Shiggs, I love your map (v1? I think),
I play it with
- CCMAT v9 and
- one-worker mod and
- the city-state diplo mod (where you have to send units, and cannot buy influence with gold)
(AI Battle tweak mod deleted)
I have freezes and crashes, but eh, I keep going and now I am in the 1800s
with England heading for a cultural victory, on King level.
A suggestion:
With this map, some nations keep to be smallish, in Europe, mostly, I guess.
As we know, technology depends much on sheer population number.
I see that in the 1800s AI has units still of the middle ages, or even ancient...
I don't know, it can be because of CCMAT module, too,
but I have the following suggestion to speed up and balance technology:
My theory is that nations with big and developed cities should do well in tech,
no matter how much population the nation has,
so:
city specialists should have (much) more beaker production than now,
and perhaps the Great Scientist Academy improvement could also give more beakers...?
So a civ with cities sized 13, 15 (=28) can a lot be better in tech than
a civ with cities 4, 3, 5, 5, 6, 6, 3, 3, 3 (=38)...
EDIT: perhaps number of cities could influence the cost of techs...