PotatoOverdose
Prince
- Joined
- Aug 23, 2007
- Messages
- 352
Well it looks like I stirred a hornets nest.
I like all the strategies to counter the PZ's, but I still say that when Illians are up against Sheim with a very high difficulty, it is almost impossible to counter. You are unable to build units quickly enough to keep pace with the exploding PZ onslaught. The 50% extra fire damage is the killer. The slow spell is good but it does not always help as it can just get you trapped in enemy territory. When they are in a city it is impossible to siege safely.
I am not saying they are extremely broken but I would like to see some sort of defence. Why isn't there a chance for them to explode. At least this will reduce the number of popcorn lemmings. Maybe treat them like a national unit, not limited to 4, but the number allowed based on the difficulty level of the game and the map size. many of you would have a better idea of what is considered fair.
Notice the bold statement. Deity and Immortal are by definition unbalanced. That is the whole point of those difficulties. In BTS, your lucky if you can win a third to half your deity games (unless you use some really gimmicky strategies like rushing the AP+controlled religion spread) on most maps. In ffh, Deity and immortal are relatively easier. This is also why I'm a proponent of anything that makes the mod harder. Imo, the difficulty of FFH should be at least on par with BTS. As it stands, its about 1-2 levels lower. That's actually one of my primary reasons for not wanting a PZ nerf. That and the fact that on noble vs noble (be it mp or sp), PZ's aren't particularly hard to counter.