Peacefanatic
Chieftain
Hello Civ 4 friends,
I have heard about shadowgames and it made me very interested in doing one for learning purpouses.
English is not my native language and this is my first time ever trying to do a shadowgame so please excuse me in advance for any mistakes. I'll try my best to make a good post.
Before I begin just a few things about my games. I play on Emperor and I love Pangaea map types. I hate the culture mechanics and I believe my worst skill is handling economy right. Also I like going to war a lot and I never build any naval stuff besides work boats and navy to protect my work boats. I don't know why but I always forget to pre-chop settlers/workers and usually just build them normally. I never check the financial advisor or any advisor to be honest. Is it too bad? I never check my research rate as well, I just keep it either 0% or 100%.
So with no further delay the settings of the game are: Pangea, Standard Size and Speed, Temperate Climate, Low Sea level and No tribal Villages. Random events are on because I think they add fun to the game. Additionally I have choosen random leader and random enemies. I have already played from 4000BC to 1000BC and if there are any commentaries and interest in this post I'll be really happy to play the game to the end.
The RNG system have assigned me the glorious Shaka of Zulu. Agressive and Expansive. Initial techs are Agriculture and Hunting. I am not a big fan of agressive but I love Ikhandas and Impis (for choking). Also the 25% faster worker production doesn't seem to help me a lot. Agriculture is awesome and Hunting not so much for me but I like starting with a scout.
I have not regenerated the map and this is my initial start:
No food or early commerce resource on sight. Not very exciting. Since I have decided not to regenerate the map for this thread I moved my scout to the northwest to see what's happening there. I choose to move that way because to the east looked all plain tiles to me.
After moving my scout and settler I get lucky and find a cow, two ivory and one marble (all on my future BFC).
3960BC: Ulundi (capital) is founded
Tech research order is AH - Mining - BW - TW - Pottery
Build order is Worker - Warrior - Warrior - Warrior (City Size 3 now) - Settler
After some scouting I meet my two neighbours (Hannibal to the south and Saladin to the west). I plan to have 4 cities by 1000bc and beeline (kind of) Construction and HBR (elephants) to eliminate my first enemy (not decided who yet) from the game.
2760BC: BW is discovered and I find three sources of cooper near me. Since I'll have cooper really soon I decide not to research Archery. Also on this date I have an opportunity to steal a worker from Hannibal and decide to take my chances (sorry the screenshot is so bad).
My worker steal succeds and I am able to safely travel him back to my capital.
I have learned from watching AbsoluteZero videos that when there are only 2 archers on the enemy city and/or one escorting his settler, you can choke your adversary without having to worry about getting your Warrior killed. So that's what I do and prevent Hannibal from expanding for a while.
2440BC: uMgungundlovu (2nd city) is founded claiming cooper in its FC
uMgungundlovu has 7 grassland tiles and one source of corn (outside my FC), so I elect it to be one of my Cottage cities that will help support my empire
2280BC: After having lots of fun choking Hannibal, stealing a worker from him and killing his scout, my brave warrior gets killed and I sue for peace. To be honest if I had been more careful I could have saved my warrior from death. Also I made the mistake of making the peace treaty instead of just ending the war and now I have to wait 10 turns to harass him again. Since by this time I was just about to have an Impi, that was indeed a bad move.
2000BC: By now I have 3 workers, 2 cities, 3 warriors, 1 Impi, 1 scout, 3 turns for 2nd settler and 3 turns away from discovering writing. I have already met 5 of 6 AIs.
From the screenshot you can see there is a gold to the west. I could have rushed and settled my first city there. But it was so far away that I have decided it was not worth it. If I was playing a creative leader maybe I would have been more inclined to take it. What do you guys think?
At this time I want to settle two more cities ASAP.
To the northeast my GP farm is going to be settled, which will be my 3rd city. It has one wheat and 3 flood plains, so by working only 4 tiles I can have 18 food, which is good for 5 specialists. It also has 6 forests, which is more then enough to chop the NE with the marble in my capital.
To the south I have planned my HE city. It's not ideal but I have not found any better place with a food resource and mines. Also I am really in doubt if I settle in that grassland tile marked in the screenshot or one tile to the west so I can start working that cow right away. If I settle in the grassland tile I will have one more green tile to work a workshop once I have state property.
The two enemies I have close to me are Hannibal and Saladin. None of them have found any religion or Wonder yet, and since Saladin is protective and I am already with a bad diplo with Hannibal I believe Hannibal is going to be the best target to try to eliminate first.
