Crazy Eskimo
Prince
- Joined
- Apr 14, 2005
- Messages
- 367
Here's the long version:
Preturn 350 AD
Switch to Chivalry
Switch Margates Tax Collector to a Scientist
Switch Seiska from Cat to Library and move citizen from mined grasslands to coast
Switch N Cows Citizen from Cow tile to Mined Grasslands (Spear in 5 rather than 4 and MDI in Queue)
Switch S Cows from Mountain to Freed Cows. Warrior in 1. 11spt Growith in 7. Join worker?
Follow Queen M's suggestion on getting Bursa the sheep.
OG Starving> 15spt Horse in 1
Sogut Normal 15 spt Horse in 1
Decide to make Chlora the military town in Arabia, since it could potentially (with the right tiles) get useful 10spt. Switch cat to barracks. Switch other FP 4.x towns to Settlers.
Upgraded 2 vet warrior to MDI
UPdgrade 1 spear to pike
Pinged Indian 3/4 Galley>2/4 Galley
3/3 Galley > 2.4 Ind Galley > 3.3 Galley (1-0)
IBT
Zulus land 2 Impis in Arabia despite the galley being wounded!
Starvation in Arbela
Palace Expansion. I go for nice looking Minarets to flank the entrance.
S Cows Warrior > Barracks
Sogut Horse -> MDI
OG Horse > MDI
Shanti Spear > MDI (in 5)
Bursa Warrior > Aqueduct (to get another 3 turn MDI factory)
Turn 1 (half my play came before this point)
Ping Impis
4/4 MDI > 3/4 Impi > 4/4 MDI (2-0)
4/4 MDI > 2/4 Impi > 3/4 MDI (3-0)
Ping Am. Galley. Ping Indian Galley
3/3 Galley > 3/4 Ind Gal (didn't want it messing with our invasion and I had plenty in the area) > 2/4 Ind Galley (3-1)
3/3 Galley > 2/4 G > 3/3 Galley (4-1)
Decide to leave American Galley alone to see if it retreats (as the Zulu didn't). It does!
Decide to wait for back up MDIs to take out St. Louis
IBT aka WTH, mates!?!
4/4 Amer. MDI > 4/5 MDI > Promotion of American MDI! (4-2)
4/4 Amer. MDI in Chicago > 4/4 Sword > 1/4 MDI (4-3)
Lots of Zulus moving in range of our beachhead...
Zulus land Impi and horse on Arabia
Arabian dyes settler > library
Bta Spear > Galley (since we need to replenish)
Turn 2 370 AD
Upgrade Spear to Pike
Ping Impis in Arabia
4/4 MDI > 4/4 Horse > 3/4 MDI (5-3)
4/4 MDI > 1/3 Impi > 4/4 MDI (6-3)
Ping Chicago. All fail
4/4 Horse > 3/3 Amer. Pike > 2/4 Horse! WooHoo! (the RnG decides to get revenge) (7-3)
4/4 MDI > 3/3 Amer. Pike > 3/3 Pike (7-4)
4/4 MDI > 3/3 Amer. Pike > 4/4 Pike (7-5) Argh!!!
Decide to leave Chicago alone for now.
3/3 Galley > 3/3 Amer. Gal > 2/3 Amer. Gal (7-6) (yeah, I ordinarily wouldn't do this, but I didn't want this galley landing)
3/3 Galley > 2/3 Amer. Gal ? 3/4 Amer Gal. (7-7) (Not my day...)
in St. Louis
4/4 MDI > 4/4 Amer. MDI > 2/5 Amer. MDI (7-8)
4/4 MDI -> 3/3 Spear > 3/4 MDI (8-8)
Switch Persepolis and Arbela to Libraries
Found Mathildapolis
IBT
Some Shuffling but no landing
Izmit Mktplace -> MDI in 4 turns. I see a way I can get it to 3.
