Discussion in 'Civ5 - Modding Tutorials & Reference' started by Afforess, Sep 13, 2010.
Can someone teach me how to download and play a mod for civ 5?
Download the zip and unpack the civ5mod folder to Documents/My Games/Sid Meier's Civilization 5/MODS/
after you put the folder there installation and/or downloading from the game hub here.
Thanks Afforess! Probably took a bit of time.
Hi everyone ,
so i am just starting to learn about c++ and i thought well, cannot be so hard to change some values in civ5.
Well for someone who knows nothing it actually becomes pretty confusing.
So i am asking for a rough guideline on how to create a mod in general.
The actual change i want to try out is just reducing building maintaining cost to 0, so i would just replace this one value for every building. I got notepad++ and could already change the values, but how should i do it? Can i just copy the xml file, change values, rename it "mod" and put it into a "mod" folder?
If you guys could give me some steps that would be nice. The details i can google/learn myself, hopefully
thx in advance , and sorry for posting in the obvouisly wrong thread, but i felt so empty elsewheres.
Yes it is the wrong thread, but have you seen this new thread? Modders Guide to Civilization V. It contains a PDF about modding in Civ V.
Thanks a lot, i wasnt able to find/google it.
Probably should also mention the Art Defines XML files which are inside the FPK files:
* - Dealt with in Kael's modding guide
Some of these have XSD schema definitions:
For added consistency, the fog color and terrain textures seem to be defined by these CSV files:
Anyone knows what is related to tech tree here?
I've been deleting some futur tech, but as soon as I delete some tech from the modern era everything s up, table breaks and tech disapear....
Thanks, added to the OP.
And sorry for the delay, i don't have much time to look in here (and no clue about it).
Separate names with a comma.