SGOTM8 - Xteam

AlanH said:
Umm! Why aren't you passing the save along via the SGOTM upload page?
@Gator - Please post the save on the upload page. Thanks.
 
I'll do it myself if you like. Just thought I'd ask in case there's a problem :)
 
AlanH said:
I'll do it myself if you like. Just thought I'd ask in case there's a problem :)
I can do it for that matter... :blush: ;) :mischief:

EDIT - Done!! :D

Let us know how you make out Bluebox, and if you need any help!! :goodjob:
 
Ok, so we mess around with the save a little more. :thumpsup: then this is a 'got it'. Naturally, I'll take those Viking cities back first and try to get this island city.
 
We have a city![party] :beer: :aargh: :ninja: :banana: :bounce: :spear:


1515AD: Attacked (in this order) London, Newcastle (Capitol), Oxford (new capitol), Santa Fe, Washington 2, New Houston, Atlanta 2 (destroyed), New Olympia, New LA, Orlando, New Santa Fe, New Memphis, New Spokane (1 Cav lost), New Washington, New Orlando, Vasteras, New Dallas, Spokane, Kalmar.

Leaving New Chicago for their exile capitol and New Hunt Valley just for the fun of having a 1 tile city on the map.

Proceed with propaganda: Lugdunum failed, Edo successful:

wehaveacity.gif


This is the actual screenshot after the prop dialog. Enjoy as much as I just have been doing!

First thoughts: it's perfect! We can attack both Rome and Japan from the middle of the continent. I guess we should build some cavs, get Byzantium and Kagoshima, rush Barracks in all three cities and get on from there.

Please discuss!! :D
 
lurker's comment: Congratulations, bluebox :goodjob: Now you just need to avoid tripping domination. It would be sad to "lose" the game by achieving the wrong VC :eek:

Sorry, I couldn't resist it :D
 
Thanks, Alan! And yep, you're right, we have to watch dom limit closely. Currently we are 243 tiles away from it.
 
:goodjob: EXCELLENT NEWS BLUEBOX!!!:woohoo: :bounce: :banana: :love:

If we are not at peace with Japan and Rome, I would do so immediately. Need a Harbor and Barracks and start buying Cavs, as many as possible. Keep an eye on the armies of Japan and Rome and see if they are producing offensive units. They were pretty weak last time I checked.

When you have a force of 12 to 15 Cavs, I would take on one or the other to gain some cities so we can rush more Cavs each turn. Then it is off to the races!! :hammer:

Keep up the good work!! And I like your RNG, BTW!!
 
bluebox said:
Thanks, Alan! And yep, you're right, we have to watch dom limit closely. Currently we are 243 tiles away from it.
We could "thin out" some cities on the larger islands, leaving large blank holes overseen by the extra cavs there. That way we could defend the areas and produce more units to maintain our conquests. :mischief:

EDIT - Also, there is NO reason to keep excessive cities on the Rome/Japan continent. As long as we have a core of 5 to 6 cities to pump out replacement cavs, you can raze everything in your path!!
 
@AlanH - I just posted it quickly while I was home, didn't even consider the server, sorry about that.

@team - as leif said raze most of the ROM/JPN cities no need to let them flip back. Both of them had so few offensive units I'd not worry about too big of a counter attack. I'd keep a second city so that we can rush 2 cavs at a time. I see the VIK still have the island city.

I made peace with both JPN and ROM during my few turns. I wonder if being at war vrs peace made a difference in the propaganda results?

Oops, forgot to say good job Bluebox.
 
We getting on here. :D

There were some questions raised about our current status. America is at peace with both JPN + ROM, so no acute threat there. I just started to get back cities so Vikings don't talk ATM.

Summing up the regime for Edo looks like this: We need a harbor to get the saltpeter. We need barracks for vCavs. I understand you want barracks before rushing any Cavs. Probably a good idea b/c we will to some extent face rifles im >7 cities.

Overall it would be nice to have more than one city over there. A Cav rushed without an initial shield (is this called "short-rushing"??) costs 640g, so we could produce 2 Cavs per turn.

With an initial shield in the box a cav costs 316g so we'd be able to rush 4 per turn. That means a max. of 8 cities to rush Cavs as cost effective as possible. We probably won't need that many, 5 - 6 will do. Our unit count will increase while the power of JPN and Rom will go downhill fast.

At the same time we have to watch the dom limit.

There are 2 JPN cities on a small island in the S and the Viking city we got to get hold of somehow in the process.

I still wonder what Team Klarius is up to ponder on?

