Shiggs Earth

thanks for positng Mongolia Jones! And thank you for your comments.

Interesting, there are no social policy cost adjustments in my mod. It is literally a map, and 1 xml file that defines 13 new city states, no other code whatsoever.

I think the economy mod may have changed that, you would have to look in those XML or SQL files and change it back, or just don't use that mod. All of those mods are of course optional, but those are the ones I use now when I play this map, so I just thought I would recommend them as well.
 
hey shiggs !
i'm playing on your map as england, and it's really really great =) i'm with the impression of playing this old wargame named diplomacy, we like to play here sometimes on a week end .. between tactics and betrayal ! great fun really, and good work :goodjob:
 
hey six blade knife, thank you very much!

I just thought I'd share this, I'm actually having a play through as England, as well, something very exciting just happened! Carthage took a city from Egypt and is expanding across northern Africa!

Also I'm gonna fix some more things like these minor colors. I changed them all in WB, but apparently the XML overrides them, so I'll have to change that in the xml as well. I'll try to remember city ruins this time, v6 will be here soon, most likely the last iteration.
 
Carthage did it in my game too, but it razed the city and remained as a one-city state, not sure if your Carthage did too though.

Also, City State Athen's unit got those TXT_blah blah blah on it.(might be because greece already exist as a civ to cause a bug on making the unit named "Greek"? mayby Athenian?)
not sure about other new ones.(Lisboa is fine)
 
Just started a game as Arabia, pretty excited to get this rolling and post some screens of how the world develops.

Though I've already sacrificed historical accuracy by moving my settler out of that godforsaken desert and over to the Fertile Crescent haha.
 
Does the map when combined with economy mods either not affect the research level or does it even slow it down? I was playing as England (hard starting spot, by the way) and to get Longbowman I would have needed over 100 turns for Machinery and the two pre-requisites coming right after Iron Working. I could have been in the next age by then. Or is this normal? Thanks, I'm really liking the map!
 
did you find sudanese gold JEELEN? I'm not exactly sure whats going on, sometimes worldbuider saves my changes just fine, other times, its like I didn't do anything. I'm in the middle of playing a game as England and I've found both actually, but I'm sure MB messed it up somehow.

I think the only way to tell is when you are enabling/disabling mods, you can see what version it is in the description.

The latest version is 5, just fyi.

:lol: You sure now that´s the final version? ;) OK, will check it out soon as I finish my current game. (I do play with Economy and Active City Defense on, so thx for that.)
 
In protest of Kruglor removing the Iroquois from his map on the grounds of not being "civilized", I'm thinking about making an AAR of this great map as them. Do you mind?
 
Carthage did it in my game too, but it razed the city and remained as a one-city state, not sure if your Carthage did too though.

Also, City State Athen's unit got those TXT_blah blah blah on it.(might be because greece already exist as a civ to cause a bug on making the unit named "Greek"? mayby Athenian?)
not sure about other new ones.(Lisboa is fine)

Yea, I noticed a few of them too. I'll double check them all, fix them, and hopefully version 6 will be the last.

Just started a game as Arabia, pretty excited to get this rolling and post some screens of how the world develops.

Though I've already sacrificed historical accuracy by moving my settler out of that godforsaken desert and over to the Fertile Crescent haha.

I tried my best to give Arabia a decent chance even staying in the historical location. If you hurry for a settler you can probably take the fertile cresent, but have fun either way:)

Does the map when combined with economy mods either not affect the research level or does it even slow it down? I was playing as England (hard starting spot, by the way) and to get Longbowman I would have needed over 100 turns for Machinery and the two pre-requisites coming right after Iron Working. I could have been in the next age by then. Or is this normal? Thanks, I'm really liking the map!

The research should be 50% slower and production is 20% more, if you are using the Economy mod. Make sure you delete older versions of any mods before you install the newest version, that might be the problem, I am unsure though.

:lol: You sure now that´s the final version? ;) OK, will check it out soon as I finish my current game. (I do play with Economy and Active City Defense on, so thx for that.)

yea, I'm pretty sure version 6 will be the last ;) I'll be more thorough making sure all these TXT keys are fixed, and remembering to add the city ruins. I need to get working on other projects :)

In protest of Kruglor removing the Iroquois from his map on the grounds of not being "civilized", I'm thinking about making an AAR of this great map as them. Do you mind?

Sounds great!
 
Hmm. I think the only version of the Economy mod that exists is the one I have installed. I can try over though. My beakers per turn were quite low as England, as well as most of the civs I use.
 
one of the older versions of my mod v4 i think edited some gamespeeds as well so make sure any older versions are deleted for this too. I removed that part to make it easier for people who didn't want game speed changes, but wanted to use this map.

