Pre-turn
Renegotiate Peace Treaty with England and also take 20g.
IBT
England demands the Corporation: I refuse and they declare.
I just followed what we agreed with Ivan: "Do not cave". Thing is, now our treasury runs low, and we lost 1 eqWorker.
We learn Electricity --> Medicine(in 5).
1255AD (1)
Rome unloads 3 cavalries near Brundisium. We trade Gems to Japan for 16gpt.
We kill the Roman cavalries, and we capture Nicomedia. Ceasaraugusta(England) stands for this turn. Sell WM for 2g.
1260AD (2)
We capture Ceasaraugusta.
1265AD (3)
Bombard Rome down to pop 10 from pop 12. Sell WM for 1g. We haven't done anything bombrading Ravenna the last turns, except injuring units, but I continue with bombardment.
IBT
We sink an English galley.
1270AD (4)
I decided to target improvements this turn: Ravenna has been cut out from the rest of Roman land(it also lost it's harbor due to bomardment). Maybe, we should...starve the Roman cities a bit
1275AD (5)
Rome is now disconnected from the rest of it's empire and without a harbor. Sell WM for 5g and rush a library in Brundisium as it's an important city for our bombers.
IBT
Rome begins Universal Suffrage.
We learn Medicine --> Scientific Method in 4 at -18gpt(we have 237g total).
1280AD (6)
Sell WM for 3g.
IBT
An English galleon unloaded 3 cavalries near Brundisium. A Roman galleon appoached Tarentum.
1285AD (7)
England is willing for Peace, but it must suffer first. Sell WM for 3. We didn't get any Leader from attacking the English cavalries. We also sink the Roman galleon.
1290AD (8)
We destroy Rome's barracks from bombardment and we drop the city down to population 7. Ravenna also goes down to pop 8. Sell WM for 3g.
IBT
The Vikings begin Universal Suffrage.
1295AD (9)
We destroy Rome's Marketplace and Bank.
1300AD (10)
We learn Scientific Method, switch Beijing to ToE, and we learn Atomic Theory and Electronics(Washington couldn't make it this turn). Set Washington to Hoover Dam in 5 turns(don't forget to SELL Washington's and Beijing's Coal Plants when we'll get Hoover's).
Bring Rome down to pop 7 once again. Destroy Ravenna's Library and the city goes down to pop 7.
That's it: I'll stop here, so the next player can decide things(some units have their movement).
1) IMHO, we should go straight ahead for MT(RP --> MT) and then go for AF and start conquering the world. Sanitation is useless for us, as we'dd need many luxuries for pop greater than 12, but if we want to build Battlefield Medicine, alright, but we'll need 5 hospitals.
2) I think, we should also make an effort to also get US: our main competitor is York(England), but I doubt it has a Factory, and Beijing could beat it easily even with a Factory with the shields it make per turn. I feel, we're going to need US when we start conquering around, as it lowers/slows down war weariness(even with more luxuries, war weariness would get to us soon). Anyway, you decide.
3) Rome gives Byzantium for Peace, but it's on a small island, so, no much use of it. Of course, if we knew AF, we could start unloading to England tanks with Helicopters(we'd need an airport to transfer our tanks/infantries, and rush helicopters in Byzantium).
4) We should build 5 stock exchanges and build the Wall Street: we need to support more troops and rush improvements in the future. More money could make the difference in the end if we needed to rush things.
5) Japan has a worker for sale. I didn't trade WM this turn, so do it.
6) At some time, we should also rush an airport in Tarentum.