1 resistor quelled in Kufah. Kufah riots. Change 2 citizens to tax collectors in Kufah. Switch Cat to Library
Turn 3 - The invasion begins
Ping Chicago and fail everytime
Ping St. Louis - Citizens killed
Ping Zulu Galleys from 4/4 each to 3/4 and 2/4
Switch Jungle Port and Margate from Cats to Galley
Upgrade Warrior to MDI
Ping Amer. Gal to 3/4
Change Pasaguarde from Pike to Library
Land 5 Pikes, 11 MDI, 1 Settler, 2 Horse, and 4 Cats in CS's recommended position using MM's triple-dump method.
IBT
on beachhead
4/4 Z Archer > 4/4 Pike > 3/4 Pike (9-8)
4/4 Z Archer > 4/4 Pike > 3/4 Pike (10-8)
4/4 Impi > 4/4 Pike > 4/4 Pike (11-8)
near Chicago
4/4 Amer. MDI > 5/5 MDI> 2/5 MDI (ours) (12-8)
4/4 Ind Galley > 3/3 Gal > 4/4 Galley (13-8)
Arabs want audience, but I tell them we're busy!
2 Impis and 2 horse land in Arabia
Kirka Settler > Settler
Oliver Settler > Settler
OG MDI > MDI
Turn 4 390 AD
Ping Impis
Found Beachhead to Zululand > Walls
Land 1 Pike and 3 more cats
4/4 MDI > 2/3 Impi > 1/4 MDI (14-8)
near St. Louis
5/5 Sword > 4/4 Z. Horse > 5/5 Sword (15-8)
4/4 Horse > 4/4 Z. Horse > 3/4 Horse (16-8)
4/4 MDI > 2/3 Impi > 3/4 MDI (17-8)
3/4 MDI> 1/4 Impi > 3/4 MDI (18-8)
Ping St. Louis and Chicago, but no dice
Upgrade 3 swords to MDI
IBT
Lots of attacks on BtZ. I wasn't able to write them down, but there were at least 10, we never lost, and some of our pikes promoted. (28-8)
Near St. Louis
5/5 Amer. MDI > 3/4 MDI that I thought was out of range > 3/5 Amer. MDI and GREAT LEADER!!!!
(28-9)
Americans Land 1 Pike and 1 MDI
S Cows Barracks > MDI
N Cows Spear > MDI
Sogut MDI > MDI
BtA Galley> Galley
About this time, I realize that Sogut no longer has 3 turn MDIs. I think I made a mistake MMing and make some changes, but can't get the setup I had before. Later, I realize it's because the Indian culture expanded, taking away a forest Sogut used to use (ominous forebodings of the future).
Turn 5
Ping American MDI to 1/5
4/4 H > 1/5 Amer. MDI > 4/4 Horse (29-9)
Pike Amer. Pike to 2/4
4/4 Horse > 4/4 Amer. MDI > 2/4 MDI and 1/4 Horse (draw)
4/4 MDI > 2/4 Amer Pike > 2/4 Amer. Pike (29-10)
3/4 MDI > 2/4 Amer. Pike > 1/4 MDI (30-10)
3/4 Horse > 2/4 Amer. MDI > 1/4 Amer. MDI (30-11)
Just now realize I had one more cat in range that could have pinged. ARRGH! Can't attack because only have 1 hp units in striking distance.
Upgrade Spear to Pike
Near BtZ
Ping Impis
4/4 MDI > 1/4 Impi > 3/4 MDI (31-11)
5/5 Horse > 1/4 Z. Horse > 5/5 Horse (32-11)
Hurry Walls for 76 gold
4/4 MDI > 2/4 Impi >2/4 MDI (33-11)
4/4 MDI > 2/4 Impi >3/4 MDI (34-11)
4/4 MDI > 2/4 Impi >3/4 MDI (35-11) REALIZE THAT THIS IMPI WAS THE LAST IN THE STACK AND LEAVE MDI EXPOSED! DOH!
