Short fun game (immortal)

Sorry I'm getting my ass kicked by work right now. I'm gonna have to skip myself this time around. So that moves the roster to:

Roster:
shyuhe skipped
Ras - AWOL
mysty - UP
Silu (on deck)
bbp just played
 
And as it looks like we're a target, I guess we have to prepare some sort of military :( St. P sounds like a good defense point - don't forget to build some HA and catapults to soften the offensive stack. Maybe we can grab a city or two from him if we can build enough troops. And yes, that means trading currency for HBR with Churchill. Heck, we should probably field some elephants too. Sounds like lots of whipping coming up!
 
See it but haven't had a look yet. Didn't expect to play again already but is nice since I finally finished my christmas game lol (space race sucks... so boring :p). Will post comments tomorrow...
 
And as it looks like we're a target, I guess we have to prepare some sort of military :( St. P sounds like a good defense point - don't forget to build some HA and catapults to soften the offensive stack. Maybe we can grab a city or two from him if we can build enough troops. And yes, that means trading currency for HBR with Churchill. Heck, we should probably field some elephants too. Sounds like lots of whipping coming up!

:hmm: It's a far cry from certain we're the target - Gandhi is also a LT and was Annoyed vs us at Cautious at the time. I estimated about a 25% chance we're the target so shouldn't bust our balls to whip defense. Anyway a scout should verify the spot where his SoD is gathering in a few turns to know better.

We also don't have Cons (or even Masonry) for Cat/Jumbos and I don't think we should take HBR with Currency as also discussed earlier :p I think deviating tech towards that end (HA/Cat/Jumbo) would be useless since that's a very offensive oriented setup and we really don't need to go on the (esp. 1-move) offense here, also none of those benefit from Agg. I still think aiming for MC&Mono-> maybe Paper is best. If we indeed are the target defense should be easy with just a couple of Agg Axes without sacrificing tech towards relatively useless stuff.
 
Silu , the gathering point has nothing to do w/ the war target (unless in war already). It'd be near Gandhi in this case.

The odds that you're the target are very low, it'd depend a bit on the closeness and most likely Gandhi had better land than you did. Plus the war value for him is twice higher for him. I think Gandhi passes Churchill threshold, so no power denial. I don't wish to go w/ a further analysis but my 1st glance tells me you should no be the target.
Anyways if you convert to hindu, you can beg money to extend the peace and start the whipping, yet of course nothing prevents you from dogpiling him.
 
Well, HBR allows horse archers. We can probably nab a border city or two from him if he declares on Gandhi. And we can always watch his sod and revolt to Hindu then bribe for 10 turns if we need more time to prepare. I don't think there's any harm in trying to prepare for some 2-move warfare. We'll want to set up stables anyways.
 
^ Hmm... Ok, I seem to still suck badly when estimating DoW chances :p More like 5-10% then. All the more reason not to overreact :)

EDIT: Well, IMO MC would still be 5 times better than HBR to speed up with the Currency trade being IND with Gold+Gem and everything. I'd rather not backstab him yet since he's one of our only tech trade partners and we have room for a lot of horizontal&vertical growth before we need to expand. But if majority want HBR trade + backstabbing HAs that probably works as well.
 
Well, if you need smth like adv. war planning. I will attach 2 function w/o too much explanation unless further requested.
Assuming you pass the trivial checks: attitude/power and someone else passe too. Land targets w/ worse attitude than you when you're not land target will always be the target unless the power prevents that. I tried to explain that: peaceful AIs on high difficulties are more likely to go after the human since their power doesn't allow to target anyone else.

This is how to weight the case, warning; the code is not so short but nothing big. But basically it's the closer (esp. the capital!) and the team (civ) w/ the most visible (by the war planner, i.e. has the tech to see) resources bonus (some valued higher) and the most shared tiles gets it. Note: the AI hacks and observes all the tiles.
In the end the value is scaled by the attitude which is important.
Given the fact Gandhi has more shared tiles and possible more resources and he is 'annoyed' I don't think you'd be targeted.
Things like close to victory/culture victory and domination are irrelevant usually.

