Shipwrecks for the stubborn

AI triremes not sinking at sea is a feature of:

Civ1
Civ2
and now it seems Civ3.

I do not think it is a design feature planned AI cheat.

It is simply that having AI triremes sink when offshore, like
human triremes do, require additional programming for:

(a) DECIDING when to risk perilous voyages; and
(b) (when decided to play safe), PLANNING sea routes
staying close to land or shallow seas as appropriate.

Would anyone care to design a 'when to risk it formula?
 
At higher levels, the AI gets free units at Start, check out the editor. Starting at Monarch and above.
 
Originally posted by Bill_in_PDX


When does the AI get free units during a game that we players don't get? I'd be curious about that one!

Bill

If the AI captures one of your cities, it seems to generate a free defensive unit the same turn. Also, if one of your cities flips to the AI, it gets two free defensive units.
 
We all know the AI cheats in almost every aspect of the game, so I suggest this thead be closed and we move on. Because I don't think we want Gen. Discussions jam-packed with "The AI cheats! The AI cheats!" threads.
 
Originally posted by Chingis Khan


If the AI captures one of your cities, it seems to generate a free defensive unit the same turn. Also, if one of your cities flips to the AI, it gets two free defensive units.

Has anyone confirmed this?

I have seen the AI move defenders up once the city is captured using the rail net.

All players get a free defensive player when a city flips. I've never seen two appear when I attack the city back next turn, unless the city is deep in the enemies territory, then I find them reinforcing it, or ever drafting.

Bill
 
See the thread in gen. discussions entitled "AI unit cheat on diety-proof"
 
Originally posted by Chingis Khan
See the thread in gen. discussions entitled "AI unit cheat on diety-proof"

I have been following that thread, but there appeared to be a lot evidence that it wasn't a cheat at all, and that the AI simply pop rushed a spearman in that example. That's where all the discussion surrounding the order in which production occurs was focusing on.
 
On this galley thing - I actually purchased the strategy guide for the original Civilization game way back when. There, in bold text, underlined, in parenthesis, in quotes, is a message from Sid Meier himself. It seems that the AI Triremes (equal to Galley in Civ1) were not held to the same three space rule that the player was held to. The explanation was that often this would lead to players not contacting the other civs for perhaps three thousand game years. That would be "boring to play," he said.
I'm not passing judgement here, though. I don't mind the AI cheats. Its not like I have any money riding on the game.
 
Aha! I see Sunthinelse's idea was probably correct (the AI poprushing the unit and getting it the same turn). Anyway, I hate to take this thread off on such a tangent, unless the whole point of it is another "cheats" thread? *shrugs* My two cents? I like the AI cheating! It fills me with self-rightous anger so that when I ruthlessly lie, cheat and backstab the other civs, I don't feel quite so bad....
 
Thanks for all the responses.

In all fairness, I wasn't trying to start an "AI cheats and I hate it" thread. Although it does cheat, it's an acceptible tool to compensate for the limited capacity and strategy that a desktop computer working off of one CD can muster. While it's off topic, I think would be neat to see something like Deep Blue play CIV on equal footing as humans. Anyways.

I really wanted to know if anyone had just observed an AI trireme sink, because it must be very satisfying watching them and their settlers drown. ;)

Also, I wonder if having settlers drown at sea affects the general morale of your citizenry? I'm sure it doesn't, but it might be a neat feature, you know, hating the ruler because half of your family just went on a mystery cruise to a fabled island and ended up sinking in a storm off the coast. Would be a neat scenario.
 
I don't mind the AI cheating. If that adds a challenge so be it. I don't want to play an even setting match because AI will easily lose out, because they have no sense of building orders, when to war, tactics of war ,etc.

Thats why IMO monarch is far more even.
 
Actually the AI moves Galleys around in ocean in almost all of my games. The CivPedia says you can never move galleys into ocean no matter what, but the WTH the AI does it!;)
 
Originally posted by WarlordMatt
Actually the AI moves Galleys around in ocean in almost all of my games. The CivPedia says you can never move galleys into ocean no matter what, but the WTH the AI does it!;)

You can do it, but not via goto. Also, it is possible withou8t risk, after navigation (or Astronomy, I'm not sure)
 
Galleys are always at risk; other ships can safely move with the advanced tech, but not Galleys; this according to the manual.
 
Originally posted by Lt. 'Killer' M.
Black Waltz:
Another thing is the free units the AI gets. I know about them, so even if they get them I can plan on them being there. now I find they get free units during the game - this changes all for me, because I need to factor them in! If I'd been told before, there would have been far fewer games where I try to take back a city and get frustrated because it isn't possible....

If you are referring to the extra phalanx in your previous post on the subject; I thought that was determined to be legitimate, just a result of the build order.

human move *
ai move
human build
ai build

Everything is seen by the human in relation to his move. Humans move first then build, AI's build then move. This is an artifact of being a TBS (turn-based strategy) game.
 
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