Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
It's not going to happen in civ4, but I'm wondering if it's not the way to go.
At least the micromanagmentproblems would go away. The scale of wars would probably feel larger, you could have battleplans like someone suggested in an earlier thread, armies could be implemented in a better way, the AI would probably have an easier time leading it too. If they make a semirealtime version to fit multiplayergames it would probably also work better with it.
I expect most civplayers are too conservative to even consider supporting abstract combat though...
Edit: to make it more understandable - This is a couple of things what I mean a more abstract combatsystem could lead to:
Unit construction would be replaced by a longterm military funding plus a shortterm readiness level. The funding should be divided in different areas such as Navy, Airforce and Army, with different focuses (a lot of horses or defensive troops).
You would have to make up your battleplans, defencestrategies etc by drawing out the way your military should act - high priority borders next to Germany for example, or when you attack someone you could choose to attack through a weaker nation. This should be done within your turn. You should be able to put together your forces and if implemented select military leaders for them.
The military orders would be carried out in between turns, simultanesly with the other civs, which would make multiplayergames a lot faster - everyone micromanage their own civ at the same time and then see wars happening at the same time between the turns, perhaps with some small level of control - withdraw, cancel attack etc. otherwise the computer would calculate the battles, without you controlling them.
Modern eras would without a doubt benefit most from having abstract combat, but it wouldn't be impossible to implement it for the other ages either. During the Ancient times, the emphazise could lie in exploring parties and during the medieval times crusades and sieges should be possible to implement.
There's been suggested before that exploration should be made abstract too, which I think sounds great. Giving orders to seavessels to explore the continent or search for other continents for example, and only revealing the map when/if it reaches your civ again. Which would fit nicely with the rest of the combatmodel. No more single unitmovements...
At least the micromanagmentproblems would go away. The scale of wars would probably feel larger, you could have battleplans like someone suggested in an earlier thread, armies could be implemented in a better way, the AI would probably have an easier time leading it too. If they make a semirealtime version to fit multiplayergames it would probably also work better with it.
I expect most civplayers are too conservative to even consider supporting abstract combat though...
Edit: to make it more understandable - This is a couple of things what I mean a more abstract combatsystem could lead to:
Unit construction would be replaced by a longterm military funding plus a shortterm readiness level. The funding should be divided in different areas such as Navy, Airforce and Army, with different focuses (a lot of horses or defensive troops).
You would have to make up your battleplans, defencestrategies etc by drawing out the way your military should act - high priority borders next to Germany for example, or when you attack someone you could choose to attack through a weaker nation. This should be done within your turn. You should be able to put together your forces and if implemented select military leaders for them.
The military orders would be carried out in between turns, simultanesly with the other civs, which would make multiplayergames a lot faster - everyone micromanage their own civ at the same time and then see wars happening at the same time between the turns, perhaps with some small level of control - withdraw, cancel attack etc. otherwise the computer would calculate the battles, without you controlling them.
Modern eras would without a doubt benefit most from having abstract combat, but it wouldn't be impossible to implement it for the other ages either. During the Ancient times, the emphazise could lie in exploring parties and during the medieval times crusades and sieges should be possible to implement.
There's been suggested before that exploration should be made abstract too, which I think sounds great. Giving orders to seavessels to explore the continent or search for other continents for example, and only revealing the map when/if it reaches your civ again. Which would fit nicely with the rest of the combatmodel. No more single unitmovements...