In the end: if you know the land you can calculate precisely who the target is. +- resources for which you lack tech. and the AI has it.
code
Spoiler :

Code:
[B]int CvTeamAI::AI_startWarVal(TeamTypes eTeam) const[/B]
{
	PROFILE_FUNC();

	int iValue;

	iValue = AI_calculatePlotWarValue(eTeam);

	iValue += (3 * AI_calculateCapitalProximity(eTeam)) / ((iValue > 0) ? 2 : 3);
	
	int iClosenessValue = AI_teamCloseness(eTeam);
	if (iClosenessValue == 0)
	{
		iValue /= (GC.getGameINLINE().isOption(GAMEOPTION_AGGRESSIVE_AI) ? 4 : 2);
	}
	iValue += iClosenessValue;
	
	int iOurVictoryCountdown = AI_getLowestVictoryCountdown();
	int iTheirVictoryCountdown = GET_TEAM(eTeam).AI_getLowestVictoryCountdown();
	
	if ((iTheirVictoryCountdown != -1) && ((iOurVictoryCountdown == -1) || iTheirVictoryCountdown < iOurVictoryCountdown))
	{
		iValue ++;
		iValue *= 8;
	}

	//Domination...
	int iOurLandPercent = getTotalLand(true) * 100 / GC.getMapINLINE().getLandPlots();
	int iPercentOfDomination = 0;
	for (int iI = 0; iI < GC.getNumVictoryInfos(); iI++)
	{
		if (GC.getVictoryInfo((VictoryTypes)iI).getLandPercent() > 0)
		{
			iPercentOfDomination = 100 * iOurLandPercent / std::max(1, GC.getGameINLINE().getAdjustedLandPercent((VictoryTypes)iI));
		}
	}
	
	if (iPercentOfDomination > 75)
	{
		iValue *= (GC.getGameINLINE().isOption(GAMEOPTION_AGGRESSIVE_AI) ? 6 : 4);
	}

	switch (AI_getAttitude(eTeam))
	{
	case ATTITUDE_FURIOUS:
		iValue *= 16;
		break;

	case ATTITUDE_ANNOYED:
		iValue *= 8;
		break;

	case ATTITUDE_CAUTIOUS:
		iValue *= 4;
		break;

	case ATTITUDE_PLEASED:
		iValue *= 2;
		break;

	case ATTITUDE_FRIENDLY:
		iValue *= 1;
		break;

	default:
		FAssert(false);
		break;
	}
	
	int iMaxCultureVictoryAdjustment = 1;
	for (int iI = 0; iI < MAX_PLAYERS; iI++)
	{
		if (GET_PLAYER((PlayerTypes)iI).isAlive())
		{
			if  (GET_PLAYER((PlayerTypes)iI).getTeam() == getID())
			{
				if  (GET_PLAYER((PlayerTypes)iI).AI_isDoStrategy(AI_STRATEGY_CULTURE3))
				{
					iMaxCultureVictoryAdjustment = std::max(iMaxCultureVictoryAdjustment, 8);
				}
				else if  (GET_PLAYER((PlayerTypes)iI).AI_isDoStrategy(AI_STRATEGY_CULTURE2))
				{
					iMaxCultureVictoryAdjustment = std::max(iMaxCultureVictoryAdjustment, 3);
				}
			}
		}
	}	
	iValue /= iMaxCultureVictoryAdjustment;

	return iValue;
}

/////////

int CvTeamAI::AI_calculatePlotWarValue(TeamTypes eTeam) const
{
	FAssert(eTeam != getID());

	int iValue = 0;

	for (int iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++)
	{
		CvPlot* pLoopPlot = GC.getMapINLINE().plotByIndexINLINE(iI);

		if (pLoopPlot->getTeam() == eTeam)
		{
			if (!pLoopPlot->isWater() && pLoopPlot->isAdjacentTeam(getID(), true))
			{
				iValue += 4;
			}

