Shall we play another game?

Hey thought I'd check this one out since I'm a little weak on SE.

You're off to a great start here and should have little difficulty. Great job so far and getting the stolen worker home and the late hindu were both huge.

The reason Vic won't trade with you is she has no other contacts, so she considers all her techs monopolies. Relations are fine. So I wouldn't expect to see any other AI over there.

I'd self research pottery--I would have done that earlier but it's critical. Trading for those cheap techs is a little marginal anyway since you likely will have only 2 trading partners for a long time and I think both are pretty average traders and you'll hit WFYABTA soon enough.

I think 10 units is the minimum for attacking--Toku seems not to have resources, which is actually I think a bad thing for you. So he can't build chariots you can whack easily and can only pile up protective archers (and may have walls by the time you get to capital).

I'd whip grans as soon as you get pottery and then keep whipping all cities.
 
CivSetä;5536777 said:
I see a nice 4th city 1N of copper in northern peninsula. I'd found it relatively soon, before there are some englishmen around.
Agreed--I'd do this ASAP.
 
You missed an opportunity in my opinion. Instead of going for oracle, I would've axe-rushed Toku and took his capital. As you see, you have few trading opportunities. With a much larger empire and running specialists in both capitals + GL you could tech very nicely toward an early liberalism (with lightbulbing) and then take your continent with early cav or grens (probably cav, you have horses). No need to trade tech at all really :lol:

I think you are still thinking CE although you are going for SE :)

Oracle is nice, but tends to steer one away from what is important in SE: Conquer land, reach writing-alpha-lit get libraries + GL up in high-food cities, lightbulb Phil early, settle in to COL + Pacificism and shoot for liberalism.
 
CivSetä;5536777 said:
I see a nice 4th city 1N of copper in northern peninsula. I'd found it relatively soon, before there are some englishmen around.

I'd build 10+ units before war, it's late and Toku may have even have CGII/CGIII archers in capital.

Yeah, that is a good spot. I'll settle there after my war with Toku. It is possible that Toku built nothing but archers after I took his worker so the capital may be out of the question until catapults. I'll get his other cities though.

ungy said:
Hey thought I'd check this one out since I'm a little weak on SE.

You're off to a great start here and should have little difficulty. Great job so far and getting the stolen worker home and the late hindu were both huge.

The reason Vic won't trade with you is she has no other contacts, so she considers all her techs monopolies. Relations are fine. So I wouldn't expect to see any other AI over there.

I'd self research pottery--I would have done that earlier but it's critical. Trading for those cheap techs is a little marginal anyway since you likely will have only 2 trading partners for a long time and I think both are pretty average traders and you'll hit WFYABTA soon enough.

I think 10 units is the minimum for attacking--Toku seems not to have resources, which is actually I think a bad thing for you. So he can't build chariots you can whack easily and can only pile up protective archers (and may have walls by the time you get to capital).

I'd whip grans as soon as you get pottery and then keep whipping all cities.

I didn't think of that issue with Vicky. I checked the relations screen and you are right about that. I do like monarchy for pottery, sailing and masonry though. Sailing will probably double my trade routes and let me trade resources with Vicky.

The plan is to eliminate all three of them with early cavs so I don't foresee future trading problems. Could be wrong though.

futurehermit said:
You missed an opportunity in my opinion. Instead of going for oracle, I would've axe-rushed Toku and took his capital. As you see, you have few trading opportunities. With a much larger empire and running specialists in both capitals + GL you could tech very nicely toward an early liberalism (with lightbulbing) and then take your continent with early cav or grens (probably cav, you have horses). No need to trade tech at all really

I think you are still thinking CE although you are going for SE

Oracle is nice, but tends to steer one away from what is important in SE: Conquer land, reach writing-alpha-lit get libraries + GL up in high-food cities, lightbulb Phil early, settle in to COL + Pacificism and shoot for liberalism.

Unless Kyoto has a wall and a dozen archers then I can take all of Toku's cities whenever I want. Also, I think I'll have around 9 cities after my war so I'd say things are going well.

There's plenty of time for the GL + specialists + NE to get some GSs to lightbulb.

Any thoughts on my first GS? Should I go straight for Phil or build an academy?
 
I just think you could've had the GL/NE + specialists + more cities much sooner if you'd hit Toku harder and earlier.

But I still think things are going pretty well with this game. I'd say academy first then philo, but if you already have COL then missing the academy is ok I guess. Ideally you want to get an academy earlyish and then start lightbulbing.
 
Round 5: War games

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I made this trade mainly for sailing. It doubled my commerce from trade routes. I also made a clam for sheep trade with Vicky to get the diplomatic points.

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Apparently the GP points from the Hindu shrine gave me a ~20% chance of a prophet so I was sweating this one. It would be another ~16 turns before I could bulb Philo so I went with the consensus choice for an academy.