IBT
Near St. Louis
1/4 Amer. MDI > 1/4 MDI> 1/4 MDI (36-11)
Near BtZ
4/4 Z. Archer > 3/4 MDI > 1/4 Arch (36-12)
4/4 Z. Horse > 5/5 P > 4/5 Pike (37-12)
4/4 Z. Archer > 4/4 P > 2/4 Pike (38-12)
4/4 Z. Archer > 4/4 P > 2/4 Archer (38-13)
4/4 Impi > 4/4 Pike > 2/4 Pike (39-13)
4/4 Z. Horse > 4/5 P > 3/5 Pike (40-13)
4/4 Impi > 3/4 Pike > 1/4 Pike (41-13)
4/4 Impi > 3/4 Pike > 1/4 Pie (42-13)
BtZ Walls > Barracks
Shanti MDI>MDI
Sinop Horse>Horse
Turn 6 410 AD
Ping Zulu Impis and Archers
4/4 MDI > 1/4 Impi > 4/5 MDI (43-13)
5/5 Horse > 1/4 Impi > 2/5 Horse (44-13)
4/4 MDI > 1/4 Impi > 3/4 MDI (45-13)
4/4 MDI > 1/4 Impi > 3/4 MDI (46-13)
4/4 MDI > 1/4 Z. Arch > 4/4 MDI (47-13)
IBT
5 4/4 Impis attack. 3 are killed and 2 retreat. (50-13)
We master Engineering
We master Chivalry
Switch to Invention and remove scientist.
Starvation at Kufah
Turn 7
Near BtZ
Ping Impis
4/4 MDI > 2/4 Impi > 4/4 MDI and 1/4 Impi (draw)
4/4 MDI > 1/4 Impi > 3/4 MDI (51-13)
4/4 MDI > 1/4 Impi > 4/4 MDI (52-13)
5/5 Horse > 1/4 Impi > 3/5 Horse (53-13)
4/4 MDI > 4/4 Impi > 3/4 Impi (53-14)
I stop my counterattack. This is the first time that a lack of cats being able to ping all the units near me has prevented me from counterattacking
Ping Ind. Galley to 1/4
4/4 Gal > 1/4 Ind. Gal > 4/4 Gal (54-14)
Join Worker to S Cows to make it a 8 and get optimal spt. With knights, these extra shields may not be as important as with MDI but oh well.
By St. Louis.
8 Pings. 1 hits.
4/4 MDI > 3/3 Spear > 1/4 MDI (55-14)
5/5 Sword > 2/3 Spear > 3/5 Sword (56-14)
4/4 MDI > 3/3 Archer > 4/4 MDI (57-14)
3/4 MDI > 3/3 Archer Army > 3/4 MDI (58-14) (glad that leader didn't go to anything important)
St Louis Destroyed. No slaves or gold.
Switch OG, Sogut, Gateway to N. and S Cows to Knights
Upgrade horse -> knight
IBT
by BtZ
4/4 Archer > 5/5 Pike > 5/5 Pike (59-14)
3/3 Z. Warrior (yeah, I know! right.) > 4/4 Pike > 4/4 Pike (60-14)
3/3 Z. Warrior > 5/5 Pike > 5/5 Pike (61-14)
3/3 Z. Warrior > 5/5 Pike > 5/5 Pike (62-14)
3/3 Z. Warrior > 5/5 Pike > 5/5 Pike (63-14)
4/4 Z. Archer > 5/5 Pike > 2/5 Pike (64-14)
4/4 Z. Archer > 4/4 Pike > 4/4 Pike (65-14)
4/4 Z. Archer > 4/4 Pike > 5/5 Pike (66-14)
4/4 Z. Archer > 4/4 Pike > 4/4 Pike (66-14)
(I may have missed a couple encounters... these went fast and my notes are a bit disjointed).
by Chicago
MDI attacks Horse sent to pillage around Chicago. Rest of units had been drawn back to draw out attackers.
4/4 MDI > 5/5 Horse > 1/5 Horse! WooHoo! (67-14)
Seiska converts to India. I see a War elephant
Kufah riots again. Make one citizen a tax collector
Arab Gallery appears near Pasa (which has little defense. Doh!)