Thats why I just made some recommendations, because the Economy mod does some very similar changes, plus some other, mostly cool stuff. The only thing I don't like about it is the building queue's but I can get over that for the sake of ease of use.

I have for sure fixed all the civlopedia entries now. Also the TXT_KEY_CIV5_ATHENS Warrior is now a Greek Warrior ;)

funny thing the problem was Firaxis and their lazy naming conventions. Half the city states are listed TXT_KEY_CIV5_ and the other half are listed TXT_KEY_CITYSTATE_ , I just assumed they were all the same... that was the problem with all the text key errors.

I'm gonna make a few more minor adjustments to the map, add some city ruins and the final version will be up maybe tonight or tomorrow.
 
Will the absolute final version have Greece and/or Babylon playable? Because it wouldn't seem complete without Hellens, and Babylon would be an extra treat. Perhaps someone with the DLC will upload the mod with Babylon in it (Firaxis doesn't care, or else the attempt to add them in True Earth Location map sets would have gotten a "cease-and-desist" order)
 
Probably not Omega124, it would not be hard for anyone to open up the mod/map in worldbuilder and remove the Athens city state, add Greece, and just plop them down in the appropriate location, save and your done. I guess I could leave instructions in the OP on the exact details on how to do this if people think it would be useful.

I really just wanted to make an earth map I could have fun playing on at first. It is pretty much there, I've had a blast my last few test runs. I'll be moving on to other projects, most likely only historical scenario/mod type of stuff, where my talents can be used even more efficiently.
 
I tried my best to give Arabia a decent chance even staying in the historical location. If you hurry for a settler you can probably take the fertile cresent, but have fun either way:)

Yeah the horses would be nice for a warmonger. Deity AI trumped any historical accuracy concerns I had though. I think Arabia is pretty weak if you don't run over to the fertile crescent and then block out Persia from the Iran incense/dye/fish and the Ottomans from the Caspian marble/wine location. Then I backfilled to Mecca.

One thing I am noticing that makes the Arabians weak is that the computer empires are so absurdly large, I cannot trade them my bonus resources from Bazaar because they have everything already :(
 
Well here's what I can see at 595 AD (sorry I've not been much of an explorer :( )



How the game has gone down so far:

Early:
India invaded Persia and they're down to one city in the Gobi desert somewhere.
Germany and Russia tag teamed the Ottomans, who managed to hold on to Constantinople.
Germany trucked over France, who is reduced to 1 city.
Egypt built tons of wonders, including pyramids! Pretty cool to see the graphic right where it's supposed to be.

Middle:
Russia and Germany squared off in an epic battle of the 2 largest armies. I visited the front: all of eastern europe was completely, and I mean completely, blanketed in soldiers. Things were at a stalemate for a while, but ever-warlike Ghandi took the Russians in the rear, and Cathy went down.

Superpowers: Germany, India
Solid empires: Iroquois, Askia, Ramses
Middling: America, Siam
Could be worse: Romans, Arabians (myself)
Death's door: Persians, French, Ottomans, Russians (dead)
Unmet: Japan, Aztecs

Random notes: If you play Arabia never sign open borders with anyone. Jesus christ. You are at the crossroads of the world, and you will be used and abused as a highway. I could not move around in my own lands half the time, or get workers to the tiles I want to improve. The deals are slowly expiring and things are looking up though.

Anyways I've spammed a bunch of settlers who are on the way to Australia and southeast asian islands, +east africa and Madagascar, I hope this 2nd wave of colonizing will get me back into the game.
 
1 Little request, could someone make a edited version when v6 is out where the city-state Athens = Greekish civ, and add Babylon cuz i have the DLC, and im a nutcase with the world builder.
 
I am playing as Ramesses, gunning for a cultural victory on King difficulty and I'm having an absolute blast.
Having 2 marble really helped me, making it easier for that +100% culture for cities with a wonder policy. I'm using 3 cities and 1 puppet (Aksum).

Something to note from an Egyptian point of view regarding this map:
There are no maritime city states in sight while militaristic city states are plentiful. Also, Aksum is imposing a proper deal on your expansion prospects even if your goal is to only have three cities. Replace Aksum with a maritime Moqdishu perhaps?

Also I noticed the AI in this game doesn't expand overseas. This hurts the European civs alot. I have a juicy Ireland yet to be settled in 1675 AD leaving England at 2 cities.
Japan remains at 3 cities still.

In my opinion this is what breaks the game on earth maps more than anything else. I hope they single out this bug and fix it in the next patch.

Anyway, great map, keep up the good work!
 
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