Q: What is the time limit to submit our game?
 
bluebox said:
Overall it would be nice to have more than one city over there. A Cav rushed without an initial shield (is this called "short-rushing"??) costs 640g, so we could produce 2 Cavs per turn.

With an initial shield in the box a cav costs 316g so we'd be able to rush 4 per turn. That means a max. of 8 cities to rush Cavs as cost effective as possible. We probably won't need that many, 5 - 6 will do. Our unit count will increase while the power of JPN and Rom will go downhill fast.
This is why Willow suggested we "short rush" a worker for 80 Gold and then a Cav for, iirc, 280 or 260 Gold. Short rushing is when you rush one unit (worker) and then change the build to another (Cav) and rush it again. (Sorry if you knew that already)

If we are making enough cash per turn to rush 4 Cavs, then we'll need 4 cities. The rest can be razed as we go!!

You'll need some gold for propaganda on the Japanese island and the Viking island. Just need one city on the Japanese sialnd and Cavs will do the rest!!

Keep up the good work, sounds like you have things under control!!

EDIT - submitting game, well, we should do so as soon as possible. I don't have a date for you.
 
lurker's comment: I'd say a cav rushed with no initial shields costs 360gp vs 316gp with the shield... :mischief:

AFAIK, "short-rushing" refers to rushing only a part of the way (i.e. rushing something cheaper and then switching back). For instance a town making 25 spt building cavs would do well to rush a settler (or equivalent) after the first turn to get up to 30, that gives a cav in 3 instead of 4 turns.
 
@bluebox, unless someone else has time to play this weekend you may want to keep pushing forward. My time is very limited this weekend and I'll be tied up at a conference for most of next week.

It might be worth attacking Japan first so that we have the option of suing for peace. IIRC I got ROP's with both Japan and Rome in my peace deals with them.
 
Thanks for your rushing hints! I understand you rush a worker for full price (80g) then fill up the box for Cav (70s x 4g = 280g). Kind of forgot that. OK, lI'm ready to play.

How many turns? I think it's a good idea to play the next 8 turns first (including 1515AD) up to 1550AD and post an update. Then we can see if someone can take over quickly.

Leif, could you please update the rooster according to what we know who can play in which order? :)
 
bluebox said:
Leif, could you please update the roster according to what we know who can play in which order? :)
Well, I'm not sure who is available to play. However, I will have some time tomorrow so I'll post a tentative roster and the rest of the team can pop in and let me know if and when they wish to continue.

Guess at a Roster:
Bluebox - Up and doing magnificently!! :goodjob:
Leif - On Deck, perhaps.
Willow - If she wishes and has time.
Capt. - If he wishes and has time.
Gator - Conference call for most of the week. Any playing time available?
Nemesis - ?

@Bluebox - as Gator has posted, if you have time, please plow ahead as long as you wish, 10 to 15 turns is fine. You took it when most others had given up on it, so I have no objection if you wish keep at it a while. The sooner we finish, the better.
 
bluebox said:
Thanks for your rushing hints! I understand you rush a worker for full price (80g) then fill up the box for Cav (70s x 4g = 280g). Kind of forgot that. OK, lI'm ready to play.
BTW - It works for Harbors and Barracks too!! :D :mischief: :p
 
DJMGator13 said:
It might be worth attacking Japan first so that we have the option of suing for peace.
Great! That's exactly what I thought about it!

It's 1550, this is what happened so far:

[start log]
Resuming 1515AD: Edo already has barracks so we'll save that turn. I gonna short-rush a harbor. The possible secret behind the flip: Rome is in anarchy! I'll try some more cities but have no luck. Finally I'm MM'ing cities to max gold.


1520AD: Starving viking taxman; rushing Cav #1 in Edo. Japan is Democracy now. We don't need to try propaganda on tem anymore.

Rom is still Anarchy. No flip, no talks with VIKs.


1525AD: ROM is Democracy now. Only Orebro left for prop. No flip, no talks.


1530AD: Starving taxmen as usual. No flips, no talks.


1535AD: same as above.


1540AD: See above.


1545AD: See above.


1550AD: See above.


Vikings still won't talk. As stated above I suggest attacking JPN after getting some more Cavs. We need a peace deal with them to get one of those off-island cities. While we're waiting for them to talk, we can mess with the Romans.

[End log]

I'll go on with the game until I've got 12 Cavs, a 2nd rifle, and walls in Edo. Then I'll attack Kagoshima and parry the counter attack. This should happen around 1580AD.

If you want to take over, Leif, or anybody else, please post anytime. :)
 
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