Should Civ use a Hexagonal (honeycomb) grid? Please vote and contribute your thoughts to this thread.
I would like it to... most strategy games use hex grids. It allows more natural movement as apposed to squares or diamonds where diagonal movement is unnaturally fast.
A negative point would be losing 2 workable tiles per city if keeping a workable tile radius of 2 around cities.
I think the honeycomb grid would "look" nicer while displayed... and shorelines or continents may seem less "boxy".
I would like it to... most strategy games use hex grids. It allows more natural movement as apposed to squares or diamonds where diagonal movement is unnaturally fast.
A negative point would be losing 2 workable tiles per city if keeping a workable tile radius of 2 around cities.
I think the honeycomb grid would "look" nicer while displayed... and shorelines or continents may seem less "boxy".