^ Yeah, I guess Edu is way better actually... I somehow forgot we need to unlock Gunpowder and that doing it the "way of the warrior" would require getting Feudalism, Machinery and Guilds here.
About using a bulb for Lib, that would mean a detour to get Compass which I feel is a useless detour right at this point. Either a single bulb or double bulb on Edu should be more efficient?
In the save, were we only supposed to GACasteSciGrind in 1 city? I was thinking it would be a no-brainer for at least Novgorod to be grinding one as well. Not that we need those GPs that bad on the other hand. Anyway this setup only gives us a single bulb before Lib so I guess that's settled

Nevertheless I wouldn't make the Machinery trade at this point. Or should I go for 2 turns of GACasteSciGrind in Novgorod still?
As for the WB, actually it's fine since it's currently spawnbusting a couple of tiles that could give barb Galleys that would wreck Ye-Fish's Fish.
So, tentative plan:
- Switch to Hindu&OR&Slavery in 2 turns
- Tech is something like Paper->Edu->Aesth(x)->Lit(x)->Philo(x)->Nat->Music(x)->Lib&MT->GP , where the (x)'s denote techs we hopefully can trade for for some of them?
- Try to get a HBR trade off somewhere and fit Stables into the ques, pretty fast actually since cities are running out of sensible builds
- Settle the Iron filler when Ya-Copper gets some chained irrigation
- Main emphasis is on vertical growth
Anything I missed?
EDIT: Fixed brain fart in tech order
