Mr Jon of Cheam
Emperor
- Joined
- Oct 26, 2017
- Messages
- 1,358
I like the idea, but such events should not be completely random in my opinion. Complete randomness would make a mechanic that you cannot prepare to and hence it is not possible to improve your gameplay with respect to such a mechanic. Optimizing your play is one of the key sources of fun in the Civ series, and I would not want to see it harmed.
Instead, I would gladly welcome gameplay related randomness. More precisely, these could be called Risks. A Risk would realize randomly, however, the probability and the severity of the risks is based on your actions. A few clarifying examples:
-Civil uprising risk: Probability and severity increases by negative amenities and occupied cities. The risk can be decreased with certain buildings.
-Natural disaster risk: Probability and severity is based on city location, i.e., warm areas would have higher risk. Active volcanoes would be visible, and these could have more, e.g., wheat and rice than usual due to fertility and to impose reward for taking a risk settling near the volcano.
-Disease risk: Risk increases with increasing population. In earlier eras, it can be reduced by having (multiple) sources of water, fresh or salty. In later eras, the risk can be reduced with infrastructure (neighborhood, hospitals, etc.)
This is exactly how I'd like to see it implemented. As long as the potential risks were made clear, events of this nature would make for some interesting choices that would add real colour to the game world.