Shiggs Earth

Ok, I've taken all of your suggestions into account and uploaded v3 of Shiggs Earth! I haven't had time to fully test it yet, but I am quite sure it will be better now.

I've added 6 more city states. Lisboa, Kinshasa, Dar es Salaam, Tikal, Athens, and Auckland.

Madrid is still a city-state, though I've moved them 1 hex east and heavily edited Europe's terrain. Italy now looks like a boot, Great Britain looks much better imo. More food resources around the globe, and some more rivers added.

All of your suggestions have been done JEELEN, and Egypt has Oil too Omega. I also gave Arabia some more iron and a better start in general, they seemed to be weak.

All the research will take 50% longer on any speed. All the unit and building construction times will take 50% less on any speed. This may need some tweaking or maybe even change other values like the workerbuild % or growth %. Needs testing, but the changes I made are for sure working.

I actually forgot to add city ruins, but that can be easily fixed for v4

edited first post

Enjoy,

Shiggs
 
sorry for any inconvenience. I did very limited testing with my game speeds. After trying it out for about 100 turns on various game speeds, I've decided to tone down the changes, they are now 33% instead of 50%.

v4 up now with the reflected changes

edited first post
 
Where do you need to place the: change city states and gamespeedchanges.xml's?
i have a relocated steam map so my civ 5 doesnt put in in automatically.
 
those two files should be in:

Documents/My Games/Sid Meier's Civilization V/MODS/Shiggs Earth (v4)/XML

welcome to the forums!
 
sorry for any inconvenience. I did very limited testing with my game speeds. After trying it out for about 100 turns on various game speeds, I've decided to tone down the changes, they are now 33% instead of 50%.

v4 up now with the reflected changes

edited first post

Wow, that was fast! :lol:

Dang, now I need to start yet another game and I haven´t finished the previous one yet. :mischief:

Nice work, Shiggs! :goodjob:
 
hey Shiggs !
your map is really really good work, I love it :goodjob:

I just have a question though : is it possible to desactivate the pace you set on techs and production ? to be honest i would love to play on your map with the economic mod valkrionn made which i find quite awesome too :)
 
I may separate that part for a future version, so it won't be a problem with other economic mods.

The only way that would be easy is to just delete the ChangedGameSpeeds.xml file. I'm not sure if this will cause other problems... If it does, you could open up the mod info file and delete the lines where it performs action on that file.
 
Crashed for me around 2500 BC when I encountered Copenhagen... which was right next to Egypt. I am using all kinds of economy mods though, that might have caused it.
 
hhmm did you go mods --> single player and ensure the Shiggs mod is enabled?

You also must play from the Shiggs Earth map and ensure that load scenario is checked.

Copenhagen isn't even on my map, so it looks like you got all random civs/city states which would be a result of not having load scenario checked.

I am unsure about the crash though, I haven't experienced any yet using only this mod. Thanks for reporting though.
 
Hmm, I might not have had it checked. I remember having it checked, then I had to back out to the list of mods to install the newest version of your map because I forgot to. Then I set up a new game. It's highly possible that I didn't check 'Load Scenario'. It looked like I started in the right location geographically but that doesn't necessarily mean anything. Thank you for the reply.
 
ok, I've played a bit more found some TXT_KEY's in the civlopedia, just a few it looks like I forgot to rename the variables. Easily fixed. Also I'll try to remember to add some city ruins, make a few more adjustments... probably have v5 up in a couple days, so any more suggestions are welcome.

I will probably remove the game speed additions and just recommend some in the description. Not sure yet if I'll release my own or just suggest the economic mod that is pretty similar to what I did, plus more. I also recommend the combined balance mod with this map too, I've been using it on occasion and it works out pretty well.
 
Fixed all the text keys in the civlopedia, removed the game speed changes. I have added recommendations in both the OP and in the description in the mod hub for other mods that can achieve this. That way people that don't want them don't have to and can still use this map with ease.

Also I did a few more terrain/resource adjustments but nothing too major. Fixed a couple Rivers.

edited first post


as always enjoy,

Shiggs

ps, barring some problems this will be one of the last updates, I'm gonna start working on other projects here soon. I'm still open to a few tweaks and stuff so if you have any inquires feel free.
 
very nice map shiggs, thank you very much!

is there a recommended game speed setting seeing how build costs/etc are adjusted? standard, epic, marathon? im enjoying emperor at the moment so wouldnt mind a 'suggested for best enjoyment' setting

now if we could only add some sort of script event to remove start resources from a player (less luxuries essentially) i think that would bring it one step closer to a proper challenge on higher difficulties. well that and maybe something to force the AI to build walls in the BC years ;)

thanks again for the map, i'm having fun with it !
 
:agree: Though playing as Egypt I couldn´t find Dar es Salaam or Kinshasa in Africa (Perhaps I´m on v. 3? Not sure how I can tell...)
 
did you find sudanese gold JEELEN? I'm not exactly sure whats going on, sometimes worldbuider saves my changes just fine, other times, its like I didn't do anything. I'm in the middle of playing a game as England and I've found both actually, but I'm sure MB messed it up somehow.

I think the only way to tell is when you are enabling/disabling mods, you can see what version it is in the description.

The latest version is 5, just fyi.
 
1st time poster, long time player here (since civ 1 days)

Wonderful job on this mod/map.

I noticed that settling new cities only adds 15% to the social cost of policies instead of the default 30% (at least thats what the tool tip says when you hover the mouse pointer over your total accumulated social points up top).

I was wondering if was this was intentional? If I wanted to change it back to 30% where do I find the code in your files?

I only have the mods you have recommended (economy, city defence, tree hugger) installed and checked off.

Thanks
 
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