bg looks great..the best so far. is that a greyscaled then white version of charkemagne's clothes. I think I used that on my popes. Looks good on her.
If you guys are going all out editing maybe reshaping the hair will help, like on top. instead of pulled back bring some to the front.
damn...I don't want to get sucked into this.
PS I have beads from Asoka separated if people are thinking of adding ornaments/jewelry to her.
to give her some more contemporary (from her time) clothes. Julius was a true gentleman and borrowed her his Toga.
Hmm the geometry is where it got to be. I bent Julius toga to accomodate the increased cheast measurment. A toga can of course not be as tight fit as a bodypainted top.
I think the real problem is the texture - it's quite unpleasant to handle becaouse of the seems, so the result looks somewhat flat. I am not one of the texture people howewer, so not sure how much i can improve it.
Just so you dont think she lost something, a render from a different angle. Pehaps it would be possible to turn her for the animations as well - would however cause her to look in a slightly wrong rdirection.
Btw. Does someone know, how to attach a rigged item to the nif, without replacing something that is already there ?
I hat to merge the Toga with the body mesh to make it work... Would be more practical to just rig the toga on it's own, and attach it with Nif-scope, but it seems to be impossible, without messing upthe rig.
I hope to finish her over the Weekend.
She's done on my side. Got clothes, a bit different hairstyle and some jewelry.
I send the files to C.Roland a couple of days ago (and a update right now).
He will look at it when he got time.
The last image is what i got when i tried to export the nonshaded nif. Isn't non shader supposed to be simplier ? Any idea how to fix it ?
Spoiler :
The last image is what i got when i tried to export the nonshaded nif. Isn't non shader supposed to be simplier ? Any idea how to fix it ?