Turn 8
Found Cston
Attempt to ping elephant in Seiska once and fail.
Call it a turn.
Preturn 350 AD
Switch to Chivalry
Switch Margates Tax Collector to a Scientist
Switch Seiska from Cat to Library and move citizen from mined grasslands to coast
Switch N Cows Citizen from Cow tile to Mined Grasslands (Spear in 5 rather than 4 and MDI in Queue)
Switch S Cows from Mountain to Freed Cows. Warrior in 1. 11spt Growith in 7. Join worker?
Follow Queen M's suggestion on getting Bursa the sheep.
OG Starving> 15spt Horse in 1
Sogut Normal 15 spt Horse in 1
Decide to make Chlora the military town in Arabia, since it could potentially (with the right tiles) get useful 10spt. Switch cat to barracks. Switch other FP 4.x towns to Settlers.
Upgraded 2 vet warrior to MDI
UPdgrade 1 spear to pike
Pinged Indian 3/4 Galley>2/4 Galley
3/3 Galley > 2.4 Ind Galley > 3.3 Galley (1-0)
IBT
Zulus land 2 Impis in Arabia despite the galley being wounded!
Starvation in Arbela
Palace Expansion. I go for nice looking Minarets to flank the entrance.
S Cows Warrior > Barracks
Sogut Horse -> MDI
OG Horse > MDI
Shanti Spear > MDI (in 5)
Bursa Warrior > Aqueduct (to get another 3 turn MDI factory)
Turn 1 (half my play came before this point)
Ping Impis
4/4 MDI > 3/4 Impi > 4/4 MDI (2-0)
4/4 MDI > 2/4 Impi > 3/4 MDI (3-0)
Ping Am. Galley. Ping Indian Galley
3/3 Galley > 3/4 Ind Gal (didn't want it messing with our invasion and I had plenty in the area) > 2/4 Ind Galley (3-1)
3/3 Galley > 2/4 G > 3/3 Galley (4-1)
Decide to leave American Galley alone to see if it retreats (as the Zulu didn't). It does!
Decide to wait for back up MDIs to take out St. Louis
IBT aka WTH, mates!?!
4/4 Amer. MDI > 4/5 MDI > Promotion of American MDI! (4-2)
4/4 Amer. MDI in Chicago > 4/4 Sword > 1/4 MDI (4-3)
Lots of Zulus moving in range of our beachhead...
Zulus land Impi and horse on Arabia
Arabian dyes settler > library
Bta Spear > Galley (since we need to replenish)
Turn 2 370 AD
Upgrade Spear to Pike
Ping Impis in Arabia
4/4 MDI > 4/4 Horse > 3/4 MDI (5-3)
4/4 MDI > 1/3 Impi > 4/4 MDI (6-3)
Ping Chicago. All fail
4/4 Horse > 3/3 Amer. Pike > 2/4 Horse! WooHoo! (the RnG decides to get revenge) (7-3)
4/4 MDI > 3/3 Amer. Pike > 3/3 Pike (7-4)
4/4 MDI > 3/3 Amer. Pike > 4/4 Pike (7-5) Argh!!!

Decide to leave Chicago alone for now.
3/3 Galley > 3/3 Amer. Gal > 2/3 Amer. Gal (7-6) (yeah, I ordinarily wouldn't do this, but I didn't want this galley landing)
3/3 Galley > 2/3 Amer. Gal ? 3/4 Amer Gal. (7-7) (Not my day...)
in St. Louis
4/4 MDI > 4/4 Amer. MDI > 2/5 Amer. MDI (7-8)
4/4 MDI -> 3/3 Spear > 3/4 MDI (8-8)
Switch Persepolis and Arbela to Libraries
Found Mathildapolis
IBT
Some Shuffling but no landing
Izmit Mktplace -> MDI in 4 turns. I see a way I can get it to 3.
