.
Ismit Knight -> University
Kafa Library -> Treb.
Turn 3 - 680 AD
Army kills Impi takes Settler Pair.
Homeland army kills Indian Pike and MI.
V Indian Longbow kills our V. Longbow

V Galley dies vrs Redlined Indian Galley

V Galley kills vrs Redlined Indian Galley
Same Indian LB redlines another Longbow but still dies.
IBT
Crap Persian Crusader redlines our Musket in Bolu
Indian MI takes Bolu :wallbang:
An Arabian Sword actually attacks our Army ?!? Well, I was going to heal it next anyway.
Bursa Knight -> Knight
Aydin Settler-> Treb
Oh give me a FREEKING break. Massive Barb uprising near Zimbabwe. *CENSORED*
Turn 4 - 690 AD
Send troops from Mainland to retake Bolu and put down barbs.
IBT
Lots of Landings near Zimbabwe.
Learn Chemistry -> Metalurgy
Istanbul Musket -> Musket
Mugla riots, wonder what changed it was fine before...
Turn 5 - 700 AD
Lose E* LB to R Musket in Bolu
V Knight Kills R MI in Bolu
V Knight kills redlined musket in bolu and takes it.
Battle of Intombe
4 for 4 on bombing
Army kills 3/4 Impi
Elite Knight kills 2/3 Impi and produces a MGL. No way to use to create Army now, so press attack.
Army kills 2/4 Impi and takes Intombe. Risk keeping since I'll eliminate the Zulu in 2 or 3 turns.
Turn the leader into Army and protect it with the old Army
Switch Taxes to 4.2.4 Metalurgy in 35.
IBT
Scandinavian MI kills barb
Musket in Zimbabwe kills 2 Indian MIs
Kill the rest of the barbs defending.
Iznik Musket -> Courthouse
Sinop Harbor -> Library
Aydin Settler -> Musket
Turn 6 - 710 AD
V Knights kills Elite Viking MI
Forest and chop GL S-SE of Antalya
IBT
Uskudar builds Knigth -> Knight
Turn 7 - 720 AD
Disperse Barb Camp and Walk off with 25g
Battle of Islanhlwana
Army Kills V. Impi
Army kills V. Impi
Elite Knight kills R. LB and takes the city, Destroying the Zulu.

V. Knight kills V. Indian Pikeman
Switch Edrine to University to avoid overflow.
IBT
Istanbul Musket -> Musket
Turn 8 - 730 AD
E Knight Kills V. Indian Pike
E Knight Kills V. Indian MI
Finish Cutting of Mecca again
Do some MM
IBT
Vikes land 1 Cavalry by Islanhlwana
Bursa Builds Knight -> University
Izmit University -> Knight
Salonika Settler -> Treb
Turn 9 - 740 AD
Ahh my kingdom, my kingdom for a unit with leathal Sea Bombard.
2/4 bombing the Cavalry
V. Knight kills it (all elites were wounded)
IBT
Viking Cav lands by Islanhwana
Viking Berserk kills Fortified Musket in Kafa, Doesn't take city.
Edrine University -> Knight
Urfa Worker -> Treb
Turn 10 - 750 AD
3/4 bombing the Cavalry and an Elite Knight kills it, but no MGL.
Redline a bunch of Viking boats.
Notes:
1. I started building a landing force in Antalya.
2. The Army on Arabia/Persia is down south right now. It should continue west and then turn north to
come back and cover the invasion (Should get there right about the right time) I really want to see the
southwest part of Persia. I am not convinced that there is a land bridge between Parsagrade and Gordium
and I don't want to load the new army up in Persia if it can't reach the Vikings.
3. There is a 1-knight army in Antalya. If there is a land bridge it should cross to Arabia once the army gets back to the north, otherwise, lets try to get it onto the Scandinavian area.
4. Sorry for the strange city placement in Zululand, I re-thought halfway through populating the area.
5. There are a bunch of workers near Intombe. Once they finish the road there, we will have furs and will finally be able to drop our lux rate.
6. We need more galleys, I stupidly lost a couple.
Kill Ratio: 24 - 5, but two of the dead were Galleys that I shouldn't have lost

Not very happy with that.
I'll add a picture in a few minutes.