Hi,
I've been following some of the forum shadow games, watching Lain's videos, etc, and would be really interested in trying one of my own. I did so a few years back, but real life caught up with me then and I had to abandon it, sadly. Now I'm more confident that I can actually actively follow through and keep it alive.
I started on Monarch, which is my usual playing difficulty, with a random Continents map, Standard size and speed, no huts, no events. As a leader I usually roll randomly, but chose Tokugawa this time, since I've heard tell he is regarded as a good leader for shadow games, as his traits don't really affect strategy all that much (or at least not as strongly as say, IND or FIN).
Attached is the start.
A plains deer, together with the fog south, means tundra and ice to the south. I don't think there's any realistically interesting option apart from SiP... Maybe if I move my warrior on the sheep, I might see something that could compel me to settle 1SW, but that would have to mean VERY strong tiles, since there'd be tundra and ice in my BFC to the south, so probably not doing that. I do think that warrior move has the most chance of actually revealing something interesting (at least more than moving him 1 NE), so I'll probably do that, and if nothing interesting shows up, SiP.
Looking forward to this!
Edit: I forgot to mention tech: it seems relatively obvious to go for Hunting at first. I need it for the deer anyhow, and it opens up AH, which I will be teching sooner rather than later. Even so, I'll do the usual skipping for the first 5 turns, and then actually finish it. A start with a relatively low amount of food and forests means it's probably better to tech AH before going Mining => BW, but we'll re-evaluate once Hunting is in.
I've been following some of the forum shadow games, watching Lain's videos, etc, and would be really interested in trying one of my own. I did so a few years back, but real life caught up with me then and I had to abandon it, sadly. Now I'm more confident that I can actually actively follow through and keep it alive.
I started on Monarch, which is my usual playing difficulty, with a random Continents map, Standard size and speed, no huts, no events. As a leader I usually roll randomly, but chose Tokugawa this time, since I've heard tell he is regarded as a good leader for shadow games, as his traits don't really affect strategy all that much (or at least not as strongly as say, IND or FIN).
Attached is the start.
Spoiler :
A plains deer, together with the fog south, means tundra and ice to the south. I don't think there's any realistically interesting option apart from SiP... Maybe if I move my warrior on the sheep, I might see something that could compel me to settle 1SW, but that would have to mean VERY strong tiles, since there'd be tundra and ice in my BFC to the south, so probably not doing that. I do think that warrior move has the most chance of actually revealing something interesting (at least more than moving him 1 NE), so I'll probably do that, and if nothing interesting shows up, SiP.
Looking forward to this!
Edit: I forgot to mention tech: it seems relatively obvious to go for Hunting at first. I need it for the deer anyhow, and it opens up AH, which I will be teching sooner rather than later. Even so, I'll do the usual skipping for the first 5 turns, and then actually finish it. A start with a relatively low amount of food and forests means it's probably better to tech AH before going Mining => BW, but we'll re-evaluate once Hunting is in.