MrBullterrier
Chieftain
Greetings All,
This is an issue I believe everybody must have had at one point or another and if it has been addressed by another thread before mine I apologise.
Now, when cities form in real life they usually do so in several different ways. The most wide spread method is for a few neighbouring settlements/villages to merge into a city, thus sharing economic power and civil services (hospitals, police, etc. ), or it can be a state initiative- The city of Tsukuba in Japan for example was formed in the fifties with the intention of it being a scientific center of the land, while in the US and other countries there have been/are closed settlements with military applications and/or research.
Long talk, small point- In most of these cases Cities form with certain prerequisites having been met. One such prerequisite is the presence of much needed services and bildings which provide them.
If we accept that to be true, then shouldn't new cities in Civilization have certain buildings already present in later stages of the game? This may be just me, but building a granary and an aqueduct for a settlement in the modern age has always seemed kind of a drag in later gameplay. One can argue that a new settlement starts with fairly little, because of little population, but keep in mind that the demands of the people have risen with time and so have the standarts, that a city must fulfill in order to be populated. It's just hard to imagine a group of moderners leaving their homes in order to live in a place with no running water and a place to buy groceries.
What is your opinion?
This is an issue I believe everybody must have had at one point or another and if it has been addressed by another thread before mine I apologise.
Now, when cities form in real life they usually do so in several different ways. The most wide spread method is for a few neighbouring settlements/villages to merge into a city, thus sharing economic power and civil services (hospitals, police, etc. ), or it can be a state initiative- The city of Tsukuba in Japan for example was formed in the fifties with the intention of it being a scientific center of the land, while in the US and other countries there have been/are closed settlements with military applications and/or research.
Long talk, small point- In most of these cases Cities form with certain prerequisites having been met. One such prerequisite is the presence of much needed services and bildings which provide them.
If we accept that to be true, then shouldn't new cities in Civilization have certain buildings already present in later stages of the game? This may be just me, but building a granary and an aqueduct for a settlement in the modern age has always seemed kind of a drag in later gameplay. One can argue that a new settlement starts with fairly little, because of little population, but keep in mind that the demands of the people have risen with time and so have the standarts, that a city must fulfill in order to be populated. It's just hard to imagine a group of moderners leaving their homes in order to live in a place with no running water and a place to buy groceries.
What is your opinion?