1 resistor quelled in Kufah. Kufah riots. Change 2 citizens to tax collectors in Kufah. Switch Cat to Library
Turn 3 - The invasion begins
Ping Chicago and fail everytime
Ping St. Louis - Citizens killed
Ping Zulu Galleys from 4/4 each to 3/4 and 2/4
Switch Jungle Port and Margate from Cats to Galley
Upgrade Warrior to MDI
Ping Amer. Gal to 3/4
Change Pasaguarde from Pike to Library
Land 5 Pikes, 11 MDI, 1 Settler, 2 Horse, and 4 Cats in CS's recommended position using MM's triple-dump method.
IBT
on beachhead
4/4 Z Archer > 4/4 Pike > 3/4 Pike (9-8)
4/4 Z Archer > 4/4 Pike > 3/4 Pike (10-8)
4/4 Impi > 4/4 Pike > 4/4 Pike (11-8)
near Chicago
4/4 Amer. MDI > 5/5 MDI> 2/5 MDI (ours) (12-8)
4/4 Ind Galley > 3/3 Gal > 4/4 Galley (13-8)
Arabs want audience, but I tell them we're busy!
2 Impis and 2 horse land in Arabia
Kirka Settler > Settler
Oliver Settler > Settler
OG MDI > MDI
Turn 4 390 AD
Ping Impis
Found Beachhead to Zululand > Walls
Land 1 Pike and 3 more cats
4/4 MDI > 2/3 Impi > 1/4 MDI (14-8)
near St. Louis
5/5 Sword > 4/4 Z. Horse > 5/5 Sword (15-8)
4/4 Horse > 4/4 Z. Horse > 3/4 Horse (16-8)
4/4 MDI > 2/3 Impi > 3/4 MDI (17-8)
3/4 MDI> 1/4 Impi > 3/4 MDI (18-8)
Ping St. Louis and Chicago, but no dice
Upgrade 3 swords to MDI
IBT
Lots of attacks on BtZ. I wasn't able to write them down, but there were at least 10, we never lost, and some of our pikes promoted. (28-8)
Near St. Louis
5/5 Amer. MDI > 3/4 MDI that I thought was out of range > 3/5 Amer. MDI and GREAT LEADER!!!!



Americans Land 1 Pike and 1 MDI
S Cows Barracks > MDI
N Cows Spear > MDI
Sogut MDI > MDI
BtA Galley> Galley
About this time, I realize that Sogut no longer has 3 turn MDIs. I think I made a mistake MMing and make some changes, but can't get the setup I had before. Later, I realize it's because the Indian culture expanded, taking away a forest Sogut used to use (ominous forebodings of the future).
Turn 5
Ping American MDI to 1/5
4/4 H > 1/5 Amer. MDI > 4/4 Horse (29-9)
Pike Amer. Pike to 2/4
4/4 Horse > 4/4 Amer. MDI > 2/4 MDI and 1/4 Horse (draw)
4/4 MDI > 2/4 Amer Pike > 2/4 Amer. Pike (29-10)
3/4 MDI > 2/4 Amer. Pike > 1/4 MDI (30-10)
3/4 Horse > 2/4 Amer. MDI > 1/4 Amer. MDI (30-11)
Just now realize I had one more cat in range that could have pinged. ARRGH! Can't attack because only have 1 hp units in striking distance.
Upgrade Spear to Pike
Near BtZ
Ping Impis
4/4 MDI > 1/4 Impi > 3/4 MDI (31-11)
5/5 Horse > 1/4 Z. Horse > 5/5 Horse (32-11)
Hurry Walls for 76 gold
4/4 MDI > 2/4 Impi >2/4 MDI (33-11)
4/4 MDI > 2/4 Impi >3/4 MDI (34-11)
4/4 MDI > 2/4 Impi >3/4 MDI (35-11) REALIZE THAT THIS IMPI WAS THE LAST IN THE STACK AND LEAVE MDI EXPOSED! DOH!