1920BC: Writing is discovered
1840BC: Nobamba, my second city, is founded
1800BC: I declare war on Hannibal again and I steal a worker from him with my Impi. Saladin, sadly my neighbour, is the only AI pleased with Hannibal and I don't like to get -1 diplo with him again. But stealing another worker from him and all the fun from choking him is worth it for me
1720 BC: Joao II discovers Alphabet and I tradd Pottery for Archery with him, whom by the way is my other close neighbour
1480BC: Hannibal only has 2 cities and I am keeping him from doing anything. To be honest I did not made any math to see how much I am paying for my troops on his territory to decide if its worth it, but sure is exciting to do it. His second city only has one archer defending it and my axeman has 59,23% chance of conquering it. Honestly I am in doubt if I take the chance. Also I have wrongly promoted my axeman to Woodsman I, if I had waited and gave him the cover promotion my chances would be higher. Nonetheless I like to gamble and attack his sole archer.
I WON!!!! I WON!!! But WTF!!! I dunno what happened and his city is automatically razed. I was not given the option to keep it. At first I get mad at the game but sincerely it was for the best, the city was too far away from my capital and I don't think the maineantance was worth it. In spite of that does anyone have any idea why I was not given the option to keep it?
1240BC: 3rd city (Bulawayo) is founded
1120BC: Math is discovered. Joao II who is the only AI with Alphabet already has it so this tech is totally worthless for trading. I start researching Currency and I can see it will take forever. When will I finally have Alphabet? My goal to have Construction and HBR to attack with Catapults + Elephants seems so far away. Also looking now I don't know why I researched Currency instead of Mansory + Construction. Maybe I was too annoyed of having a slow tech research.
1080BC: I killed one of Hannibals archer with my Axeman
1000BC: By now I have 4 cities, 6 workers, 3 warriors, 1 axeman, 2 impis and 1 archer on domestic territory. I am still at war and have only one axeman on Hannibals territory keeping him from doing anything in his sole city. Unfortunately his capital is on a hill with 3 archers on it. My odds of taking it are very low and I don't want just yet to chop 10 axeman and lose half of them to conquer his city and eliminate him from the game. I don't want as well to pay a really high maineanteance to have this far away city.
By now my research rate is 50% with one gold surplus.
There are lots of land to the west and north that are all free to take but are far away from my capital so I don't want to produce any settlers yet. Below I'll post two screenshots of them. Do you guys see any good spots?
What are your commentaries so far? What have I done wrong and what should I do by now?
For you guys, what are are the minimum desirable city size? I like to claim spots which will allow me to have a population of 10. Only if there are gold and/or silver I'll plan to have much smaller cities. Is that right?
Thanks in advance for all your help! I am looking forward to see your posts.
I have heard about shadowgames and it made me very interested in doing one for learning purpouses.
English is not my native language and this is my first time ever trying to do a shadowgame so please excuse me in advance for any mistakes. I'll try my best to make a good post.
Before I begin just a few things about my games. I play on Emperor and I love Pangaea map types. I hate the culture mechanics and I believe my worst skill is handling economy right. Also I like going to war a lot and I never build any naval stuff besides work boats and navy to protect my work boats. I don't know why but I always forget to pre-chop settlers/workers and usually just build them normally. I never check the financial advisor or any advisor to be honest. Is it too bad? I never check my research rate as well, I just keep it either 0% or 100%.
So with no further delay the settings of the game are: Pangea, Standard Size and Speed, Temperate Climate, Low Sea level and No tribal Villages. Random events are on because I think they add fun to the game. Additionally I have choosen random leader and random enemies. I have already played from 4000BC to 1000BC and if there are any commentaries and interest in this post I'll be really happy to play the game to the end.
The RNG system have assigned me the glorious Shaka of Zulu. Agressive and Expansive. Initial techs are Agriculture and Hunting. I am not a big fan of agressive but I love Ikhandas and Impis (for choking). Also the 25% faster worker production doesn't seem to help me a lot. Agriculture is awesome and Hunting not so much for me but I like starting with a scout.
I have not regenerated the map and this is my initial start:
Spoiler :
No food or early commerce resource on sight. Not very exciting. Since I have decided not to regenerate the map for this thread I moved my scout to the northwest to see what's happening there. I choose to move that way because to the east looked all plain tiles to me.
After moving my scout and settler I get lucky and find a cow, two ivory and one marble (all on my future BFC).
3960BC: Ulundi (capital) is founded
Tech research order is AH - Mining - BW - TW - Pottery
Build order is Worker - Warrior - Warrior - Warrior (City Size 3 now) - Settler
After some scouting I meet my two neighbours (Hannibal to the south and Saladin to the west). I plan to have 4 cities by 1000bc and beeline (kind of) Construction and HBR (elephants) to eliminate my first enemy (not decided who yet) from the game.
2760BC: BW is discovered and I find three sources of cooper near me. Since I'll have cooper really soon I decide not to research Archery. Also on this date I have an opportunity to steal a worker from Hannibal and decide to take my chances (sorry the screenshot is so bad).
Spoiler Worker Steal :
My worker steal succeds and I am able to safely travel him back to my capital.
