Shiggs Earth

I always play with "quick combat" turned on in advanced settings, but since there is no "load as scenario" checkbox in advanced settings, I cant use quick combat with this map.

If you have the SDK tools, open the map with world builder,
in the
"C:\Documents and Settings\[user name]\My Documents\My Games\Sid Meier's Civilization 5\MODS\Shiggs Earth (v 6)\Maps"
folder, then choose Scenario Editor, you can turn on any advanced options you want from there.
just remember to save the settings
 
I agree with the above.. Excellent map (my fave now after Scotland) but I notice if you play as old Washington your pretty isolated once the Iriquois and Aztecs have gone (and you cant help disposing of them as they just seem to declare war on you without an army of there own just because your around).. I wonder if adding another civ such as Canada or Vikings (lets presume they got there first :) )

No need to presume: they did. ;)
 
Can you make a version 7 where you add mongalia and mayby do some other changes (if there are useful comments)
 
Well, I love this map so much, that I decided to make a "Deluxe" version of it. This is unofficial, and I will not put this on Modbuddy because it really isn't mine. Also, if you don't want me posting this, I'll delete this post, Shrigg.

Spoiler Changelog :

*Added Greece, Mongolia, and Bayblon for a 20 Civ Free-for-all
*To compensate for Athens and Karakorum, Dublin and Hanoi have been added
*The Silk on where Hanoi is has been moved 1S


If you are going to DL this, BACK UP THE ORIGIONAL MAP!!!

This is important as this map is designed to replace it (You will have to delete the original map manually). In case if you don't like this map, you will still have the original!
 

Attachments

Nice, I´ll check it out. ;)

(You could just rename the map to Omega or something. I think I´ll try that.)
 
Nice will check it out as soon as Ive finished my current Epic Shiggs game.. Def my fave map at the moment.. I wonder though what having those new civs in will do to the balance especially with no horses in the western, the Mongolians are gonna run riot surely ;) Think I may try the same game again and see what happens.

Im curious as well,Why cant you see maps downloaded from the hub in the same way you can see ones you install manually ?
 
Does anyone still have Shiggs Earth (v 1) available? I delete my mods folder in accident and cannot load my saves now. Can you re-post v1 ?

Thanks a lot!
 
Shiggs, I love your map (v1? I think),
I play it with
- CCMAT v9 and
- one-worker mod and
- the city-state diplo mod (where you have to send units, and cannot buy influence with gold)
(AI Battle tweak mod deleted)

I have freezes and crashes, but eh, I keep going and now I am in the 1800s
with England heading for a cultural victory, on King level.

A suggestion:
With this map, some nations keep to be smallish, in Europe, mostly, I guess.
As we know, technology depends much on sheer population number.
I see that in the 1800s AI has units still of the middle ages, or even ancient...
I don't know, it can be because of CCMAT module, too,
but I have the following suggestion to speed up and balance technology:

My theory is that nations with big and developed cities should do well in tech,
no matter how much population the nation has,
so:

city specialists should have (much) more beaker production than now,
and perhaps the Great Scientist Academy improvement could also give more beakers...?

So a civ with cities sized 13, 15 (=28) can a lot be better in tech than
a civ with cities 4, 3, 5, 5, 6, 6, 3, 3, 3 (=38)...

EDIT: perhaps number of cities could influence the cost of techs...
 
Another thing:

I am in the 1900s, and Ottomans attack Rome with archers and spears,
Germany has just upgraded from swords to some more "advanced" thing :)
Rome has crossbow.
Why is that?

Iroquoise has fine modern stuff, also India has infantry, Songhai has rifle...
 
Shiggs, I love your map (v1? I think),
I play it with
- CCMAT v9 and
- one-worker mod and
- the city-state diplo mod (where you have to send units, and cannot buy influence with gold)
(AI Battle tweak mod deleted)

I have freezes and crashes, but eh, I keep going and now I am in the 1800s
with England heading for a cultural victory, on King level.

I´ve played Shiggs multiple times with the recommended mods (see OP), giving no freezes or crashes. (Also, v.1 has been updated a few times.) ;)
 
Great map! I noticed some city-states are not in true locations. Are they just placed randomly? Not a complaint, just a question.
 
Great map! I noticed some city-states are not in true locations. Are they just placed randomly? Not a complaint, just a question.

Well they should be pretty close to their true locations. If your seeing one that is not in the correct location (or at least close) than something went wrong with your installation, or perhaps loading of the scenario.

I'm gathering info and will eventually create another updated version, but it will likely be some months away, as my general interest in civ5 has plummeted to nearly nil.
 
They are not even close, so after I finish my current game I will reinstall the mod.

Too bad you lost interest in Civ V. For me, at first I wasn't sure if I liked it. But now, the more I play it the more I like it.
 
In this save game, I have noticed a disturbing lack of aluminum for my glorious Chinese empire. I have 4 in the mine being built west of Tianshui. But the two aluminums west of Chengdu and Nanjing seem to only contain 1 resource each. All the rest of the strategic resources I've seen have at least 2 in them. I'm running your v.6 and Valkrionn's Economy Mod v.5. I won't complain too greatly about the lack of oil. (/sob) But this seems to be an oversight.
View attachment AluminumShigg.Civ5Save
 
Having a lot of fun playing with this, I just thought I'd offer some suggestions.

1. Is there a graphics pack I'm missing or are there just no proper graphics for certain resources on forest? I find it really awkward to plan unit movement with the whole "surprise it's a forest" tile issue.

2. Is it possible to sacrifice some more ocean tiles for land? I think given the map size constraints Europe will play a lot better if the Atlantic and Pacific get shrunk a little more. Much of Civ plays out on land anyways, the Naval system isn't all that rich so it may just be best to sacrifice more ocean to have a better Europe, given how small the map constraints are.
 
No, it works fine, I was just talking about maybe including the Spanish or the Incas on the map. I misexpressed myself, should have said DLC.
 
Back
Top Bottom