Turn 0 - 50 AD Set sci at 80% and hire a few scientists for Engineering next turn. Rome has it, but noone else so essential to get it for trades. St Louis get a few more workers instead of taxmen. We get 2 spt after waste. Change all spears to Rax except for Macao and Tientsin.
I'm a bit concerned at the amount of workers we have, mostly because we're going for the greed approach and we've got a lot of jungle to clear. Aim for the turn set will be to get worker count up.
IBT: Engineering --> Mono
Boston Market --> Horse
Turn 1 70 AD Get Mono for Engineering and 70 gold from Greece. Research set to Chivalry due in 16 turns at 50% sci and +20 gpt.
You say you want a revolution? Beatles rule so yes, please
Turn 2 - 90 AD Rush FP in Detroit.
New Orleans founded, starts Worker. Baltimore founded, starts worker.
IBT: Detroit FP --> Worker
Turn 3 110 AD Not much.
Turn 4 130 AD Denver founded, starts worker.
Turn 5 150 AD Rome has invention. Japan and Greece are at war.
IBT: We are now a republic
Turn 6 170 AD MM all towns. Sci rate down to 30% so we can start saving up gold while keeping steady pace for Chivalry. 10% lux to keep our major citites growing. Income: 72 gpt. Move horses in strike range of Corinth.
IBT: Shanghai Settler --> Worker.
Turn 8 190 AD Battle for Corinth:
Elite horse* Curse-breaker 5/5 vs. elite hoppie --> Horse wins with 2/5 left

4/4 horse vs. 3/3 hoppie --> looses no damage
4/4 horse vs. 3/3 hoppie --> looses, hoppie promotes to 2/4
4/4 horse vs. 2/4 hoppie --> retreats
4/4 horse vs. 2/4 hoppie --> looses, hoppie promotes to 2/5
4/4 horse vs. 2/5 hoppie --> looses, hoppie 1/5
5/5 horse vs. 1/5 hoppie --> wins, no damage, no leader, but that may have been too much
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
We take
Corinth Start worker.
We have iron online

Embassy in Japan for 79 gold. Get alliance vs. Greece and Silks for Dyes, Gems and 7gpt. This means lux can stay at 10%, even with the recently aquired WW.
IBT: Beijing Worker --> Worker.
Wash Horse --> Horse.
Atlanta Market --> Duct.
Buffalo Worker --> Worker.
Tientsin Spear --> Rax.
Macao Spear --> Harbour. Once we get Astronomy (one way or the other, we have a trade route to this island with a harbour).
Detroit Worker --> Duct.
Turn 8 210 AD Cincinnati founded, starts Market. Move horses towards Delphi.
IBT: An elite horse retreats after being attacked near Delphi.
Turn 9 230 AD Move horses even nearer Delphi.
IBT: Beijing Worker --> Market.
Sparta Worker --> Harbour.
Miami Settler --> Worker
Turn 10 - 250 AD Early hand-off cause I've got lots to do before I need to turn in
and it's my turn to get the kids up early tomorrow.
Notes: I'm thinking I'd like to fortify the horses on the mountain and wait for the Curse-breaker and the other healing horse outside Corinth to join up. Might possibly move another horse from Thermo to join the party. I think we should take out Greece now, they're not much use with the route we're taking now.
Firaxis 703, only beaten by Rome at this stage. Jason 451.