I have learned from watching AbsoluteZero videos that when there are only 2 archers on the enemy city and/or one escorting his settler, you can choke your adversary without having to worry about getting your Warrior killed. So that's what I do and prevent Hannibal from expanding for a while.
Spoiler Choking Hannibal :
2440BC: uMgungundlovu (2nd city) is founded claiming cooper in its FC
Spoiler :
uMgungundlovu has 7 grassland tiles and one source of corn (outside my FC), so I elect it to be one of my Cottage cities that will help support my empire
2280BC: After having lots of fun choking Hannibal, stealing a worker from him and killing his scout, my brave warrior gets killed and I sue for peace. To be honest if I had been more careful I could have saved my warrior from death. Also I made the mistake of making the peace treaty instead of just ending the war and now I have to wait 10 turns to harass him again. Since by this time I was just about to have an Impi, that was indeed a bad move.
2000BC: By now I have 3 workers, 2 cities, 3 warriors, 1 Impi, 1 scout, 3 turns for 2nd settler and 3 turns away from discovering writing. I have already met 5 of 6 AIs.
Spoiler 2000BC :
From the screenshot you can see there is a gold to the west. I could have rushed and settled my first city there. But it was so far away that I have decided it was not worth it. If I was playing a creative leader maybe I would have been more inclined to take it. What do you guys think?
At this time I want to settle two more cities ASAP.
To the northeast my GP farm is going to be settled, which will be my 3rd city. It has one wheat and 3 flood plains, so by working only 4 tiles I can have 18 food, which is good for 5 specialists. It also has 6 forests, which is more then enough to chop the NE with the marble in my capital.
Spoiler GP Farm :
To the south I have planned my HE city. It's not ideal but I have not found any better place with a food resource and mines. Also I am really in doubt if I settle in that grassland tile marked in the screenshot or one tile to the west so I can start working that cow right away. If I settle in the grassland tile I will have one more green tile to work a workshop once I have state property.
Spoiler HE City :
The two enemies I have close to me are Hannibal and Saladin. None of them have found any religion or Wonder yet, and since Saladin is protective and I am already with a bad diplo with Hannibal I believe Hannibal is going to be the best target to try to eliminate first.
1920BC: Writing is discovered
1840BC: Nobamba, my second city, is founded
1800BC: I declare war on Hannibal again and I steal a worker from him with my Impi. Saladin, sadly my neighbour, is the only AI pleased with Hannibal and I don't like to get -1 diplo with him again. But stealing another worker from him and all the fun from choking him is worth it for me
1720 BC: Joao II discovers Alphabet and I tradd Pottery for Archery with him, whom by the way is my other close neighbour
1480BC: Hannibal only has 2 cities and I am keeping him from doing anything. To be honest I did not made any math to see how much I am paying for my troops on his territory to decide if its worth it, but sure is exciting to do it. His second city only has one archer defending it and my axeman has 59,23% chance of conquering it. Honestly I am in doubt if I take the chance. Also I have wrongly promoted my axeman to Woodsman I, if I had waited and gave him the cover promotion my chances would be higher. Nonetheless I like to gamble and attack his sole archer.
Spoiler Gamble :
I WON!!!! I WON!!! But WTF!!! I dunno what happened and his city is automatically razed. I was not given the option to keep it. At first I get mad at the game but sincerely it was for the best, the city was too far away from my capital and I don't think the maineantance was worth it. In spite of that does anyone have any idea why I was not given the option to keep it?
1240BC: 3rd city (Bulawayo) is founded
1120BC: Math is discovered. Joao II who is the only AI with Alphabet already has it so this tech is totally worthless for trading. I start researching Currency and I can see it will take forever. When will I finally have Alphabet? My goal to have Construction and HBR to attack with Catapults + Elephants seems so far away. Also looking now I don't know why I researched Currency instead of Mansory + Construction. Maybe I was too annoyed of having a slow tech research.
1080BC: I killed one of Hannibals archer with my Axeman
1000BC: By now I have 4 cities, 6 workers, 3 warriors, 1 axeman, 2 impis and 1 archer on domestic territory. I am still at war and have only one axeman on Hannibals territory keeping him from doing anything in his sole city. Unfortunately his capital is on a hill with 3 archers on it. My odds of taking it are very low and I don't want just yet to chop 10 axeman and lose half of them to conquer his city and eliminate him from the game. I don't want as well to pay a really high maineanteance to have this far away city.
By now my research rate is 50% with one gold surplus.
There are lots of land to the west and north that are all free to take but are far away from my capital so I don't want to produce any settlers yet. Below I'll post two screenshots of them. Do you guys see any good spots?
What are your commentaries so far? What have I done wrong and what should I do by now?
For you guys, what are are the minimum desirable city size? I like to claim spots which will allow me to have a population of 10. Only if there are gold and/or silver I'll plan to have much smaller cities. Is that right?
Thanks in advance for all your help! I am looking forward to see your posts.