			BonusTypes eBonus = pLoopPlot->getBonusType(getID());
			if (NO_BONUS != eBonus)
			{
				iValue += 40 * GC.getBonusInfo(eBonus).getAIObjective();
			}
		}
	}

	return iValue;
}
 
^ Sorry, my bad... My mistake was actually not realizing the iNoWarRoll doesn't get rerolled for each Civ when checking... Making it very very improbable we're the target :p Unless by some freakish accident Gandhi has too much power (not inconceivable as he's almost twice as big and Churchill's iMaxWarNearbyPowerRatio is tied at second lowest at 90).
 
^ Something else that popped in mind, HAs would also require Archery meaning more semi-useless teching or WFYABTA-inducing trades. Not saying HA backstabbing would be a bad idea but doesn't fit my style at this situation at least (= usually peaceful horizontal/vertical expansion > war expansion if there's a possibility for that, as there is here).
 
I'd rather focus on developing our cities for now. We grabbed some pretty decent land. MC is awesome - my bad for not bothering to check for that trade last set, but we wanna take it now for sure. IMO we should take the other barb city, then just build infrastructure and beeline Paper/Education.

I don't expect a DOW, but if it happens, I expect mainly swords. We should be able to defend easy with AGG axes and have quite a few already. Let's just scout his territory and locate the SOD for starters.
 
I'd rather focus on developing our cities for now. We grabbed some pretty decent land. MC is awesome - my bad for not bothering to check for that trade last set, but we wanna take it now for sure. IMO we should take the other barb city, then just build infrastructure and beeline Paper/Education.

I don't expect a DOW, but if it happens, I expect mainly swords. We should be able to defend easy with AGG axes and have quite a few already. Let's just scout his territory and locate the SOD for starters.

^ I second all the arguments for the proposed plan here :)
 
Agreed. We will still want to trade for HBR when we get the chance to slide stables into the build queues. Forges obviously come first though.
 
I was gonna suggest putting a hammer or two into walls so we can whip it asap in case of DOW, but I just realized we don't even have Masonry. :lol:

We're golden-aging, right? And adopting Hindu?
 
^ Yeah I'm for CS -> GA -> adopt Bureu -> Masonry+Mono -> adopt Hindu&OR -> MC with Currency. Careful with the civic switches during GA as it's only 6 (or 7?) turns long (I think?) and the civic cooldown stays at 5.
 
OK some kind of PPP:

  • I'll trade for MC right now (?) with churchill, throwing in 165g.
  • GA: to me it's unclear when to start it. Not right now as we want to spend the GA under buerocracy and also want to adopt OR. Neither just after finishing CS as our treasury will be quite empty and we'll want to run 100% science during most of the GA. So I'm in favour of kicking off the GA after my set, I'll tech CS, masonry and monotheism while accumulating some gold for a decent GA in the next set. Sounds ok?
  • We have crappy trade opportunities. Mao's in WFYABTA and gandhi won't talk to us. We could broker MC to both of them. I'll eventually sell MC to mao if there's a decent amount of gold available. Also, churchill has nothing to offer us really (for CS). An option would be trade CS for MC and junk, but we'd get MC a few turns later but save a considerable amount of gold. Opinions?
  • I'll try to make a move on the barb city down south. Extra cash is always nice and a pre-war 9-city-empire is great.
  • IMO we started some CHs a bit early. 4g upkeep means it only saves us 2gpt... and CHs are quite expensive. I'll slot in forges here and there, they do not only add :) but also make :whipped: more effective (as well as normal production ofc...)
  • Especially if we don't start the GA just now we might consider switching to caste during the GA (and back to slavery afterwards). 2 specs slots is crap and we have the food to run way more specs. We should focus some more on GPP imo. Bulbing our way to lib really helps getting the renaissance war techs early. I'd double-bulb edu and use one more GS on lib.... while selfresearching paper and philo. When we need to wait for a GS to arrive we can fill our treasury or research other prereq techs on the way to MT.
 
