- wheat, corn, rice - always have them. Trade, whatever, but it's no reason to not have them; building a granary in each city... well, you do that 1st thing anyway.
- the 3 fishing ones are also usually easy to obtain and should help your shipyard city via harbour.
- if you don't have a river, there's little reason to settle. What the ai indicates as a good placement doesn't take in account levee since at the time you settle the levee is so far away. Always remember you'll have levees later and settle accordingly.
- if you pursuit domination, after assembly line, you should go combustion line anyway, to open up oil for industrialism/tanks. When you hook up oil, in 9 outta 10 cases I remove access to coal by building windmills on it and razing whatever city the ai settled right ontop of coal. Except if you have mining inc. and then you won't sit in state property.
This will cut coal plants, however, in most of the games I found I couldn't afford those anyway, pollution wise; plus, while your main production cities would benefit from coal plants, the others, which are the majority anyway, and which at that time should also build only units, won't(I mean, would, but the time wasted with building the additional infrastructure to support +2 pol. from coal via factories ain't worth the investment).
- there's little reason not to have aqueduct/grocer/public trans. Especially in prod. cities, which can lift those fast anyway.
This way, I'd say 50% of the domination wins I got I didn't have medicine nor hospitals. Obviously, trade for medicine if you have the opportunity, but be careful not to give away key techs for it. Your cities won't be healthiest lot around, but... as long as you can crank out units fast enough, who cares.
P.S - Always remember your goals; as long as you try to beat your previous perfomances, the goal is to achieve victory fast, not to have unpolluted cities.