Regardless of what happens to the UA, if people aren't using the UU, then it needs to be changed.
This is the heart of my disagreement with you. Shoshone don't Need a buff of any sort, they are solid B tier already. This isn't a balance concern, this is about people not having a good mouthfeel when they play the civ. Not having much use for the UU is bad mouthfeel. The UA buffing a game mechanic that a lot of people just turn off is bad mouthfeel. There is certainly room for Shoshone to be better, since they aren't already high tier, but if we are buffing them, it should be to make them more fun.My thinking sways to my opinion, because as you know - the Comanche Rider won't make the Shoshone rise up an entire tier... or will it?
I heard someone say the worst civs are: Shoshone, Germany (before patch), and Siam. Shoshone haven't changed, so how could they have risen up about 3 tiers?This is the heart of my disagreement with you. Shoshone don't Need a buff of any sort, they are solid B tier already. This isn't a balance concern, this is about people not having a good mouthfeel when they play the civ. Not having much use for the UU is bad mouthfeel. The UA buffing a game mechanic that a lot of people just turn off is bad mouthfeel. There is certainly room for Shoshone to be better, since they aren't already high tier, but if we are buffing them, it should be to make them more fun.
Depending on what start shoshone get, they can either be really bad or really good. Plains are obviously shoshone's best spot, but if god of the open sky is taken, it'll be a slightly above average civ. If you have no land to expand? Even worse@Milae ’s opinions are his own; I am not aware of any other player who would rank Shoshone as low as he did.
I think you're playing Shoshone wrong. You shouldn't be boosting other improvements to compete with your UI early.Depending on what start shoshone get, they can either be really bad or really good. Plains are obviously shoshone's best spot, but if god of the open sky is taken, it'll be a slightly above average civ. If you have no land to expand? Even worse
You could say that considering they can be built in snow and tundra, but they only get 2 boosts.I think you're playing Shoshone wrong. You shouldn't be boosting other improvements to compete with your UI early.
The UA and the ancient era UI combined means you have lots of land to place your very strong early encampments on. your encampments give +4 yields, better than all but very best luxury tiles. Boosting pastures to compete with your encampments is not playing to your own strengths; you should be adopting some belief that boosts some buildings, or gives faith through some other method, because your encampments mean you already have strong tiles to work with good growth and production, and a source of culture.
Shoshone don't need a strong starting position, because the encampment is a solid tile that can be placed all over.
It overlaps with Camel Archers, for one.Could someone explain while withdraw vs melee is bad on this unit? Surely 70% chance to move and avoid large amounts of damage is better than being wiped out? They aren't meant to be used as movement blockers so they don't really have a position to be forced out of
Let me add this in an alternative idea. this idea would be an addition to the shoshone's current suite, not a change.
When founding your capital, two ancient ruins appear.
Here is what I'm thinking:
- Shoshone's balance and interestingness is heavily influenced by whether ancient ruins are on or not, and I would argue this setting is off more often than many other options (for example I would bet a much greater % of people use spies than ancient ruins). However, by guaranteeing Shoshone two ancient ruins (whether the feature is on or not), would give Shoshone some consistency regardless of setting.
- Shoshone lacks a real power spike. Encampments are "nice", more terrain is "nice", comanche riders are "nice". But I would argue none of these generate a true power spike for the civ, and I think that's one of the reasons they feel lackluster. Ancient Ruins are in theory their power spike but others have noted that ruin balance is decent and so the Shoshone aren't necessarily getting more power than anyone else. However, if we ensured they got a couple of ruin bonuses beyond anyone else....that gives them an early game power spike that they can enjoy.