IBT
Near St. Louis
1/4 Amer. MDI > 1/4 MDI> 1/4 MDI (36-11)
Near BtZ
4/4 Z. Archer > 3/4 MDI > 1/4 Arch (36-12)
4/4 Z. Horse > 5/5 P > 4/5 Pike (37-12)
4/4 Z. Archer > 4/4 P > 2/4 Pike (38-12)
4/4 Z. Archer > 4/4 P > 2/4 Archer (38-13)
4/4 Impi > 4/4 Pike > 2/4 Pike (39-13)
4/4 Z. Horse > 4/5 P > 3/5 Pike (40-13)
4/4 Impi > 3/4 Pike > 1/4 Pike (41-13)
4/4 Impi > 3/4 Pike > 1/4 Pie (42-13)
BtZ Walls > Barracks
Shanti MDI>MDI
Sinop Horse>Horse
Turn 6 410 AD
Ping Zulu Impis and Archers
4/4 MDI > 1/4 Impi > 4/5 MDI (43-13)
5/5 Horse > 1/4 Impi > 2/5 Horse (44-13)
4/4 MDI > 1/4 Impi > 3/4 MDI (45-13)
4/4 MDI > 1/4 Impi > 3/4 MDI (46-13)
4/4 MDI > 1/4 Z. Arch > 4/4 MDI (47-13)
IBT
5 4/4 Impis attack. 3 are killed and 2 retreat. (50-13)
We master Engineering
We master Chivalry
Switch to Invention and remove scientist.
Starvation at Kufah
Turn 7
Near BtZ
Ping Impis
4/4 MDI > 2/4 Impi > 4/4 MDI and 1/4 Impi (draw)
4/4 MDI > 1/4 Impi > 3/4 MDI (51-13)
4/4 MDI > 1/4 Impi > 4/4 MDI (52-13)
5/5 Horse > 1/4 Impi > 3/5 Horse (53-13)
4/4 MDI > 4/4 Impi > 3/4 Impi (53-14)
I stop my counterattack. This is the first time that a lack of cats being able to ping all the units near me has prevented me from counterattacking
Ping Ind. Galley to 1/4
4/4 Gal > 1/4 Ind. Gal > 4/4 Gal (54-14)
Join Worker to S Cows to make it a 8 and get optimal spt. With knights, these extra shields may not be as important as with MDI but oh well.
By St. Louis.
8 Pings. 1 hits.
4/4 MDI > 3/3 Spear > 1/4 MDI (55-14)
5/5 Sword > 2/3 Spear > 3/5 Sword (56-14)
4/4 MDI > 3/3 Archer > 4/4 MDI (57-14)
3/4 MDI > 3/3 Archer Army > 3/4 MDI (58-14) (glad that leader didn't go to anything important)
St Louis Destroyed. No slaves or gold.
Switch OG, Sogut, Gateway to N. and S Cows to Knights
Upgrade horse -> knight
IBT
by BtZ
4/4 Archer > 5/5 Pike > 5/5 Pike (59-14)
3/3 Z. Warrior (yeah, I know! right.) > 4/4 Pike > 4/4 Pike (60-14)
3/3 Z. Warrior > 5/5 Pike > 5/5 Pike (61-14)
3/3 Z. Warrior > 5/5 Pike > 5/5 Pike (62-14)
3/3 Z. Warrior > 5/5 Pike > 5/5 Pike (63-14)
4/4 Z. Archer > 5/5 Pike > 2/5 Pike (64-14)
4/4 Z. Archer > 4/4 Pike > 4/4 Pike (65-14)
4/4 Z. Archer > 4/4 Pike > 5/5 Pike (66-14)
4/4 Z. Archer > 4/4 Pike > 4/4 Pike (66-14)
(I may have missed a couple encounters... these went fast and my notes are a bit disjointed).
by Chicago
MDI attacks Horse sent to pillage around Chicago. Rest of units had been drawn back to draw out attackers.
4/4 MDI > 5/5 Horse > 1/5 Horse! WooHoo! (67-14)
Seiska converts to India. I see a War elephant
Kufah riots again. Make one citizen a tax collector
Arab Gallery appears near Pasa (which has little defense. Doh!)
Turn 8
Found Cston
Attempt to ping elephant in Seiska once and fail.
Call it a turn.