[*] I'll trade for MC right now (?) with churchill, throwing in 165g.

As I said above I think it's better to wait until we can partially research MC (after CS and possibly Maso+Mono if/because we kick off the GA at this point) since he's not researching Currency. If it turns out he starts researching Currency then trade right away. Getting it right now isn't bad either though and it's an "insurance" if Church decides to DoW us after all (which he shouldn't, though). Dunno. No strong feelings here. Getting it now wastes some sci potential but gains faster Forges. Maybe it's better to get it ASAP after all.

[*] GA: to me it's unclear when to start it. Not right now as we want to spend the GA under buerocracy and also want to adopt OR. Neither just after finishing CS as our treasury will be quite empty and we'll want to run 100% science during most of the GA. So I'm in favour of kicking off the GA after my set, I'll tech CS, masonry and monotheism while accumulating some gold for a decent GA in the next set. Sounds ok?

GA and gold reserves don't have anything to do with each other, the commerce and thus wealth/research gained is the same. Numerically it boosts 100% sci more than 100% gold but the proportions are the same so it won't affect a thing. Or am I missing something?

IMO we should start it when we finish CS to get Bureu insta, then get Mono during GA and adopt Hindu+OR at the end of the GA.

[*] We have crappy trade opportunities. Mao's in WFYABTA and gandhi won't talk to us. We could broker MC to both of them. I'll eventually sell MC to mao if there's a decent amount of gold available. Also, churchill has nothing to offer us really (for CS). An option would be trade CS for MC and junk, but we'd get MC a few turns later but save a considerable amount of gold. Opinions?

Yes, my opinion as well is that we have crappy trading opportunities :lol:

I agree we shouldn't trade CS to Church. Most important thing to note is to not sell lopsidedly for gold to Civs that are someones WE, that's a surefire way to get -4 WE hate instantly.

As said I'd rather get MC with partial teching + Currency than with CS, if we want to postpone it.

[*] I'll try to make a move on the barb city down south. Extra cash is always nice and a pre-war 9-city-empire is great.

Yes, this is the biggest priority IMO. As a side note we could go Paper after CS&Mono&MC for double-sped UoS, that should give decent returns with 9 cities with many of them prod (or at least not cottage) oriented.

[*] IMO we started some CHs a bit early. 4g upkeep means it only saves us 2gpt... and CHs are quite expensive. I'll slot in forges here and there, they do not only add :) but also make :whipped: more effective (as well as normal production ofc...)

Yeah when we get MC then deffo Forges first. I don't think starting them was a bad idea, better to put hammers into them than useless maintenance-eaters or crap (for now) like Aqueducts. IIRC hammer decay isn't scaled so hammers stay for a long long time on Quick (30 turns for buildings?).

[*] Especially if we don't start the GA just now we might consider switching to caste during the GA (and back to slavery afterwards). 2 specs slots is crap and we have the food to run way more specs. We should focus some more on GPP imo. Bulbing our way to lib really helps getting the renaissance war techs early. I'd double-bulb edu and use one more GS on lib.... while selfresearching paper and philo. When we need to wait for a GS to arrive we can fill our treasury or research other prereq techs on the way to MT.

Yes definitely Caste during the GA, I think this was agreed upon already and is one of the biggest incentives for using the GA here in the first place. :)
 
I'd adopt Bureau asap. Moscow is so awesome. I don't get why we wouldn't start the GA right then. We'll just need to get Mono by the end, so just make sure that's doable.

You can queue the CH's. Like I said, they're being built 'cause I didn't really know what else to build. Reason enough to get MC right away. Also, as Silu pointed out, could get DOW'd and lose that trade.
 
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