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Brennus turned out to be a decent early trading partner. I wonder how he'll feel about me after I switch to Hinduism.

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I got several recommendations for a larger army so I went in with 13 units. Getting that worker was a nice freebie.

As you can see Kagoshima was built in the wrong spot. It should be one tile East so it can work all three silk. Later I found out Nara was built at that location because iron is 1E of the city.

I will later raze Kagoshima to build it 1E and also build another city 1W of the stone unless I get a better recommendation.

civ4screenshot0041rv4.jpg


Size 6 for an AI city as this point is pathetic. Toku really sucks at this game.

4 archers but only two had a promotion beyond the protective base promotions. I lost 4 axes taking the city. It had a granary inside and nothing else.

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I traded for IW since I would like to know where iron is. It is kind of an important resource.

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It cost me every forest in my city radius but one. It is going to be tough to build the NE. Perhaps I will wait until bureaucracy.

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I'm rushing for the 2nd GS for Philo. I want to get pacifism ASAP. I'm also at my happy cap so there's no point in growing.

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Brennus also has calender to trade but since I switched to Hinduism he isn't speaking to me anymore. I'd prefer to trade with Brennus but I can't switch to no religion now as I'm going to go pacifistic in 2 turns and need a state religion.

Notice Vicky switched to Hinduism? Caught a nice break there.

Vicky is going to get much stronger from here on out. I think she will have to be my first cav based victim.

civ4screenshot0048lz8.jpg


I have a settler going to settle that northern copper spot.

Next round I'm planning to take the other two Japanese cities, raze Kago, build it 1E and build a city 1W of the stone. If all goes as planned, that'll be ten cities which should be plenty.

I think that'll be the end of my early war with Japan even though he has 1 or more cities to the north of Kyoto. I can finish him off later.

After that I think the focus should be on getting GSs to bulb my way to liberalism and get my cavalry.

Can I get some tech path recommendations? I need Gunpowder and Military tradition ASAP. I think if I get there fast enough I can forgo catapults and trebs and dominate even faster.


End of the round.
 

Attachments

That was pretty smooth, too bad Toku did not offer more resistance to train your Axes.

CS/Calendar/Compass would prop be next.

In capital, NE ASAP.

Some chariots up north to explore more.

Light house gives +1:food: in water tiles which helps your GP farm, Compass/harbor will give more trade commerce.

Edit: I would have saved a pair of plain forrests for +1:health: and later lumber mills. You have plenty of tiles to work for a while.
 
I've been meaning to explore I just haven't had the extra hammers to spare for the units.
 
I think that youy should raze those two annoying jap cities before the war ends. NE on the capitol and CS as tech .

P.S We need more intel about vicky and Brennus: nº of cities, good or bad land, types of troops ( do they have Longbows), metals, Health or happy resourses, you know, all that stuff.
 
We won;t be able to get that kind of intel on Brennus for a while as he closed his borders. Should be able to get it on Vicky.

It may be easier to wait for paper and just get their maps through a tech trade though.
 
Nice turnset. Incredible to see the 6 scientists already working in the capital. Caste system is better at that point then I expected. With NE and Pacifism it is a booming GP farm with 108 GP points per turn. When silk and incense get online I guess you will be working the copper and a mine again after getting your great scientist? That boosts the production considerably and you will have at least some growth (granary in 8 turns instead of 60). Philosphy before 1 AD is something I have never seen in my games but I only play normal speed. Keep it up.
 
Nice turnset. Incredible to see the 6 scientists already working in the capital. Caste system is better at that point then I expected. With NE and Pacifism it is a booming GP farm with 108 GP points per turn. When silk and incense get online I guess you will be working the copper and a mine again after getting your great scientist? That boosts the production considerably and you will have at least some growth (granary in 8 turns instead of 60). Philosphy before 1 AD is something I have never seen in my games but I only play normal speed. Keep it up.

I've seen philosophy before 1AD, and it wasn't even me :eek:
 
I routinely get philosophy before 1AD, preferably by 500BC if possible.

For the stone city, why not 1 N or 2 W? 1 W seems a bit unusual to me. You then have useless coastal tiles and you lose a forest.
 
So it looks like I need 4 GSs for paper, education and liberalism. In the meantime, I'll need to self research or trade for compass, MC and machinery to bulb liberalism (I think).

So I'll take Nationalism for the free tech and then I'll need HBR, gunpowder and military tradition.

After I get the 4 GS I could focus on getting another type of GP. Are any of those other techs bulbable?

I'll try to get forges and stables in all my cities before I get the final cav techs.

It looks like it is going to take pretty long to get my cavs and their shelf life may end up being a little short.
 
If you worry about the shelf-life of cav then go for grens instead--much longer lifespan. They are quite easily lightbulbable. You need engineering and gunpowder of course and you have to lightbulb printing press to clear it out of the way (another alternative is taking pp with lib for faster grens).
 
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