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Sickness/Disease

chandlerke

Chieftain
Joined
Feb 18, 2007
Messages
20
I'm having a hard time keeping my larger cities' populations healthy. I'm building all the city improvements that combat disease as they become available, and I'm hoarding as many resources that promote health as I can, but I'm still seeing an ominous green cloud over my cities. Does anyone have any tips to help me?
 
it's not disease, it's just unhealthiness, and it's not that bad. For every 1 unhealthiness, you have -1 food.

It is basically unavoidable when your cities gets to a certain size, at least until later in the modern age, or you just get a ton of resources.

Just do the best you can, if you have some unhealthiness it is fine.
 
Well for early times I like to use forests. You usually can't work everything with the low happy cap. I try to manage my forests so I can share them between cities, and I like to keep at least a pair in production cities to combat Forge pollution. Later on they become decent production tiles with Lumbermills and railroads.

As for late game? Well, sometimes you can't help it. However, I usually keep my cottage metropolis without the huge polluters (factories, etc.), since their size is usually the most important factor. Production cities on the other hand do not depend so much in size as long as you get to work all your production tiles.
 
I'm having a hard time keeping my larger cities' populations healthy. I'm building all the city improvements that combat disease as they become available, and I'm hoarding as many resources that promote health as I can, but I'm still seeing an ominous green cloud over my cities. Does anyone have any tips to help me?

which version are you playing? BTS has serious issues with health post factory/power plant but vanilla and Warlords are workable.

Some other ways to improve health

1) trade for resources. Trade for rice, wheat corn if you do have it as it get each city with a granery +2 health. Likewise harbors for seafood.
2) Grocers help if you have the resources. Bananas, wine, spices, sugar.
3) Not every city needs to be a population monster, but coastal cities handle it better because of harbors.
4) If playing BTS you really need medicine and refridgeration earlier than later. Or run environmetalism.
 
Ultimately if your civ is heavilly industrous and you don't have any trait or UB to take care of unhealthiness you might do well to adopt environmentalism. It all comes down to how much extra production you can gain from it.
I haven't tried the food corporations yet but many people praise them so that could be another solution, just ignore the unhealthiness and give the people more food! Yeah, with dextrose.. because it TASTES GOOD :mad:
 
It all depends on your city's size, location, technological status, and access to your empire's resources, in addition to your Leader.

Expansive Leaders give a +2 health boost to all cities in your Civ. Floodplains, Jungles, and Fallout terrains all add unhealthiness, while Forests boost health. There is an automatic +1 unhealthiness for population, so larger cities have more unhealthiness. The National Park National Wonder removes access to Coal from the city, but also eliminates unhealthiness. However, it comes with Ecology (I think), so it may not be a viable option. Certain resources (Seafood, Corn, Wheat, Rice, Pigs, Cows, Sheep, Bananas, etc) give +1 health to any city that they're connected to.
 
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