Should civ6 have photoelectric effect?

Should civ6 have photoelectric effect?

  • Yes

    Votes: 3 100.0%
  • No

    Votes: 0 0.0%
  • [i]Maybe/Other[/i]

    Votes: 0 0.0%

  • Total voters
    3
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Admiral8Q

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Should ratio be needed depending on the factor? Simple cloves is a bit too little, so much that we would need effervescent ice-cream (monosyllabic), for example. All this I think should be in Civ6. With photoelectric effect. The best possibility to make this is with pericardium. ;)

There is also a possible exception which shows us that esoterical units can have a wave character. It is the double gap which I will describe later, because that is the most important, more than the flying coachmen of Czar Nicholai! For the consequences of might, it could cause a change between Civ5 and Civ6 and the conception of the world. :king:
 
Yes, it definately should! The pericardium is just the right thing for the job, they should make more of it. The flying coachman is overrated, but the ice-cream is definately effervescent!
 
This is more a question of whether we like the oncogenic features rather than a question of whether we like it to be in Civ6. :confused:

We have virtually no real details of how the new carageen will be like. All we know is the very basics of what is being considered is the possibillity of Civ6 having eviscerated photoelectric effect. :hmm:
 
I really, really like Civ VI. Given that its influence pervades our society, Civ VI is not given the credit if deserves for inspiring many of the worlds famous painters. It is an unfortunate consequence of our civilizations history that Civ VI is rarely given rational consideration by global commercial enterprises, who form the last great hope for our civilzation. Complex though it is I shall now attempt to provide an exaustive report on Civ VI and its numerous 'industries'.

Social Factors

Society begins and ends with Civ VI. The immortal and indispensable phrase ‘honesty is the best policy’ [1] borrowed much from Civ VI. While deviating from the norm will always cause unrest amongst ones peers, Civ VI cleary plays a significant role amongst the developing middle classes.

Our post-literate society, more than ever before, relies upon Civ VI. Clearly it promotes higher individualism and obeyence of instinct. As soon as a child meets Civ VI they are changed.

Economic Factors

Is unemployment inherently bad for an economy? Yes. We will primarily be focusing on the Spanish-Armada model, as is standard in this case.

(see attached graph)

There are a number of reasons which may be attributed to this unquestionable correlation. It goes with out saying that the average wage will eventually break free from the powerful influence of Civ VI, but not before we see a standardised commercial policy for all. Many analysts fear a subsequent depression.

Political Factors

Politics was once a game featuring competitors from elite classes. Comparing Civ VI and much of what has been written of it can be like comparing playing with a puppy and singing with a blackbird.

In the words of nobel prize winner Vatusia Shandy 'political change changes politics, but where does it go?' [2] This clearly illustrates the primary concern of those involved with Civ VI. If I may be as bold as to paraphrase, he was saying that 'political ideals are built on the solid cornerstone of Civ VI.'
One of the great ironies of this age is Civ VI. Isn't it ironic, don't you think?

Conclusion

To conclude Civ VI may not be the best thing since sliced bread, but it's still important. It enlightens our daily lives, brought up a generation and most importantly it perseveres.

I will leave you with the words of Hollywood's Elvis Poppins: 'I wouldn't be where I am today without Civ VI.' [3]

[1] Traditional - possibly first said by King Arthor... but probably not.

[2] Shandy - Ice Cold - 1994 Pitter Patter Publishing

[3] Sham Magazine - Issue 124 - Monkey Books
 

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We definately need to improve on what we've had in Civ V, not make more of the same. And what is with the carareen? The kerploteen works much better and provides basis for the incorporation of the cerktoleptic technology to increse the affect of the photoelectric effect. That will make much more accessible to the general public as well and eliminate the need for the ice-cream eating couchmen.
 
Hmm. I never did like the cerktoleptic, but maybe the kerploteen would work better. I just hope it's playtested to see if it's not as gangrenous as the Civ5 version. The photoelectric effect didn't work in C5 :cringe:
 
Kerploteen has been tested on rats and small furry animals and seems to widely support the belief that the more fur an animal has, the more likely the researchers are to pet them.
I do agree with you that cerktoleptic is a rather nasty thing, but it does the job better than anything out there. With good caution and a fair amount of enthusiasm, it can surpass the capabilities of shtraptic truvel and prove to be the best choice for Civ 6. Remember: progress requires sacrifices!!!
 
klopolov said:
Remember: progress requires sacrifices!!!

I remember when we said the same thing back on the Civ 5 Ideas forum. You change too much stuff and its hard to spot the original problem. Really the best solution is rethinking the whole 'personal managment' concept. However this is unlikely, so shraptic truvel is much better than your so called cerktoleptic solution.
 
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