EdwardTking
Deity
AI triremes not sinking at sea is a feature of:
Civ1
Civ2
and now it seems Civ3.
I do not think it is a design feature planned AI cheat.
It is simply that having AI triremes sink when offshore, like
human triremes do, require additional programming for:
(a) DECIDING when to risk perilous voyages; and
(b) (when decided to play safe), PLANNING sea routes
staying close to land or shallow seas as appropriate.
Would anyone care to design a 'when to risk it formula?
Civ1
Civ2
and now it seems Civ3.
I do not think it is a design feature planned AI cheat.
It is simply that having AI triremes sink when offshore, like
human triremes do, require additional programming for:
(a) DECIDING when to risk perilous voyages; and
(b) (when decided to play safe), PLANNING sea routes
staying close to land or shallow seas as appropriate.
Would anyone care to design a 'when to risk it formula?